pokerogue/test/abilities/ability-timing.test.ts
Sirz Benjie 51d4c33de0
[Misc] Standardize-file-names (#6137)
* Standardize filenames to kebab-case

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>

* Move script outside of public folder

* Move update_exp_sprites to scripts

* Add ls-lint to lint file and directory names

* Update lefthook.yml to skip merge / rebase on all pre-commit commands

---------

Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
2025-07-24 16:38:31 -04:00

55 lines
1.6 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattleStyle } from "#enums/battle-style";
import { SpeciesId } from "#enums/species-id";
import { UiMode } from "#enums/ui-mode";
import { CommandPhase } from "#phases/command-phase";
import { TurnInitPhase } from "#phases/turn-init-phase";
import i18next from "#plugins/i18n";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Ability Timing", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.INTIMIDATE)
.ability(AbilityId.BALL_FETCH);
vi.spyOn(i18next, "t");
});
it("should trigger after switch check", async () => {
game.settings.battleStyle = BattleStyle.SWITCH;
await game.classicMode.runToSummon([SpeciesId.EEVEE, SpeciesId.FEEBAS]);
game.onNextPrompt(
"CheckSwitchPhase",
UiMode.CONFIRM,
() => {
game.setMode(UiMode.MESSAGE);
game.endPhase();
},
() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase),
);
await game.phaseInterceptor.to("MessagePhase");
expect(i18next.t).toHaveBeenCalledWith("battle:statFell", expect.objectContaining({ count: 1 }));
});
});