pokerogue/test/test-utils/helpers/move-helper.ts
Bertie690 e50296d14c
Merged upstream/beta into Modifier rework (#6206)
* [Dev] test:silent now passes --silent='passed-only' to Vitest (#6131)

* [Dev] test:silent now passes --silent='passed-only' to Vitest

* Update test shard to actually use `test-silent`

* Removed obselete `project` flag

* [Bug] Unblock priority spread under Psychic Terrain (#6136)

Unblock priority spread under Psychic Terrain

Co-authored-by: Acelynn Zhang <acelynnzhang@Acelynns-MacBook-Pro.local>

* [Dev] Remove `sanitizeOverrides`, consolidate initialization code into 1 file

https://github.com/pagefaultgames/pokerogue/pull/6134

* Removed `sanitizeOverrides`

* Moved initialization code to its own file

* Hopefully fixed test contamination

* Actually listened to people now

* fixed the thingy

* Run stub setup on init because

* Update testFileInitialization.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Misc] Sinistea and Poltchageist line alt forms now available (#4989)

* Sinistea and Poltchageist line alt forms now available

* Unmark Poltchageist line as unobtainable, fix sprite key of alt forms

* Correct forms not being marked as starter selectable

* Reduce wild chance for Antique/Masterpiece forms

Instead of being 1/2 chance to get the Antique or Masterpiece forms, it is now only a 1/16 chance to get them.

---------

Co-authored-by: damocleas <damocleas25@gmail.com>

* [Bug] Fix when variable move power is called (#6126)

* Apply variable power attribute before type boost

* Update test/abilities/normal-move-type-change.test.ts

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Minor test improvements

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [UI/UX] [Bug] Fix `ModifierSelectPhase` animation delay (#6121)

* Rework promise handling to ensure no races

* Add delay to ensure pokeball opening animation can be seen

* Remove leftover debug statements.

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add tween bouncing pokeball to tweens that must complete for promise to resolve

* Fix typo in tsdoc

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* [Test] `MoveHelper#changeMoveset` disables moveset overrides (#5915)

Also fix Assist tests and add `expect` for max moveset length

* [Refactor] Minor cleanup of `initExpKeys` (#6127)

* [Bug] Fix Thrash continuing on caught Pokemon (#6144)

Fix Thrash continuing on caught Pokemon

* [UI/UX] Replace 'Neutral' in the Arena Flyout with 'Field' (#6139)

Update arena-flyout.ts for Field > Neutral

* [Dev] Added typedoc deployments for Beta (#6147)

* [Misc] Fix import in decrypt-save.js (#6149)

* [Refactor][Bug] Illusion no longer overwrites data of original Pokemon

https://github.com/pagefaultgames/pokerogue/pull/6140

* [UI/UX] Added "Hide Username" Setting (#6105)

* [UI/UX] Added "Hide Username" Setting

* Mask tid with asterisk instead of hiding completely

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* [Dev] Add `dist/` to `ls-lint` ignore list

* [i18n] Update Locales

* [Beta] [Bug] Fix shiny display issues (#6154)

Fix shininess check

* [Bug][Beta] Make bounce delay use fixed int (#6156)

Make bounce delay use fixed int

* [Refactor] Refactor UI text ts (#5946)

* Add destroy method to pokemon-sprite-sparkle-handler

* Move TextStyle to enums, convert into const object

* Cleanup text.ts file

* Add necessary explicit types for TextStyle let vars

* Fix locales submodule commit

* Fix merge issue

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Test] Added custom equality matchers (#6157)

* Added rudimentary test matchers for `toEqualArrayUnsorted` and `toHaveTypes`

Might port the rest at a later date

* Actually run the effing setup matchers file + fixed ls lint to not be angy

* added dev dep

* Update .ls-lint.yml

* Update .ls-lint.yml

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* [Misc] Fix import in `vitest.d.ts`

* [Dev] Turned on `checkJs` in TSConfig; fixed script type errors (#6115)

* [Misc] Moved + cleaned up string manipulation functions (#6112)

* Added string utility package to replace util functions

* Changed string manipulation functions fully over to `change-case`

* Fixed missing comma in package.json

trailing commas when :(

* fixed lockfile

* Hopefully re-added all the string utils

* fixed package json

* Fixed remaining cases of regex + code dupliation

* Fixed more bugs and errors

* Moved around functions and hopefully fixed the regex issues

* Minor renaming

* Fixed incorrect casing on setting strings

pascal snake case 💀

* ran biome

* [Refactor] Prevent serialization of full species in pokemon summon data

https://github.com/pagefaultgames/pokerogue/pull/6145

* Prevent serialization of entire species form in pokemon summon data

* Apply suggestions from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply Kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Docs] Add `@module` modifier tag to `tsdoc.json`

* [Bug] Fix camel case bug in `strings.ts` (#6161)

* [Dev] Change `target` to `ES2023` in `tsconfig.json` (#6160)

* breakup fight and ball commands into their own methods

* Breakup run and pokemon commands

* Breakup commandPhase#start

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Minor touchups

* Add overload for handle command

* Fix improperly named computeMoveId method

* Improve `canUse` computation

* Explicitly check against Moves.NONE

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Update with Bertie's comments

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Fix imports

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Improve documentation

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* [Balance][Challenge] Added expanded Fresh Start options (#6162)

* [Dev] Add `workflow-dispatch` trigger to tests github workflow (#6152)

Add `workflow-dispatch` trigger to github workflow

Co-authored-by: damocleas <damocleas25@gmail.com>

* [Test] Add support for custom boilerplates to `create-test.js` (#6158)

* Added support for custom boilerplates to test:create script

* Added support for custom boilerplates to create-test.js

* Fixed syntax error

* Update create-test.js

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* Fix pluralization error in `create-test.js`

---------

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* [Refactor] Mark nickname in pokemon as optional (#6168)

Mark nickname in pokemon as optional

* [Dev] Update Vite from 6.3.5 to 7.0.6 (#6163)

* [ME] [Bug] Disable trades in GTS ME with only 1 valid party member

https://github.com/pagefaultgames/pokerogue/pull/6167

* [Refactor] Minor refactor of battler tags (#6129)

* Minor refactor battler tags

* Improve documentation

* Update type when loading in pokemon-data constructor for battler tags

* Fix issues in tsdoc comments with Wlowscha's suggestions

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>

* Apply bertie's suggestions from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Remove unnecessary as const from tagType

* Remove missed `as const`

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battler-tags.ts

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Update src/data/battler-tags.ts

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Docs] Adjust `@module` doc comment in `battler-tags.ts`

Note that currently Typedoc is not parsing `@module` docs,
but this comment adjustment would be required if and when
it gets fixed

* [Balance] End of turn triggers won't occur when you end a biome (#6169)

* [Balance] End of turn triggers won't occur when you end a biome

* Add tests

* Move phase manipulation logic into `PhaseManager`

* Rename "biome end" to "interlude"

* Rename `TurnEndPhase#endOfBiome` to `upcomingInterlude`

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>

* [Test] Add missing single battle override to `CheckInterludePhase` test

* [UI/UX] Fix button and input field overlaps (#6013)

* [Fix] Fix button overlap

* [Fix] Fix input field overlaps

* use getWidth to determine if label should be shortened

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>

* [Dev] Moved type helpers to separate directory; (#6123)

* [Dev] Moved type helpers to separate directory; renamed `EnumValues` to `ObjectValues` and enforced usage

* Update tsconfig.json

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed import issue

* Updated documentation slightly

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* [Misc] Improve type signatures of serialized arena/battler tags (#6180)

* Improve type signatures of serialized arena/battler tags

* Minor adjustments to tsdocs from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

---------

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* [Balance] Updated SF/Triage interactions for moves (#6179)

* Fixed move flags

* Disabled order up interactionn with sheer force

* Update src/data/moves/move.ts

* Removed order up test that no longer applies

shouldn't have been there in the first place

* [Move Bug] Fully implemented Future Sight, Doom Desire; fixed Wish Double battle oversight  (#5862)

* Mostly implemented Future Sight/Doom Desire

* Fixed a few docs

* Fixed com

* Update magic_guard.test.ts

* Update documentation

* Update documentation on arena-tag.ts

* Update arena-tag.ts docs

* Update arena-tag.ts

* Update turn-end-phase.ts

* Update move.ts documentation

* Fixed tpyo

* Update move.ts documentation

* Add assorted TODO test cases

* Refactored FS to use a positional tag manager

* Added strong typing to the manager, finished save load stufff

* Fixed locales + tests

* Fixed tests and documentation

* sh
Fixed tests for good

* Fixed MEP

* Reverted overrides changse

* Fixed issues with merging

* Fixed locales update & heal block test

* Fixed wish tests

* Fixed test typo

* Fixed wish test flaking out due to speed ties

* Fixed tests fr fr

* actually fixed tests bc i'm stupid

* Fixed tests for real

* Remove locales update

* Update arena-tag.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update move.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update arena-tag.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Applied review suggestions and added a _wee_ bit more docs

* fixed wish condition

* Applied kev's reviews

* Minor nits

* Minor formatting change in `heal-block.test.ts`

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Refactor] Added `PhaseManager.toTitleScreen` (#6114)

* Added `toTitlePhase`; documented phase manager

* Documented phase methods

* Fixed syntax errors + updated signature

* Reverted all the goodies

* Fixed missing shift phase call

GHAG

* Reverted change

* [UI/UX] Implement Discard Button (#5985)

* [feature]Implemented needed parts for discard function from issue #4780:
-TryDiscardFunction in battlescene;
-Created a party discard mode button;
-Updated Transfer button in modifier-select-ui-handler to Manage items;
-Created tests for the discard function in test/ui;
-Added images for the new discard and transfer buttons to loading-scene;
-Created placeholder messages for discard feature in party-ui-handler;

Co-authored-by: Tiago Rodrigues <tiago.n.rodrigues@tecnico.ulisboa.pt>

* [Fix] Updated icon for dynamic messaging

* [Fix] Corrected legacy mode icons and adjusted double-battle button location

* [Fix]Adjusted button positioning and mapping after review. Mapping requires debugging.

* [Fix] Fixed visible pokeball in legacy mode and key mapping

* [Fix] Background fixes,manage menu is the only one affected by changes now

* Implement i18n keys

* [Fix] implemented most code optimizations and callbacks to the modified locales folder

* [Fix] Implemented 3 suggestions

* [Fix]improved/corrected test structure

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Fix] added functionality test for the discard button

* [Fix] added necessary comment

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* [Fix] Implemented suggested changes in test/discard text prompt

* [Fix] Implemented UI suggestions and removed discard text confirmation

* [Fix] added missing imports

* Fix imports in test file

* [Fix] Implemented suggested cursor behavior and reworked test code

* [Fix] Corrected failed test

* [Fix] atempting to fix the test timeout issue

* [Fix] Undoing latest attempt

* [Fix] Implemented suggestions to fix broken tests

* Reviews

* [Fix] replaced icon images

* [Fix] Updated jsons to match new icons and removed pokeball icon from legacy mode

* Optimized new images

* [Fix] Fixed referenced bug and added similar confirmation box to release

* [Fix] Updated tests to handle the corfirmation box

* [Fix] Added back the accidentally removed changes

* [Fix]updated incorrect import path

* [fix] add description for the manageItemMode function

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Update src/ui/party-ui-handler.ts

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* [Fix] corrected formating issue

---------

Co-authored-by: Mikhail Shueb <mikhail.shueb@tecnico.ulisboa.pt>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Bertie690 <taylormw163@gmail.com>
Co-authored-by: Adri1 <adrien.grivel@hotmail.fr>

* [Bug] Fix Truant behavior (#6171)

* Update locales

* [i18n] Add Tagalog language support (#6170)

* [Bug] [Beta] Fix serializable battler tags (#6183)

Fix serializable battler tags

* [Misc] [Beta] Fix serializable battler tags (#6184)

Fix serializable battler tags

* [Misc] Disallow using NonFunctionProperties in loadTag methods (#6185)

Disallow using NonFunctionProperties in loadTag methods

* [Dev] `pnpm biome` will now only display errors by default (#6187)

* [Sprite] Move Clauncher, Clawitzer, Skiddo, Fomantis, Lurantis animations to consistent (#6177)

* Move Clauncher, Clawitzer, Skiddo out of exp

* Move Fomantis, Lurantis out of exp

* [Misc] Fix missing types in battler tags and remove DragonCheerTag (#6188)

* Fix missing types in battler tags

* Fix issues with dragon cheer

* [Misc] Set default for crit stage battler tag (#6192)

Set default for crit stage

* [Bug] [Beta] Remove setting currentPhase to null in clearAllPhases (#6193)

Remove setting currentPhase to null in clearAllPhases

* [Test] `game.move.use` overrides summon data moveset if present (#6174)

* [Test] Update `game.move.use` to override summon data moveset if present

* ran biome & fixed errors

* [Beta] Remove non-Legend Fresh Start option, fix starting movesets

https://github.com/pagefaultgames/pokerogue/pull/6196

* Remove non-Legend fresh start option, fix starting movesets

* Move updateInfo call

* Fix relearns counting for starter moves

* Reduce array allocations and function calls

* [Misc] Move asset initialization from `preload` to `launchBattle`

https://github.com/pagefaultgames/pokerogue/pull/6109

* Move asset initialization into `preload` instead of `launchBattle`

* Fix init problems; remove unused `waitUntil` util function

* Fixed missing `clearAllPhases` call

* [Balance] Adjust Cosmog / Cosmoem Evolutions, Lower Buneary Friendship requirements (#6198)

* Lower Buneary Friendship Requirement and Change Cosmog method

* Update biomes.ts - Cosmog/Cosmoem wild evo levels

* fix ?

* fixed now

* Update Cosmog Evolution + Biome Levels

---------

Co-authored-by: damocleas <damocleas25@gmail.com>

* [Test] Port over + augment remaining test matchers from pkty (#6159)

* Partially ported over pkty matchers (WIP)

* Cleaned up some more matchers

* Fiexd up matchers

* Fixed up remaining matchers

* Removed the word "matcher" from the pkty matcher functions

If we want them back we can always undo this commit and convert the other custom ones

* Added wip spite test

* Added `toHaveUsedPP` matcher

* Fixed up docs and tests

* Fixed spite test

* Ran biome

* Apply Biome

* Reverted biome breaking i18next

* Update src/typings/i18next.d.ts comment

* Fixed log message to not be overly verbose

* Added option to check for all PP used in pp matcher + cleaned up grudge tests

* Fixed up tests

* Fixed tests and such

* Fix various TSDocs + missing TSDoc imports

* [Beta] Further Cosmog Evolution Readjustments (#6203)

Update pokemon-evolutions.ts

* [Dev] Move various functions out of `pokemon-species.ts` (#6155)

`initSpecies` moved to its own file,
other functions moved to `pokemon-utils.ts`

* [Balance] Prevent MEs on X1 Waves (#6204)

* [Balance] Prevent MEs on X1 Waves

* Fix Bug-Type Superfan Encounter Test

* Fix Unit Tests

* [Balance] Update and Change Breeder Trainer Class Teams (#6200)

* Update Breeder Trainer Class

* Update trainer-config.ts

* Update trainer-config.ts

* Update whirlwind.test.ts

* Update src/data/trainers/trainer-config.ts

Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>

* Adjust Party Templates and move Wynaut

* Update trainer-party-template.ts

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>

---------

Co-authored-by: Acelynn Zhang <102631387+acelynnzhang@users.noreply.github.com>
Co-authored-by: Acelynn Zhang <acelynnzhang@Acelynns-MacBook-Pro.local>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: SmhMyHead <191356399+SmhMyHead@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
Co-authored-by: fabske0 <192151969+fabske0@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: Tiago Rodrigues <tiago.n.rodrigues@tecnico.ulisboa.pt>
Co-authored-by: Mikhail Shueb <mikhail.shueb@tecnico.ulisboa.pt>
Co-authored-by: Adri1 <adrien.grivel@hotmail.fr>
Co-authored-by: Blitzy <118096277+Blitz425@users.noreply.github.com>
2025-08-04 00:08:37 +02:00

353 lines
16 KiB
TypeScript

import Overrides from "#app/overrides";
import { allMoves } from "#data/data-lists";
import { BattlerIndex } from "#enums/battler-index";
import { Command } from "#enums/command";
import { MoveId } from "#enums/move-id";
import { MoveUseMode } from "#enums/move-use-mode";
import { UiMode } from "#enums/ui-mode";
import type { Pokemon } from "#field/pokemon";
import { getMoveTargets } from "#moves/move-utils";
import { PokemonMove } from "#moves/pokemon-move";
import type { CommandPhase } from "#phases/command-phase";
import type { EnemyCommandPhase } from "#phases/enemy-command-phase";
import { MoveEffectPhase } from "#phases/move-effect-phase";
import { GameManagerHelper } from "#test/test-utils/helpers/game-manager-helper";
import { coerceArray } from "#utils/common";
import { toTitleCase } from "#utils/strings";
import type { MockInstance } from "vitest";
import { expect, vi } from "vitest";
/**
* Helper to handle using a Pokemon's moves.
*/
export class MoveHelper extends GameManagerHelper {
/**
* Intercepts {@linkcode MoveEffectPhase} and mocks the phase's move's
* accuracy to -1, guaranteeing a hit.
* @returns A promise that resolves once the next MoveEffectPhase has been reached (not run).
*/
public async forceHit(): Promise<void> {
await this.game.phaseInterceptor.to(MoveEffectPhase, false);
const moveEffectPhase = this.game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
vi.spyOn(moveEffectPhase.move, "calculateBattleAccuracy").mockReturnValue(-1);
}
/**
* Intercepts {@linkcode MoveEffectPhase} and mocks the phase's move's accuracy
* to 0, guaranteeing a miss.
* @param firstTargetOnly - Whether to only force a miss on the first target hit; default `false`.
* @returns A promise that resolves once the next MoveEffectPhase has been reached (not run).
*/
public async forceMiss(firstTargetOnly = false): Promise<void> {
await this.game.phaseInterceptor.to(MoveEffectPhase, false);
const moveEffectPhase = this.game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
const accuracy = vi.spyOn(moveEffectPhase.move, "calculateBattleAccuracy");
if (firstTargetOnly) {
accuracy.mockReturnValueOnce(0);
} else {
accuracy.mockReturnValue(0);
}
}
/**
* Select a move _already in the player's moveset_ to be used during the next {@linkcode CommandPhase}.
* @param move - The {@linkcode MoveId} to use.
* @param pkmIndex - The {@linkcode BattlerIndex} of the player Pokemon using the move. Relevant for double battles only and defaults to {@linkcode BattlerIndex.PLAYER} if not specified.
* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves; should be omitted for multi-target moves.
* If set to `null`, will forgo normal target selection entirely (useful for UI tests).
* @remarks
* Will fail the current test if the move being selected is not in the user's moveset.
*/
public select(
move: MoveId,
pkmIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2 = BattlerIndex.PLAYER,
targetIndex?: BattlerIndex | null,
) {
const movePosition = this.getMovePosition(pkmIndex, move);
if (movePosition === -1) {
expect.fail(
`MoveHelper.select called with move '${toTitleCase(MoveId[move])}' not in moveset!` +
`\nBattler Index: ${toTitleCase(BattlerIndex[pkmIndex])}` +
`\nMoveset: [${this.game.scene
.getPlayerParty()
[pkmIndex].getMoveset()
.map(pm => toTitleCase(MoveId[pm.moveId]))
.join(", ")}]`,
);
}
this.game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
this.game.scene.ui.setMode(
UiMode.FIGHT,
(this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).getFieldIndex(),
);
});
this.game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
(this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(
Command.FIGHT,
movePosition,
MoveUseMode.NORMAL,
);
});
if (targetIndex !== null) {
this.game.selectTarget(movePosition, targetIndex);
}
}
/**
* Select a move _already in the player's moveset_ to be used during the next {@linkcode CommandPhase}, **which will also terastallize on this turn**.
* @param move - The {@linkcode MoveId} to use.
* @param pkmIndex - The {@linkcode BattlerIndex} of the player Pokemon using the move. Relevant for double battles only and defaults to {@linkcode BattlerIndex.PLAYER} if not specified.
* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves; should be omitted for multi-target moves.
* If set to `null`, will forgo normal target selection entirely (useful for UI tests)
*/
public selectWithTera(
move: MoveId,
pkmIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2 = BattlerIndex.PLAYER,
targetIndex?: BattlerIndex | null,
) {
const movePosition = this.getMovePosition(pkmIndex, move);
if (movePosition === -1) {
expect.fail(
`MoveHelper.selectWithTera called with move '${toTitleCase(MoveId[move])}' not in moveset!` +
`\nBattler Index: ${toTitleCase(BattlerIndex[pkmIndex])}` +
`\nMoveset: [${this.game.scene
.getPlayerParty()
[pkmIndex].getMoveset()
.map(pm => toTitleCase(MoveId[pm.moveId]))
.join(", ")}]`,
);
}
this.game.scene.getPlayerParty()[pkmIndex].isTerastallized = false;
this.game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
this.game.scene.ui.setMode(
UiMode.FIGHT,
(this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).getFieldIndex(),
Command.TERA,
);
});
this.game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
(this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(
Command.TERA,
movePosition,
MoveUseMode.NORMAL,
);
});
if (targetIndex !== null) {
this.game.selectTarget(movePosition, targetIndex);
}
}
/** Helper function to get the index of the selected move in the selected party member's moveset. */
private getMovePosition(pokemonIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2, move: MoveId): number {
const playerPokemon = this.game.scene.getPlayerField()[pokemonIndex];
const moveset = playerPokemon.getMoveset();
const index = moveset.findIndex(m => m.moveId === move && m.ppUsed < m.getMovePp());
console.log(`Move position for ${MoveId[move]} (=${move}):`, index);
return index;
}
/**
* Modifies a player pokemon's moveset to contain only the selected move, and then
* selects it to be used during the next {@linkcode CommandPhase}.
*
* **Warning**: Will disable the player moveset override if it is enabled, as well as any mid-battle moveset changes!
*
* @param moveId - The {@linkcode MoveId} to use
* @param pkmIndex - The {@linkcode BattlerIndex} of the player Pokemon using the move. Relevant for double battles only and defaults to {@linkcode BattlerIndex.PLAYER} if not specified
* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves; should be omitted for multi-target moves
* @param useTera - If `true`, the Pokemon will attempt to Terastallize even without a Tera Orb; default `false`
* @remarks
* If you need to check for changes in the player's moveset as part of the test, it may be
* better to use {@linkcode changeMoveset} and {@linkcode select} instead.
*/
public use(
moveId: MoveId,
pkmIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2 = BattlerIndex.PLAYER,
targetIndex?: BattlerIndex,
useTera = false,
): void {
if ([Overrides.MOVESET_OVERRIDE].flat().length > 0) {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([]);
console.warn("Warning: `MoveHelper.use` overwriting player pokemon moveset and disabling moveset override!");
}
// Clear out both the normal and temporary movesets before setting the move.
const pokemon = this.game.scene.getPlayerField()[pkmIndex];
pokemon.moveset.splice(0);
pokemon.summonData.moveset?.splice(0);
pokemon.setMove(0, moveId);
if (useTera) {
this.selectWithTera(moveId, pkmIndex, targetIndex);
return;
}
this.select(moveId, pkmIndex, targetIndex);
}
/**
* Forces the Paralysis or Freeze status to activate on the next move by temporarily mocking {@linkcode Overrides.STATUS_ACTIVATION_OVERRIDE},
* advancing to the next `MovePhase`, and then resetting the override to `null`
* @param activated - `true` to force the status to activate, `false` to force the status to not activate (will cause Freeze to heal)
*/
public async forceStatusActivation(activated: boolean): Promise<void> {
vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(activated);
await this.game.phaseInterceptor.to("MovePhase");
vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(null);
}
/**
* Forces the Confusion status to activate on the next move by temporarily mocking {@linkcode Overrides.CONFUSION_ACTIVATION_OVERRIDE},
* advancing to the next `MovePhase`, and then resetting the override to `null`
* @param activated - `true` to force the Pokemon to hit themself, `false` to forcibly disable it
*/
public async forceConfusionActivation(activated: boolean): Promise<void> {
vi.spyOn(Overrides, "CONFUSION_ACTIVATION_OVERRIDE", "get").mockReturnValue(activated);
await this.game.phaseInterceptor.to("MovePhase");
vi.spyOn(Overrides, "CONFUSION_ACTIVATION_OVERRIDE", "get").mockReturnValue(null);
}
/**
* Changes a pokemon's moveset to the given move(s).
*
* Useful when normal moveset overrides can't be used (such as when it's necessary to check or update properties of the moveset).
*
* **Note**: Will disable the moveset override matching the pokemon's party.
* @param pokemon - The {@linkcode Pokemon} being modified
* @param moveset - The {@linkcode MoveId} (single or array) to change the Pokemon's moveset to.
*/
public changeMoveset(pokemon: Pokemon, moveset: MoveId | MoveId[]): void {
if (pokemon.isPlayer()) {
if (coerceArray(Overrides.MOVESET_OVERRIDE).length > 0) {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([]);
console.warn("Player moveset override disabled due to use of `game.move.changeMoveset`!");
}
} else {
if (coerceArray(Overrides.OPP_MOVESET_OVERRIDE).length > 0) {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([]);
console.warn("Enemy moveset override disabled due to use of `game.move.changeMoveset`!");
}
}
moveset = coerceArray(moveset);
expect(moveset.length, "Cannot assign more than 4 moves to a moveset!").toBeLessThanOrEqual(4);
pokemon.moveset = [];
moveset.forEach((move, i) => {
pokemon.setMove(i, move);
});
const movesetStr = moveset.map(moveId => MoveId[moveId]).join(", ");
console.log(`Pokemon ${pokemon.species.name}'s moveset manually set to ${movesetStr} (=[${moveset.join(", ")}])!`);
}
/**
* Forces the next enemy selecting a move to use the given move _in its moveset_
* against the given target (if applicable).
* @param moveId - The {@linkcode Move | move ID} the enemy will be forced to use.
* @param target - The {@linkcode BattlerIndex | target} against which the enemy will use the given move;
* defaults to normal target selection priorities if omitted or not single-target.
* @remarks
* If you do not need to check for changes in the enemy's moveset as part of the test, it may be
* best to use {@linkcode forceEnemyMove} instead.
*/
public async selectEnemyMove(moveId: MoveId, target?: BattlerIndex) {
// Wait for the next EnemyCommandPhase to start
await this.game.phaseInterceptor.to("EnemyCommandPhase", false);
const enemy =
this.game.scene.getEnemyField()[
(this.game.scene.phaseManager.getCurrentPhase() as EnemyCommandPhase).getFieldIndex()
];
const legalTargets = getMoveTargets(enemy, moveId);
vi.spyOn(enemy, "getNextMove").mockReturnValueOnce({
move: moveId,
targets:
target !== undefined && !legalTargets.multiple && legalTargets.targets.includes(target)
? [target]
: enemy.getNextTargets(moveId),
useMode: MoveUseMode.NORMAL,
});
/**
* Run the EnemyCommandPhase to completion.
* This allows this function to be called consecutively to
* force a move for each enemy in a double battle.
*/
await this.game.phaseInterceptor.to("EnemyCommandPhase");
}
/**
* Modify the moveset of the next enemy selecting a move to contain only the given move, and then
* selects it to be used during the next {@linkcode EnemyCommandPhase} against the given targets.
*
* Does not require the given move to be in the enemy's moveset beforehand,
* but **overwrites the pokemon's moveset** and **disables any prior moveset overrides**!
*
* @param moveId - The {@linkcode Move | move ID} the enemy will be forced to use.
* @param target - The {@linkcode BattlerIndex | target} against which the enemy will use the given move;
* defaults to normal target selection priorities if omitted or not single-target.
* @remarks
* If you need to check for changes in the enemy's moveset as part of the test, it may be
* best to use {@linkcode changeMoveset} and {@linkcode selectEnemyMove} instead.
*/
public async forceEnemyMove(moveId: MoveId, target?: BattlerIndex) {
// Wait for the next EnemyCommandPhase to start
await this.game.phaseInterceptor.to("EnemyCommandPhase", false);
const enemy =
this.game.scene.getEnemyField()[
(this.game.scene.phaseManager.getCurrentPhase() as EnemyCommandPhase).getFieldIndex()
];
if ([Overrides.OPP_MOVESET_OVERRIDE].flat().length > 0) {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([]);
console.warn(
"Warning: `forceEnemyMove` overwrites the Pokemon's moveset and disables the enemy moveset override!",
);
}
enemy.moveset = [new PokemonMove(moveId)];
const legalTargets = getMoveTargets(enemy, moveId);
vi.spyOn(enemy, "getNextMove").mockReturnValueOnce({
move: moveId,
targets:
target !== undefined && !legalTargets.multiple && legalTargets.targets.includes(target)
? [target]
: enemy.getNextTargets(moveId),
useMode: MoveUseMode.NORMAL,
});
/**
* Run the EnemyCommandPhase to completion.
* This allows this function to be called consecutively to
* force a move for each enemy in a double battle.
*/
await this.game.phaseInterceptor.to("EnemyCommandPhase");
}
/**
* Force the next move(s) used by Metronome to be a specific move. \
* Triggers during the next upcoming {@linkcode MoveEffectPhase} that Metronome is used.
* @param move - The move to force Metronome to call
* @param once - If `true`, mocks the return value exactly once; default `false`
* @returns The spy that for Metronome that was mocked (Usually unneeded).
* @example
* ```ts
* game.move.use(MoveId.METRONOME);
* game.move.forceMetronomeMove(MoveId.FUTURE_SIGHT); // Can be in any order
* ```
*/
public forceMetronomeMove(move: MoveId, once = false): MockInstance {
const spy = vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMoveOverride");
if (once) {
spy.mockReturnValueOnce(move);
} else {
spy.mockReturnValue(move);
}
return spy;
}
}