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* Standardize filenames to kebab-case Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com> * Move script outside of public folder * Move update_exp_sprites to scripts * Add ls-lint to lint file and directory names * Update lefthook.yml to skip merge / rebase on all pre-commit commands --------- Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
79 lines
2.9 KiB
TypeScript
79 lines
2.9 KiB
TypeScript
import { PostReceiveCritStatStageChangeAbAttr } from "#abilities/ability";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Ability - Anger Point", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.enemyLevel(100);
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});
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it("should set the user's attack stage to +6 when hit by a critical hit", async () => {
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game.override.enemyAbility(AbilityId.ANGER_POINT).moveset(MoveId.FALSE_SWIPE);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const enemy = game.scene.getEnemyPokemon()!;
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// minimize the enemy's attack stage to ensure it is always set to +6
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enemy.setStatStage(Stat.ATK, -6);
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vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true);
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game.move.select(MoveId.FALSE_SWIPE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getStatStage(Stat.ATK)).toBe(6);
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});
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it("should only proc once when a multi-hit move crits on the first hit", async () => {
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game.override
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.moveset(MoveId.BULLET_SEED)
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.enemyLevel(50)
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.enemyAbility(AbilityId.ANGER_POINT)
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.ability(AbilityId.SKILL_LINK);
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true);
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const angerPointSpy = vi.spyOn(PostReceiveCritStatStageChangeAbAttr.prototype, "apply");
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game.move.select(MoveId.BULLET_SEED);
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await game.phaseInterceptor.to("BerryPhase");
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expect(angerPointSpy).toHaveBeenCalledTimes(1);
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});
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it("should set a contrary user's attack stage to -6 when hit by a critical hit", async () => {
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game.override
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.enemyAbility(AbilityId.ANGER_POINT)
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.enemyPassiveAbility(AbilityId.CONTRARY)
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.enemyHasPassiveAbility(true)
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.moveset(MoveId.FALSE_SWIPE);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true);
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enemy.setStatStage(Stat.ATK, 6);
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game.move.select(MoveId.FALSE_SWIPE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getStatStage(Stat.ATK)).toBe(-6);
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});
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});
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