pokerogue/test/phases/form-change-phase.test.ts
Bertie690 2aca187c66
Reward type safety (#6211)
* Added type safety to reward generators

* Removed duplicate class member so biome won't yell at meeeeeee

* Update all-reward-type.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update all-rewards.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Moved `allRewards` to a const object; general cleanup

* Added `noneReward`

* Removed `getPregenArgs`

* Resolved kev's commnet

* Expunged `RewardFunc`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-08-07 19:58:53 +02:00

60 lines
2.0 KiB
TypeScript

import type { RewardKeys } from "#items/reward";
import { itemPoolChecks } from "#items/reward";
import { GameManagerHelper } from "#test/test-utils/helpers/game-manager-helper";
import { expect } from "vitest";
export class ModifierHelper extends GameManagerHelper {
/**
* Adds a Modifier to the list of modifiers to check for.
*
* Note that all modifiers are updated during the start of `SelectRewardPhase`.
* @param modifier The Modifier to add.
* @returns `this`
*/
addCheck(modifier: RewardKeys): this {
itemPoolChecks.set(modifier, undefined);
return this;
}
/**
* `get`s a value from the `itemPoolChecks` map.
*
* If the item is in the Modifier Pool, and the player can get it, will return `true`.
*
* If the item is *not* in the Modifier Pool, will return `false`.
*
* If a `SelectRewardPhase` has not occurred, and we do not know if the item is in the Modifier Pool or not, will return `undefined`.
* @param modifier
* @returns
*/
getCheck(modifier: RewardKeys): boolean | undefined {
return itemPoolChecks.get(modifier);
}
/**
* `expect`s a Modifier `toBeTruthy` (in the Modifier Pool) or `Falsy` (unobtainable on this floor). Use during a test.
*
* Note that if a `SelectRewardPhase` has not been run yet, these values will be `undefined`, and the check will fail.
* @param modifier The modifier to check.
* @param expectToBePreset Whether the Modifier should be in the Modifier Pool. Set to `false` to expect it to be absent instead.
* @returns `this`
*/
testCheck(modifier: RewardKeys, expectToBePreset: boolean): this {
if (expectToBePreset) {
expect(itemPoolChecks.get(modifier)).toBeTruthy();
}
expect(itemPoolChecks.get(modifier)).toBeFalsy();
return this;
}
/** Removes all modifier checks. @returns `this` */
clearChecks() {
itemPoolChecks.clear();
return this;
}
private log(...params: any[]) {
console.log("Modifiers:", ...params);
}
}