pokerogue/test/abilities/sweet-veil.test.ts
Sirz Benjie 51d4c33de0
[Misc] Standardize-file-names (#6137)
* Standardize filenames to kebab-case

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>

* Move script outside of public folder

* Move update_exp_sprites to scripts

* Add ls-lint to lint file and directory names

* Update lefthook.yml to skip merge / rebase on all pre-commit commands

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Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
2025-07-24 16:38:31 -04:00

88 lines
2.9 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { TurnEndPhase } from "#phases/turn-end-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Sweet Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.moveset([MoveId.SPLASH, MoveId.REST, MoveId.YAWN])
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.POWDER);
});
it("prevents the user and its allies from falling asleep", async () => {
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
});
it("causes Rest to fail when used by the user or its allies", async () => {
game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.REST, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
});
it("causes Yawn to fail if used on the user or its allies", async () => {
game.override.enemyMoveset(MoveId.YAWN);
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerField().every(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(false);
});
it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => {
game.override.enemySpecies(SpeciesId.PIKACHU).enemyLevel(5).startingLevel(5).enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SHUCKLE, SpeciesId.SWIRLIX]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.YAWN, 1, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerField().some(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(true);
game.move.select(MoveId.SPLASH);
game.doSwitchPokemon(2);
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
});
});