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* Changing remaining Modifiers to Consumables, and renaming ModifierType to Reward * Renamed modifier files and moved them into items folder * Using rewards in most places * Removed consumables in favor of using rewards directly * Renamed RewardTier to RarityTier * Reward ids, function to match rewards * Getting reward tiers from player pool still * Messing around with parameters of Reward.apply() * Always requiring player pokemon in rewards * Fixing some functions in select-reward-phase and battle-scene * Fixed various post-merge issues * Fixed most localization strings (accidentally broken by replacing modifierType with reward) * Fixed tests for select reward phase * Using Pokemon.hasSpecies() * Zero weight for trainer items rewards which are already max stack * Cleaning up SelectRewardPhase, held item rewards behave the same as any PokemonReward * Cleaned up some functions * Introduced RewardCategoryId, distributed RewardIds * Utility `is` functions for rewards * Minor fixes * Moved `HeldItemEffect` to its own file * rmade some todo comments * Adding a big comment * Added tsdocs and removed `RewardClass` * undid breaking changes * added TODO * Moved matchingRewards function to reward-utils.ts * Added RewardGenerator classes for mints and tera shards * Introducing default rarity tiers for trainer items and rewards * RewardFunc now can return RewardGenerator * Moved pool reward functions to their own file, plus other utility files * Fixed WeightedModifier to work with the new RewardFunc * Fixed wrong type import * Shifting trainer item and reward ids to avoid overlaps * Added some types * Updated comment in reward.ts * Added strong typing ot item maps * added type safety to held item name map --------- Co-authored-by: Bertie690 <taylormw163@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
235 lines
10 KiB
TypeScript
235 lines
10 KiB
TypeScript
import type { BattleScene } from "#app/battle-scene";
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import * as BattleAnims from "#data/battle-anims";
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import { BiomeId } from "#enums/biome-id";
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import { HeldItemCategoryId, HeldItemId } from "#enums/held-item-id";
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import { MoveId } from "#enums/move-id";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { RarityTier } from "#enums/reward-tier";
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import { SpeciesId } from "#enums/species-id";
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import { TrainerItemId } from "#enums/trainer-item-id";
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import { UiMode } from "#enums/ui-mode";
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import { PokemonMove } from "#moves/pokemon-move";
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import type { EnemyPartyConfig, EnemyPokemonConfig } from "#mystery-encounters/encounter-phase-utils";
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import * as EncounterPhaseUtils from "#mystery-encounters/encounter-phase-utils";
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import * as MysteryEncounters from "#mystery-encounters/mystery-encounters";
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import { TrashToTreasureEncounter } from "#mystery-encounters/trash-to-treasure-encounter";
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import { CommandPhase } from "#phases/command-phase";
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import { MovePhase } from "#phases/move-phase";
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import { SelectRewardPhase } from "#phases/select-reward-phase";
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import {
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runMysteryEncounterToEnd,
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skipBattleRunMysteryEncounterRewardsPhase,
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} from "#test/mystery-encounter/encounter-test-utils";
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import { GameManager } from "#test/test-utils/game-manager";
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import { initSceneWithoutEncounterPhase } from "#test/test-utils/game-manager-utils";
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import { RewardSelectUiHandler } from "#ui/reward-select-ui-handler";
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import * as Utils from "#utils/common";
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import { randSeedInt } from "#utils/common";
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import { getPokemonSpecies } from "#utils/pokemon-utils";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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const namespace = "mysteryEncounters/trashToTreasure";
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const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
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const defaultBiome = BiomeId.CAVE;
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const defaultWave = 45;
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describe("Trash to Treasure - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override
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.mysteryEncounterChance(100)
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.startingWave(defaultWave)
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.startingBiome(defaultBiome)
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.disableTrainerWaves();
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<BiomeId, MysteryEncounterType[]>([[BiomeId.CAVE, [MysteryEncounterType.TRASH_TO_TREASURE]]]),
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);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
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expect(TrashToTreasureEncounter.encounterType).toBe(MysteryEncounterType.TRASH_TO_TREASURE);
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expect(TrashToTreasureEncounter.encounterTier).toBe(MysteryEncounterTier.ULTRA);
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expect(TrashToTreasureEncounter.dialogue).toBeDefined();
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expect(TrashToTreasureEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(TrashToTreasureEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(TrashToTreasureEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(TrashToTreasureEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(TrashToTreasureEncounter.options.length).toBe(2);
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});
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it("should initialize fully", async () => {
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vi.spyOn(Utils, "randSeedInt").mockImplementation((range, min = 0) => min + range - 1);
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = TrashToTreasureEncounter;
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const moveInitSpy = vi.spyOn(BattleAnims, "initMoveAnim");
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const moveLoadSpy = vi.spyOn(BattleAnims, "loadMoveAnimAssets");
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const { onInit } = TrashToTreasureEncounter;
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expect(TrashToTreasureEncounter.onInit).toBeDefined();
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TrashToTreasureEncounter.populateDialogueTokensFromRequirements();
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const onInitResult = onInit!();
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const bossSpecies = getPokemonSpecies(SpeciesId.GARBODOR);
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const pokemonConfig: EnemyPokemonConfig = {
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species: bossSpecies,
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isBoss: true,
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shiny: false, // Shiny lock because of custom intro sprite
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formIndex: 1, // Gmax
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bossSegmentModifier: 1, // +1 Segment from normal
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moveSet: [MoveId.GUNK_SHOT, MoveId.STOMPING_TANTRUM, MoveId.HAMMER_ARM, MoveId.PAYBACK],
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heldItemConfig: [
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{ entry: HeldItemCategoryId.BERRY, count: 4 },
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{ entry: HeldItemCategoryId.BASE_STAT_BOOST, count: 2 },
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{ entry: HeldItemId.TOXIC_ORB, count: randSeedInt(2, 0) },
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{ entry: HeldItemId.SOOTHE_BELL, count: randSeedInt(2, 1) },
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{ entry: HeldItemId.LUCKY_EGG, count: randSeedInt(3, 1) },
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{ entry: HeldItemId.GOLDEN_EGG, count: randSeedInt(2, 0) },
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],
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};
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const config: EnemyPartyConfig = {
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levelAdditiveModifier: 0.5,
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pokemonConfigs: [pokemonConfig],
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disableSwitch: true,
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};
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const enemyPartyConfigs = [config];
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expect(JSON.stringify(TrashToTreasureEncounter.enemyPartyConfigs, undefined, 2)).toEqual(
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JSON.stringify(enemyPartyConfigs, undefined, 2),
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);
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await vi.waitFor(() => expect(moveInitSpy).toHaveBeenCalled());
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await vi.waitFor(() => expect(moveLoadSpy).toHaveBeenCalled());
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Dig for Valuables", () => {
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it("should have the correct properties", () => {
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const option1 = TrashToTreasureEncounter.options[0];
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expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option1.dialogue).toBeDefined();
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expect(option1.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.1.selected`,
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},
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],
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});
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});
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it("should give 2 Leftovers, 1 Shell Bell, and Black Sludge", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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await game.phaseInterceptor.to(SelectRewardPhase, false);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
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expect(scene.getPlayerParty()[0].heldItemManager.getStack(HeldItemId.LEFTOVERS)).toBe(2);
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expect(scene.getPlayerParty()[0].heldItemManager.getStack(HeldItemId.SHELL_BELL)).toBe(1);
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expect(scene.trainerItems.getStack(TrainerItemId.BLACK_SLUDGE)).toBe(1);
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 2 - Battle Garbodor", () => {
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it("should have the correct properties", () => {
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const option1 = TrashToTreasureEncounter.options[1];
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expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option1.dialogue).toBeDefined();
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expect(option1.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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selected: [
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{
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text: `${namespace}:option.2.selected`,
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},
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],
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});
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});
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it("should start battle against Garbodor", async () => {
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const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase");
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await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
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await runMysteryEncounterToEnd(game, 2, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(enemyField.length).toBe(1);
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expect(enemyField[0].species.speciesId).toBe(SpeciesId.GARBODOR);
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expect(enemyField[0].moveset).toEqual([
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new PokemonMove(MoveId.GUNK_SHOT),
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new PokemonMove(MoveId.STOMPING_TANTRUM),
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new PokemonMove(MoveId.HAMMER_ARM),
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new PokemonMove(MoveId.PAYBACK),
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]);
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// Should have used moves pre-battle
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const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]);
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expect(movePhases.length).toBe(2);
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expect(movePhases.filter(p => (p as MovePhase).move.moveId === MoveId.TOXIC).length).toBe(1);
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expect(movePhases.filter(p => (p as MovePhase).move.moveId === MoveId.STOCKPILE).length).toBe(1);
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});
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it("should have 2 Rogue, 1 Ultra, 1 Great in allRewards", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
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await runMysteryEncounterToEnd(game, 2, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectRewardPhase, false);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
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await game.phaseInterceptor.run(SelectRewardPhase);
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expect(scene.ui.getMode()).to.equal(UiMode.REWARD_SELECT);
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const rewardSelectHandler = scene.ui.handlers.find(
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h => h instanceof RewardSelectUiHandler,
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) as RewardSelectUiHandler;
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expect(rewardSelectHandler.options.length).toEqual(4);
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expect(
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rewardSelectHandler.options[0].rewardOption.type.tier -
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rewardSelectHandler.options[0].rewardOption.upgradeCount,
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).toEqual(RarityTier.ROGUE);
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expect(
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rewardSelectHandler.options[1].rewardOption.type.tier -
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rewardSelectHandler.options[1].rewardOption.upgradeCount,
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).toEqual(RarityTier.ROGUE);
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expect(
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rewardSelectHandler.options[2].rewardOption.type.tier -
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rewardSelectHandler.options[2].rewardOption.upgradeCount,
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).toEqual(RarityTier.ULTRA);
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expect(
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rewardSelectHandler.options[3].rewardOption.type.tier -
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rewardSelectHandler.options[3].rewardOption.upgradeCount,
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).toEqual(RarityTier.GREAT);
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});
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});
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});
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