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* Standardize filenames to kebab-case Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com> * Move script outside of public folder * Move update_exp_sprites to scripts * Add ls-lint to lint file and directory names * Update lefthook.yml to skip merge / rebase on all pre-commit commands --------- Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
78 lines
2.5 KiB
TypeScript
78 lines
2.5 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import type { EnemyPokemon } from "#field/pokemon";
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import { DamageAnimPhase } from "#phases/damage-anim-phase";
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import { MoveEndPhase } from "#phases/move-end-phase";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Abilities - Sturdy", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.starterSpecies(SpeciesId.LUCARIO)
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.startingLevel(100)
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.moveset([MoveId.CLOSE_COMBAT, MoveId.FISSURE])
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.enemySpecies(SpeciesId.ARON)
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.enemyLevel(5)
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.enemyAbility(AbilityId.STURDY);
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});
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test("Sturdy activates when user is at full HP", async () => {
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await game.classicMode.startBattle();
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game.move.select(MoveId.CLOSE_COMBAT);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(game.scene.getEnemyParty()[0].hp).toBe(1);
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});
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test("Sturdy doesn't activate when user is not at full HP", async () => {
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await game.classicMode.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
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game.move.select(MoveId.CLOSE_COMBAT);
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await game.phaseInterceptor.to(DamageAnimPhase);
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expect(enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.isFainted()).toBe(true);
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});
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test("Sturdy pokemon should be immune to OHKO moves", async () => {
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await game.classicMode.startBattle();
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game.move.select(MoveId.FISSURE);
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await game.phaseInterceptor.to(MoveEndPhase);
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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expect(enemyPokemon.isFullHp()).toBe(true);
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});
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test("Sturdy is ignored by pokemon with `AbilityId.MOLD_BREAKER`", async () => {
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game.override.ability(AbilityId.MOLD_BREAKER);
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await game.classicMode.startBattle();
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game.move.select(MoveId.CLOSE_COMBAT);
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await game.phaseInterceptor.to(DamageAnimPhase);
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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expect(enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.isFainted()).toBe(true);
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});
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});
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