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* Standardize filenames to kebab-case Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com> * Move script outside of public folder * Move update_exp_sprites to scripts * Add ls-lint to lint file and directory names * Update lefthook.yml to skip merge / rebase on all pre-commit commands --------- Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
64 lines
1.9 KiB
TypeScript
64 lines
1.9 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { HitCheckResult } from "#enums/hit-check-result";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { MoveEffectPhase } from "#phases/move-effect-phase";
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import { MoveEndPhase } from "#phases/move-end-phase";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - No Guard", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset(MoveId.ZAP_CANNON)
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.ability(AbilityId.NO_GUARD)
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.enemyLevel(200)
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should make moves always hit regardless of move accuracy", async () => {
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game.override.battleStyle("single");
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await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
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game.move.select(MoveId.ZAP_CANNON);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const moveEffectPhase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
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vi.spyOn(moveEffectPhase, "hitCheck");
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(moveEffectPhase.hitCheck).toHaveReturnedWith([HitCheckResult.HIT, 1]);
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});
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it("should guarantee double battle with any one LURE", async () => {
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game.override.startingModifier([{ name: "LURE" }]).startingWave(2);
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await game.classicMode.startBattle();
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expect(game.scene.getEnemyField().length).toBe(2);
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});
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});
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