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* [Dev] test:silent now passes --silent='passed-only' to Vitest (#6131) * [Dev] test:silent now passes --silent='passed-only' to Vitest * Update test shard to actually use `test-silent` * Removed obselete `project` flag * [Bug] Unblock priority spread under Psychic Terrain (#6136) Unblock priority spread under Psychic Terrain Co-authored-by: Acelynn Zhang <acelynnzhang@Acelynns-MacBook-Pro.local> * [Dev] Remove `sanitizeOverrides`, consolidate initialization code into 1 file https://github.com/pagefaultgames/pokerogue/pull/6134 * Removed `sanitizeOverrides` * Moved initialization code to its own file * Hopefully fixed test contamination * Actually listened to people now * fixed the thingy * Run stub setup on init because * Update testFileInitialization.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Misc] Sinistea and Poltchageist line alt forms now available (#4989) * Sinistea and Poltchageist line alt forms now available * Unmark Poltchageist line as unobtainable, fix sprite key of alt forms * Correct forms not being marked as starter selectable * Reduce wild chance for Antique/Masterpiece forms Instead of being 1/2 chance to get the Antique or Masterpiece forms, it is now only a 1/16 chance to get them. --------- Co-authored-by: damocleas <damocleas25@gmail.com> * [Bug] Fix when variable move power is called (#6126) * Apply variable power attribute before type boost * Update test/abilities/normal-move-type-change.test.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Minor test improvements --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [UI/UX] [Bug] Fix `ModifierSelectPhase` animation delay (#6121) * Rework promise handling to ensure no races * Add delay to ensure pokeball opening animation can be seen * Remove leftover debug statements. Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add tween bouncing pokeball to tweens that must complete for promise to resolve * Fix typo in tsdoc Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Test] `MoveHelper#changeMoveset` disables moveset overrides (#5915) Also fix Assist tests and add `expect` for max moveset length * [Refactor] Minor cleanup of `initExpKeys` (#6127) * [Bug] Fix Thrash continuing on caught Pokemon (#6144) Fix Thrash continuing on caught Pokemon * [UI/UX] Replace 'Neutral' in the Arena Flyout with 'Field' (#6139) Update arena-flyout.ts for Field > Neutral * [Dev] Added typedoc deployments for Beta (#6147) * [Misc] Fix import in decrypt-save.js (#6149) * [Refactor][Bug] Illusion no longer overwrites data of original Pokemon https://github.com/pagefaultgames/pokerogue/pull/6140 * [UI/UX] Added "Hide Username" Setting (#6105) * [UI/UX] Added "Hide Username" Setting * Mask tid with asterisk instead of hiding completely --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * [Dev] Add `dist/` to `ls-lint` ignore list * [i18n] Update Locales * [Beta] [Bug] Fix shiny display issues (#6154) Fix shininess check * [Bug][Beta] Make bounce delay use fixed int (#6156) Make bounce delay use fixed int * [Refactor] Refactor UI text ts (#5946) * Add destroy method to pokemon-sprite-sparkle-handler * Move TextStyle to enums, convert into const object * Cleanup text.ts file * Add necessary explicit types for TextStyle let vars * Fix locales submodule commit * Fix merge issue --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Test] Added custom equality matchers (#6157) * Added rudimentary test matchers for `toEqualArrayUnsorted` and `toHaveTypes` Might port the rest at a later date * Actually run the effing setup matchers file + fixed ls lint to not be angy * added dev dep * Update .ls-lint.yml * Update .ls-lint.yml --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * [Misc] Fix import in `vitest.d.ts` * [Dev] Turned on `checkJs` in TSConfig; fixed script type errors (#6115) * [Misc] Moved + cleaned up string manipulation functions (#6112) * Added string utility package to replace util functions * Changed string manipulation functions fully over to `change-case` * Fixed missing comma in package.json trailing commas when :( * fixed lockfile * Hopefully re-added all the string utils * fixed package json * Fixed remaining cases of regex + code dupliation * Fixed more bugs and errors * Moved around functions and hopefully fixed the regex issues * Minor renaming * Fixed incorrect casing on setting strings pascal snake case 💀 * ran biome * [Refactor] Prevent serialization of full species in pokemon summon data https://github.com/pagefaultgames/pokerogue/pull/6145 * Prevent serialization of entire species form in pokemon summon data * Apply suggestions from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply Kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Docs] Add `@module` modifier tag to `tsdoc.json` * [Bug] Fix camel case bug in `strings.ts` (#6161) * [Dev] Change `target` to `ES2023` in `tsconfig.json` (#6160) * breakup fight and ball commands into their own methods * Breakup run and pokemon commands * Breakup commandPhase#start Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Minor touchups * Add overload for handle command * Fix improperly named computeMoveId method * Improve `canUse` computation * Explicitly check against Moves.NONE Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Update with Bertie's comments Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Fix imports * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Improve documentation Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Balance][Challenge] Added expanded Fresh Start options (#6162) * [Dev] Add `workflow-dispatch` trigger to tests github workflow (#6152) Add `workflow-dispatch` trigger to github workflow Co-authored-by: damocleas <damocleas25@gmail.com> * [Test] Add support for custom boilerplates to `create-test.js` (#6158) * Added support for custom boilerplates to test:create script * Added support for custom boilerplates to create-test.js * Fixed syntax error * Update create-test.js Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * Fix pluralization error in `create-test.js` --------- Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * [Refactor] Mark nickname in pokemon as optional (#6168) Mark nickname in pokemon as optional * [Dev] Update Vite from 6.3.5 to 7.0.6 (#6163) * [ME] [Bug] Disable trades in GTS ME with only 1 valid party member https://github.com/pagefaultgames/pokerogue/pull/6167 * [Refactor] Minor refactor of battler tags (#6129) * Minor refactor battler tags * Improve documentation * Update type when loading in pokemon-data constructor for battler tags * Fix issues in tsdoc comments with Wlowscha's suggestions Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> * Apply bertie's suggestions from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Remove unnecessary as const from tagType * Remove missed `as const` * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/data/battler-tags.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Update src/data/battler-tags.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Docs] Adjust `@module` doc comment in `battler-tags.ts` Note that currently Typedoc is not parsing `@module` docs, but this comment adjustment would be required if and when it gets fixed * [Balance] End of turn triggers won't occur when you end a biome (#6169) * [Balance] End of turn triggers won't occur when you end a biome * Add tests * Move phase manipulation logic into `PhaseManager` * Rename "biome end" to "interlude" * Rename `TurnEndPhase#endOfBiome` to `upcomingInterlude` --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> * [Test] Add missing single battle override to `CheckInterludePhase` test * [UI/UX] Fix button and input field overlaps (#6013) * [Fix] Fix button overlap * [Fix] Fix input field overlaps * use getWidth to determine if label should be shortened --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> * [Dev] Moved type helpers to separate directory; (#6123) * [Dev] Moved type helpers to separate directory; renamed `EnumValues` to `ObjectValues` and enforced usage * Update tsconfig.json Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fixed import issue * Updated documentation slightly --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * [Misc] Improve type signatures of serialized arena/battler tags (#6180) * Improve type signatures of serialized arena/battler tags * Minor adjustments to tsdocs from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> --------- Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Balance] Updated SF/Triage interactions for moves (#6179) * Fixed move flags * Disabled order up interactionn with sheer force * Update src/data/moves/move.ts * Removed order up test that no longer applies shouldn't have been there in the first place * [Move Bug] Fully implemented Future Sight, Doom Desire; fixed Wish Double battle oversight (#5862) * Mostly implemented Future Sight/Doom Desire * Fixed a few docs * Fixed com * Update magic_guard.test.ts * Update documentation * Update documentation on arena-tag.ts * Update arena-tag.ts docs * Update arena-tag.ts * Update turn-end-phase.ts * Update move.ts documentation * Fixed tpyo * Update move.ts documentation * Add assorted TODO test cases * Refactored FS to use a positional tag manager * Added strong typing to the manager, finished save load stufff * Fixed locales + tests * Fixed tests and documentation * sh Fixed tests for good * Fixed MEP * Reverted overrides changse * Fixed issues with merging * Fixed locales update & heal block test * Fixed wish tests * Fixed test typo * Fixed wish test flaking out due to speed ties * Fixed tests fr fr * actually fixed tests bc i'm stupid * Fixed tests for real * Remove locales update * Update arena-tag.ts Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update move.ts Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update arena-tag.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Applied review suggestions and added a _wee_ bit more docs * fixed wish condition * Applied kev's reviews * Minor nits * Minor formatting change in `heal-block.test.ts` --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Refactor] Added `PhaseManager.toTitleScreen` (#6114) * Added `toTitlePhase`; documented phase manager * Documented phase methods * Fixed syntax errors + updated signature * Reverted all the goodies * Fixed missing shift phase call GHAG * Reverted change * [UI/UX] Implement Discard Button (#5985) * [feature]Implemented needed parts for discard function from issue #4780: -TryDiscardFunction in battlescene; -Created a party discard mode button; -Updated Transfer button in modifier-select-ui-handler to Manage items; -Created tests for the discard function in test/ui; -Added images for the new discard and transfer buttons to loading-scene; -Created placeholder messages for discard feature in party-ui-handler; Co-authored-by: Tiago Rodrigues <tiago.n.rodrigues@tecnico.ulisboa.pt> * [Fix] Updated icon for dynamic messaging * [Fix] Corrected legacy mode icons and adjusted double-battle button location * [Fix]Adjusted button positioning and mapping after review. Mapping requires debugging. * [Fix] Fixed visible pokeball in legacy mode and key mapping * [Fix] Background fixes,manage menu is the only one affected by changes now * Implement i18n keys * [Fix] implemented most code optimizations and callbacks to the modified locales folder * [Fix] Implemented 3 suggestions * [Fix]improved/corrected test structure Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Fix] added functionality test for the discard button * [Fix] added necessary comment Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Fix] Implemented suggested changes in test/discard text prompt * [Fix] Implemented UI suggestions and removed discard text confirmation * [Fix] added missing imports * Fix imports in test file * [Fix] Implemented suggested cursor behavior and reworked test code * [Fix] Corrected failed test * [Fix] atempting to fix the test timeout issue * [Fix] Undoing latest attempt * [Fix] Implemented suggestions to fix broken tests * Reviews * [Fix] replaced icon images * [Fix] Updated jsons to match new icons and removed pokeball icon from legacy mode * Optimized new images * [Fix] Fixed referenced bug and added similar confirmation box to release * [Fix] Updated tests to handle the corfirmation box * [Fix] Added back the accidentally removed changes * [Fix]updated incorrect import path * [fix] add description for the manageItemMode function Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Update src/ui/party-ui-handler.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Fix] corrected formating issue --------- Co-authored-by: Mikhail Shueb <mikhail.shueb@tecnico.ulisboa.pt> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: Bertie690 <taylormw163@gmail.com> Co-authored-by: Adri1 <adrien.grivel@hotmail.fr> * [Bug] Fix Truant behavior (#6171) * Update locales * [i18n] Add Tagalog language support (#6170) * [Bug] [Beta] Fix serializable battler tags (#6183) Fix serializable battler tags * [Misc] [Beta] Fix serializable battler tags (#6184) Fix serializable battler tags * [Misc] Disallow using NonFunctionProperties in loadTag methods (#6185) Disallow using NonFunctionProperties in loadTag methods * [Dev] `pnpm biome` will now only display errors by default (#6187) * [Sprite] Move Clauncher, Clawitzer, Skiddo, Fomantis, Lurantis animations to consistent (#6177) * Move Clauncher, Clawitzer, Skiddo out of exp * Move Fomantis, Lurantis out of exp * [Misc] Fix missing types in battler tags and remove DragonCheerTag (#6188) * Fix missing types in battler tags * Fix issues with dragon cheer * [Misc] Set default for crit stage battler tag (#6192) Set default for crit stage * [Bug] [Beta] Remove setting currentPhase to null in clearAllPhases (#6193) Remove setting currentPhase to null in clearAllPhases * [Test] `game.move.use` overrides summon data moveset if present (#6174) * [Test] Update `game.move.use` to override summon data moveset if present * ran biome & fixed errors * [Beta] Remove non-Legend Fresh Start option, fix starting movesets https://github.com/pagefaultgames/pokerogue/pull/6196 * Remove non-Legend fresh start option, fix starting movesets * Move updateInfo call * Fix relearns counting for starter moves * Reduce array allocations and function calls * [Misc] Move asset initialization from `preload` to `launchBattle` https://github.com/pagefaultgames/pokerogue/pull/6109 * Move asset initialization into `preload` instead of `launchBattle` * Fix init problems; remove unused `waitUntil` util function * Fixed missing `clearAllPhases` call * [Balance] Adjust Cosmog / Cosmoem Evolutions, Lower Buneary Friendship requirements (#6198) * Lower Buneary Friendship Requirement and Change Cosmog method * Update biomes.ts - Cosmog/Cosmoem wild evo levels * fix ? * fixed now * Update Cosmog Evolution + Biome Levels --------- Co-authored-by: damocleas <damocleas25@gmail.com> * [Test] Port over + augment remaining test matchers from pkty (#6159) * Partially ported over pkty matchers (WIP) * Cleaned up some more matchers * Fiexd up matchers * Fixed up remaining matchers * Removed the word "matcher" from the pkty matcher functions If we want them back we can always undo this commit and convert the other custom ones * Added wip spite test * Added `toHaveUsedPP` matcher * Fixed up docs and tests * Fixed spite test * Ran biome * Apply Biome * Reverted biome breaking i18next * Update src/typings/i18next.d.ts comment * Fixed log message to not be overly verbose * Added option to check for all PP used in pp matcher + cleaned up grudge tests * Fixed up tests * Fixed tests and such * Fix various TSDocs + missing TSDoc imports * [Beta] Further Cosmog Evolution Readjustments (#6203) Update pokemon-evolutions.ts * [Dev] Move various functions out of `pokemon-species.ts` (#6155) `initSpecies` moved to its own file, other functions moved to `pokemon-utils.ts` * [Balance] Prevent MEs on X1 Waves (#6204) * [Balance] Prevent MEs on X1 Waves * Fix Bug-Type Superfan Encounter Test * Fix Unit Tests * [Balance] Update and Change Breeder Trainer Class Teams (#6200) * Update Breeder Trainer Class * Update trainer-config.ts * Update trainer-config.ts * Update whirlwind.test.ts * Update src/data/trainers/trainer-config.ts Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com> * Adjust Party Templates and move Wynaut * Update trainer-party-template.ts --------- Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com> --------- Co-authored-by: Acelynn Zhang <102631387+acelynnzhang@users.noreply.github.com> Co-authored-by: Acelynn Zhang <acelynnzhang@Acelynns-MacBook-Pro.local> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: SmhMyHead <191356399+SmhMyHead@users.noreply.github.com> Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com> Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> Co-authored-by: fabske0 <192151969+fabske0@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> Co-authored-by: Tiago Rodrigues <tiago.n.rodrigues@tecnico.ulisboa.pt> Co-authored-by: Mikhail Shueb <mikhail.shueb@tecnico.ulisboa.pt> Co-authored-by: Adri1 <adrien.grivel@hotmail.fr> Co-authored-by: Blitzy <118096277+Blitz425@users.noreply.github.com>
353 lines
16 KiB
TypeScript
353 lines
16 KiB
TypeScript
import Overrides from "#app/overrides";
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import { allMoves } from "#data/data-lists";
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import { BattlerIndex } from "#enums/battler-index";
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import { Command } from "#enums/command";
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import { MoveId } from "#enums/move-id";
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import { MoveUseMode } from "#enums/move-use-mode";
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import { UiMode } from "#enums/ui-mode";
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import type { Pokemon } from "#field/pokemon";
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import { getMoveTargets } from "#moves/move-utils";
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import { PokemonMove } from "#moves/pokemon-move";
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import type { CommandPhase } from "#phases/command-phase";
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import type { EnemyCommandPhase } from "#phases/enemy-command-phase";
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import { MoveEffectPhase } from "#phases/move-effect-phase";
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import { GameManagerHelper } from "#test/test-utils/helpers/game-manager-helper";
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import { coerceArray } from "#utils/common";
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import { toTitleCase } from "#utils/strings";
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import type { MockInstance } from "vitest";
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import { expect, vi } from "vitest";
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/**
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* Helper to handle using a Pokemon's moves.
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*/
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export class MoveHelper extends GameManagerHelper {
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/**
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* Intercepts {@linkcode MoveEffectPhase} and mocks the phase's move's
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* accuracy to -1, guaranteeing a hit.
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* @returns A promise that resolves once the next MoveEffectPhase has been reached (not run).
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*/
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public async forceHit(): Promise<void> {
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await this.game.phaseInterceptor.to(MoveEffectPhase, false);
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const moveEffectPhase = this.game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
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vi.spyOn(moveEffectPhase.move, "calculateBattleAccuracy").mockReturnValue(-1);
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}
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/**
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* Intercepts {@linkcode MoveEffectPhase} and mocks the phase's move's accuracy
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* to 0, guaranteeing a miss.
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* @param firstTargetOnly - Whether to only force a miss on the first target hit; default `false`.
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* @returns A promise that resolves once the next MoveEffectPhase has been reached (not run).
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*/
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public async forceMiss(firstTargetOnly = false): Promise<void> {
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await this.game.phaseInterceptor.to(MoveEffectPhase, false);
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const moveEffectPhase = this.game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
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const accuracy = vi.spyOn(moveEffectPhase.move, "calculateBattleAccuracy");
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if (firstTargetOnly) {
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accuracy.mockReturnValueOnce(0);
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} else {
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accuracy.mockReturnValue(0);
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}
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}
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/**
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* Select a move _already in the player's moveset_ to be used during the next {@linkcode CommandPhase}.
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* @param move - The {@linkcode MoveId} to use.
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* @param pkmIndex - The {@linkcode BattlerIndex} of the player Pokemon using the move. Relevant for double battles only and defaults to {@linkcode BattlerIndex.PLAYER} if not specified.
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* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves; should be omitted for multi-target moves.
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* If set to `null`, will forgo normal target selection entirely (useful for UI tests).
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* @remarks
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* Will fail the current test if the move being selected is not in the user's moveset.
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*/
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public select(
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move: MoveId,
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pkmIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2 = BattlerIndex.PLAYER,
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targetIndex?: BattlerIndex | null,
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) {
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const movePosition = this.getMovePosition(pkmIndex, move);
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if (movePosition === -1) {
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expect.fail(
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`MoveHelper.select called with move '${toTitleCase(MoveId[move])}' not in moveset!` +
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`\nBattler Index: ${toTitleCase(BattlerIndex[pkmIndex])}` +
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`\nMoveset: [${this.game.scene
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.getPlayerParty()
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[pkmIndex].getMoveset()
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.map(pm => toTitleCase(MoveId[pm.moveId]))
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.join(", ")}]`,
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);
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}
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this.game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
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this.game.scene.ui.setMode(
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UiMode.FIGHT,
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(this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).getFieldIndex(),
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);
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});
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this.game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
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(this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(
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Command.FIGHT,
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movePosition,
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MoveUseMode.NORMAL,
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);
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});
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if (targetIndex !== null) {
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this.game.selectTarget(movePosition, targetIndex);
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}
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}
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/**
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* Select a move _already in the player's moveset_ to be used during the next {@linkcode CommandPhase}, **which will also terastallize on this turn**.
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* @param move - The {@linkcode MoveId} to use.
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* @param pkmIndex - The {@linkcode BattlerIndex} of the player Pokemon using the move. Relevant for double battles only and defaults to {@linkcode BattlerIndex.PLAYER} if not specified.
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* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves; should be omitted for multi-target moves.
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* If set to `null`, will forgo normal target selection entirely (useful for UI tests)
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*/
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public selectWithTera(
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move: MoveId,
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pkmIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2 = BattlerIndex.PLAYER,
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targetIndex?: BattlerIndex | null,
|
|
) {
|
|
const movePosition = this.getMovePosition(pkmIndex, move);
|
|
if (movePosition === -1) {
|
|
expect.fail(
|
|
`MoveHelper.selectWithTera called with move '${toTitleCase(MoveId[move])}' not in moveset!` +
|
|
`\nBattler Index: ${toTitleCase(BattlerIndex[pkmIndex])}` +
|
|
`\nMoveset: [${this.game.scene
|
|
.getPlayerParty()
|
|
[pkmIndex].getMoveset()
|
|
.map(pm => toTitleCase(MoveId[pm.moveId]))
|
|
.join(", ")}]`,
|
|
);
|
|
}
|
|
|
|
this.game.scene.getPlayerParty()[pkmIndex].isTerastallized = false;
|
|
|
|
this.game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
|
|
this.game.scene.ui.setMode(
|
|
UiMode.FIGHT,
|
|
(this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).getFieldIndex(),
|
|
Command.TERA,
|
|
);
|
|
});
|
|
this.game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
|
|
(this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(
|
|
Command.TERA,
|
|
movePosition,
|
|
MoveUseMode.NORMAL,
|
|
);
|
|
});
|
|
|
|
if (targetIndex !== null) {
|
|
this.game.selectTarget(movePosition, targetIndex);
|
|
}
|
|
}
|
|
|
|
/** Helper function to get the index of the selected move in the selected party member's moveset. */
|
|
private getMovePosition(pokemonIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2, move: MoveId): number {
|
|
const playerPokemon = this.game.scene.getPlayerField()[pokemonIndex];
|
|
const moveset = playerPokemon.getMoveset();
|
|
const index = moveset.findIndex(m => m.moveId === move && m.ppUsed < m.getMovePp());
|
|
console.log(`Move position for ${MoveId[move]} (=${move}):`, index);
|
|
return index;
|
|
}
|
|
|
|
/**
|
|
* Modifies a player pokemon's moveset to contain only the selected move, and then
|
|
* selects it to be used during the next {@linkcode CommandPhase}.
|
|
*
|
|
* **Warning**: Will disable the player moveset override if it is enabled, as well as any mid-battle moveset changes!
|
|
*
|
|
* @param moveId - The {@linkcode MoveId} to use
|
|
* @param pkmIndex - The {@linkcode BattlerIndex} of the player Pokemon using the move. Relevant for double battles only and defaults to {@linkcode BattlerIndex.PLAYER} if not specified
|
|
* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves; should be omitted for multi-target moves
|
|
* @param useTera - If `true`, the Pokemon will attempt to Terastallize even without a Tera Orb; default `false`
|
|
* @remarks
|
|
* If you need to check for changes in the player's moveset as part of the test, it may be
|
|
* better to use {@linkcode changeMoveset} and {@linkcode select} instead.
|
|
*/
|
|
public use(
|
|
moveId: MoveId,
|
|
pkmIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2 = BattlerIndex.PLAYER,
|
|
targetIndex?: BattlerIndex,
|
|
useTera = false,
|
|
): void {
|
|
if ([Overrides.MOVESET_OVERRIDE].flat().length > 0) {
|
|
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([]);
|
|
console.warn("Warning: `MoveHelper.use` overwriting player pokemon moveset and disabling moveset override!");
|
|
}
|
|
|
|
// Clear out both the normal and temporary movesets before setting the move.
|
|
const pokemon = this.game.scene.getPlayerField()[pkmIndex];
|
|
pokemon.moveset.splice(0);
|
|
pokemon.summonData.moveset?.splice(0);
|
|
pokemon.setMove(0, moveId);
|
|
|
|
if (useTera) {
|
|
this.selectWithTera(moveId, pkmIndex, targetIndex);
|
|
return;
|
|
}
|
|
this.select(moveId, pkmIndex, targetIndex);
|
|
}
|
|
|
|
/**
|
|
* Forces the Paralysis or Freeze status to activate on the next move by temporarily mocking {@linkcode Overrides.STATUS_ACTIVATION_OVERRIDE},
|
|
* advancing to the next `MovePhase`, and then resetting the override to `null`
|
|
* @param activated - `true` to force the status to activate, `false` to force the status to not activate (will cause Freeze to heal)
|
|
*/
|
|
public async forceStatusActivation(activated: boolean): Promise<void> {
|
|
vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(activated);
|
|
await this.game.phaseInterceptor.to("MovePhase");
|
|
vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(null);
|
|
}
|
|
|
|
/**
|
|
* Forces the Confusion status to activate on the next move by temporarily mocking {@linkcode Overrides.CONFUSION_ACTIVATION_OVERRIDE},
|
|
* advancing to the next `MovePhase`, and then resetting the override to `null`
|
|
* @param activated - `true` to force the Pokemon to hit themself, `false` to forcibly disable it
|
|
*/
|
|
public async forceConfusionActivation(activated: boolean): Promise<void> {
|
|
vi.spyOn(Overrides, "CONFUSION_ACTIVATION_OVERRIDE", "get").mockReturnValue(activated);
|
|
await this.game.phaseInterceptor.to("MovePhase");
|
|
vi.spyOn(Overrides, "CONFUSION_ACTIVATION_OVERRIDE", "get").mockReturnValue(null);
|
|
}
|
|
|
|
/**
|
|
* Changes a pokemon's moveset to the given move(s).
|
|
*
|
|
* Useful when normal moveset overrides can't be used (such as when it's necessary to check or update properties of the moveset).
|
|
*
|
|
* **Note**: Will disable the moveset override matching the pokemon's party.
|
|
* @param pokemon - The {@linkcode Pokemon} being modified
|
|
* @param moveset - The {@linkcode MoveId} (single or array) to change the Pokemon's moveset to.
|
|
*/
|
|
public changeMoveset(pokemon: Pokemon, moveset: MoveId | MoveId[]): void {
|
|
if (pokemon.isPlayer()) {
|
|
if (coerceArray(Overrides.MOVESET_OVERRIDE).length > 0) {
|
|
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([]);
|
|
console.warn("Player moveset override disabled due to use of `game.move.changeMoveset`!");
|
|
}
|
|
} else {
|
|
if (coerceArray(Overrides.OPP_MOVESET_OVERRIDE).length > 0) {
|
|
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([]);
|
|
console.warn("Enemy moveset override disabled due to use of `game.move.changeMoveset`!");
|
|
}
|
|
}
|
|
moveset = coerceArray(moveset);
|
|
expect(moveset.length, "Cannot assign more than 4 moves to a moveset!").toBeLessThanOrEqual(4);
|
|
pokemon.moveset = [];
|
|
moveset.forEach((move, i) => {
|
|
pokemon.setMove(i, move);
|
|
});
|
|
const movesetStr = moveset.map(moveId => MoveId[moveId]).join(", ");
|
|
console.log(`Pokemon ${pokemon.species.name}'s moveset manually set to ${movesetStr} (=[${moveset.join(", ")}])!`);
|
|
}
|
|
|
|
/**
|
|
* Forces the next enemy selecting a move to use the given move _in its moveset_
|
|
* against the given target (if applicable).
|
|
* @param moveId - The {@linkcode Move | move ID} the enemy will be forced to use.
|
|
* @param target - The {@linkcode BattlerIndex | target} against which the enemy will use the given move;
|
|
* defaults to normal target selection priorities if omitted or not single-target.
|
|
* @remarks
|
|
* If you do not need to check for changes in the enemy's moveset as part of the test, it may be
|
|
* best to use {@linkcode forceEnemyMove} instead.
|
|
*/
|
|
public async selectEnemyMove(moveId: MoveId, target?: BattlerIndex) {
|
|
// Wait for the next EnemyCommandPhase to start
|
|
await this.game.phaseInterceptor.to("EnemyCommandPhase", false);
|
|
const enemy =
|
|
this.game.scene.getEnemyField()[
|
|
(this.game.scene.phaseManager.getCurrentPhase() as EnemyCommandPhase).getFieldIndex()
|
|
];
|
|
const legalTargets = getMoveTargets(enemy, moveId);
|
|
|
|
vi.spyOn(enemy, "getNextMove").mockReturnValueOnce({
|
|
move: moveId,
|
|
targets:
|
|
target !== undefined && !legalTargets.multiple && legalTargets.targets.includes(target)
|
|
? [target]
|
|
: enemy.getNextTargets(moveId),
|
|
useMode: MoveUseMode.NORMAL,
|
|
});
|
|
|
|
/**
|
|
* Run the EnemyCommandPhase to completion.
|
|
* This allows this function to be called consecutively to
|
|
* force a move for each enemy in a double battle.
|
|
*/
|
|
await this.game.phaseInterceptor.to("EnemyCommandPhase");
|
|
}
|
|
|
|
/**
|
|
* Modify the moveset of the next enemy selecting a move to contain only the given move, and then
|
|
* selects it to be used during the next {@linkcode EnemyCommandPhase} against the given targets.
|
|
*
|
|
* Does not require the given move to be in the enemy's moveset beforehand,
|
|
* but **overwrites the pokemon's moveset** and **disables any prior moveset overrides**!
|
|
*
|
|
* @param moveId - The {@linkcode Move | move ID} the enemy will be forced to use.
|
|
* @param target - The {@linkcode BattlerIndex | target} against which the enemy will use the given move;
|
|
* defaults to normal target selection priorities if omitted or not single-target.
|
|
* @remarks
|
|
* If you need to check for changes in the enemy's moveset as part of the test, it may be
|
|
* best to use {@linkcode changeMoveset} and {@linkcode selectEnemyMove} instead.
|
|
*/
|
|
public async forceEnemyMove(moveId: MoveId, target?: BattlerIndex) {
|
|
// Wait for the next EnemyCommandPhase to start
|
|
await this.game.phaseInterceptor.to("EnemyCommandPhase", false);
|
|
|
|
const enemy =
|
|
this.game.scene.getEnemyField()[
|
|
(this.game.scene.phaseManager.getCurrentPhase() as EnemyCommandPhase).getFieldIndex()
|
|
];
|
|
|
|
if ([Overrides.OPP_MOVESET_OVERRIDE].flat().length > 0) {
|
|
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([]);
|
|
console.warn(
|
|
"Warning: `forceEnemyMove` overwrites the Pokemon's moveset and disables the enemy moveset override!",
|
|
);
|
|
}
|
|
enemy.moveset = [new PokemonMove(moveId)];
|
|
const legalTargets = getMoveTargets(enemy, moveId);
|
|
|
|
vi.spyOn(enemy, "getNextMove").mockReturnValueOnce({
|
|
move: moveId,
|
|
targets:
|
|
target !== undefined && !legalTargets.multiple && legalTargets.targets.includes(target)
|
|
? [target]
|
|
: enemy.getNextTargets(moveId),
|
|
useMode: MoveUseMode.NORMAL,
|
|
});
|
|
|
|
/**
|
|
* Run the EnemyCommandPhase to completion.
|
|
* This allows this function to be called consecutively to
|
|
* force a move for each enemy in a double battle.
|
|
*/
|
|
await this.game.phaseInterceptor.to("EnemyCommandPhase");
|
|
}
|
|
|
|
/**
|
|
* Force the next move(s) used by Metronome to be a specific move. \
|
|
* Triggers during the next upcoming {@linkcode MoveEffectPhase} that Metronome is used.
|
|
* @param move - The move to force Metronome to call
|
|
* @param once - If `true`, mocks the return value exactly once; default `false`
|
|
* @returns The spy that for Metronome that was mocked (Usually unneeded).
|
|
* @example
|
|
* ```ts
|
|
* game.move.use(MoveId.METRONOME);
|
|
* game.move.forceMetronomeMove(MoveId.FUTURE_SIGHT); // Can be in any order
|
|
* ```
|
|
*/
|
|
public forceMetronomeMove(move: MoveId, once = false): MockInstance {
|
|
const spy = vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMoveOverride");
|
|
if (once) {
|
|
spy.mockReturnValueOnce(move);
|
|
} else {
|
|
spy.mockReturnValue(move);
|
|
}
|
|
return spy;
|
|
}
|
|
}
|