pokerogue/test/mystery-encounter/encounters/trash-to-treasure-encounter.test.ts
Wlowscha 466c4aede2
Replace remaining Modifiers with Rewards (#6091)
* Changing remaining Modifiers to Consumables, and renaming ModifierType to Reward

* Renamed modifier files and moved them into items folder

* Using rewards in most places

* Removed consumables in favor of using rewards directly

* Renamed RewardTier to RarityTier

* Reward ids, function to match rewards

* Getting reward tiers from player pool still

* Messing around with parameters of Reward.apply()

* Always requiring player pokemon in rewards

* Fixing some functions in select-reward-phase and battle-scene

* Fixed various post-merge issues

* Fixed most localization strings (accidentally broken by replacing modifierType with reward)

* Fixed tests for select reward phase

* Using Pokemon.hasSpecies()

* Zero weight for trainer items rewards which are already max stack

* Cleaning up SelectRewardPhase, held item rewards behave the same as any PokemonReward

* Cleaned up some functions

* Introduced RewardCategoryId, distributed RewardIds

* Utility `is` functions for rewards

* Minor fixes

* Moved `HeldItemEffect` to its own file

* rmade some todo comments

* Adding a big comment

* Added tsdocs and removed `RewardClass`

* undid breaking changes

* added TODO

* Moved matchingRewards function to reward-utils.ts

* Added RewardGenerator classes for mints and tera shards

* Introducing default rarity tiers for trainer items and rewards

* RewardFunc now can return RewardGenerator

* Moved pool reward functions to their own file, plus other utility files

* Fixed WeightedModifier to work with the new RewardFunc

* Fixed wrong type import

* Shifting trainer item and reward ids to avoid overlaps

* Added some types

* Updated comment in reward.ts

* Added strong typing ot item maps

* added type safety to held item name map

---------

Co-authored-by: Bertie690 <taylormw163@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-07-27 17:09:21 -07:00

235 lines
10 KiB
TypeScript

import type { BattleScene } from "#app/battle-scene";
import * as BattleAnims from "#data/battle-anims";
import { BiomeId } from "#enums/biome-id";
import { HeldItemCategoryId, HeldItemId } from "#enums/held-item-id";
import { MoveId } from "#enums/move-id";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { RarityTier } from "#enums/reward-tier";
import { SpeciesId } from "#enums/species-id";
import { TrainerItemId } from "#enums/trainer-item-id";
import { UiMode } from "#enums/ui-mode";
import { PokemonMove } from "#moves/pokemon-move";
import type { EnemyPartyConfig, EnemyPokemonConfig } from "#mystery-encounters/encounter-phase-utils";
import * as EncounterPhaseUtils from "#mystery-encounters/encounter-phase-utils";
import * as MysteryEncounters from "#mystery-encounters/mystery-encounters";
import { TrashToTreasureEncounter } from "#mystery-encounters/trash-to-treasure-encounter";
import { CommandPhase } from "#phases/command-phase";
import { MovePhase } from "#phases/move-phase";
import { SelectRewardPhase } from "#phases/select-reward-phase";
import {
runMysteryEncounterToEnd,
skipBattleRunMysteryEncounterRewardsPhase,
} from "#test/mystery-encounter/encounter-test-utils";
import { GameManager } from "#test/test-utils/game-manager";
import { initSceneWithoutEncounterPhase } from "#test/test-utils/game-manager-utils";
import { RewardSelectUiHandler } from "#ui/reward-select-ui-handler";
import * as Utils from "#utils/common";
import { randSeedInt } from "#utils/common";
import { getPokemonSpecies } from "#utils/pokemon-utils";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
const namespace = "mysteryEncounters/trashToTreasure";
const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
const defaultBiome = BiomeId.CAVE;
const defaultWave = 45;
describe("Trash to Treasure - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override
.mysteryEncounterChance(100)
.startingWave(defaultWave)
.startingBiome(defaultBiome)
.disableTrainerWaves();
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<BiomeId, MysteryEncounterType[]>([[BiomeId.CAVE, [MysteryEncounterType.TRASH_TO_TREASURE]]]),
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
expect(TrashToTreasureEncounter.encounterType).toBe(MysteryEncounterType.TRASH_TO_TREASURE);
expect(TrashToTreasureEncounter.encounterTier).toBe(MysteryEncounterTier.ULTRA);
expect(TrashToTreasureEncounter.dialogue).toBeDefined();
expect(TrashToTreasureEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
expect(TrashToTreasureEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
expect(TrashToTreasureEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
expect(TrashToTreasureEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
expect(TrashToTreasureEncounter.options.length).toBe(2);
});
it("should initialize fully", async () => {
vi.spyOn(Utils, "randSeedInt").mockImplementation((range, min = 0) => min + range - 1);
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = TrashToTreasureEncounter;
const moveInitSpy = vi.spyOn(BattleAnims, "initMoveAnim");
const moveLoadSpy = vi.spyOn(BattleAnims, "loadMoveAnimAssets");
const { onInit } = TrashToTreasureEncounter;
expect(TrashToTreasureEncounter.onInit).toBeDefined();
TrashToTreasureEncounter.populateDialogueTokensFromRequirements();
const onInitResult = onInit!();
const bossSpecies = getPokemonSpecies(SpeciesId.GARBODOR);
const pokemonConfig: EnemyPokemonConfig = {
species: bossSpecies,
isBoss: true,
shiny: false, // Shiny lock because of custom intro sprite
formIndex: 1, // Gmax
bossSegmentModifier: 1, // +1 Segment from normal
moveSet: [MoveId.GUNK_SHOT, MoveId.STOMPING_TANTRUM, MoveId.HAMMER_ARM, MoveId.PAYBACK],
heldItemConfig: [
{ entry: HeldItemCategoryId.BERRY, count: 4 },
{ entry: HeldItemCategoryId.BASE_STAT_BOOST, count: 2 },
{ entry: HeldItemId.TOXIC_ORB, count: randSeedInt(2, 0) },
{ entry: HeldItemId.SOOTHE_BELL, count: randSeedInt(2, 1) },
{ entry: HeldItemId.LUCKY_EGG, count: randSeedInt(3, 1) },
{ entry: HeldItemId.GOLDEN_EGG, count: randSeedInt(2, 0) },
],
};
const config: EnemyPartyConfig = {
levelAdditiveModifier: 0.5,
pokemonConfigs: [pokemonConfig],
disableSwitch: true,
};
const enemyPartyConfigs = [config];
expect(JSON.stringify(TrashToTreasureEncounter.enemyPartyConfigs, undefined, 2)).toEqual(
JSON.stringify(enemyPartyConfigs, undefined, 2),
);
await vi.waitFor(() => expect(moveInitSpy).toHaveBeenCalled());
await vi.waitFor(() => expect(moveLoadSpy).toHaveBeenCalled());
expect(onInitResult).toBe(true);
});
describe("Option 1 - Dig for Valuables", () => {
it("should have the correct properties", () => {
const option1 = TrashToTreasureEncounter.options[0];
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
text: `${namespace}:option.1.selected`,
},
],
});
});
it("should give 2 Leftovers, 1 Shell Bell, and Black Sludge", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
await runMysteryEncounterToEnd(game, 1);
await game.phaseInterceptor.to(SelectRewardPhase, false);
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
expect(scene.getPlayerParty()[0].heldItemManager.getStack(HeldItemId.LEFTOVERS)).toBe(2);
expect(scene.getPlayerParty()[0].heldItemManager.getStack(HeldItemId.SHELL_BELL)).toBe(1);
expect(scene.trainerItems.getStack(TrainerItemId.BLACK_SLUDGE)).toBe(1);
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
await runMysteryEncounterToEnd(game, 1);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 2 - Battle Garbodor", () => {
it("should have the correct properties", () => {
const option1 = TrashToTreasureEncounter.options[1];
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
selected: [
{
text: `${namespace}:option.2.selected`,
},
],
});
});
it("should start battle against Garbodor", async () => {
const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase");
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
await runMysteryEncounterToEnd(game, 2, undefined, true);
const enemyField = scene.getEnemyField();
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyField[0].species.speciesId).toBe(SpeciesId.GARBODOR);
expect(enemyField[0].moveset).toEqual([
new PokemonMove(MoveId.GUNK_SHOT),
new PokemonMove(MoveId.STOMPING_TANTRUM),
new PokemonMove(MoveId.HAMMER_ARM),
new PokemonMove(MoveId.PAYBACK),
]);
// Should have used moves pre-battle
const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]);
expect(movePhases.length).toBe(2);
expect(movePhases.filter(p => (p as MovePhase).move.moveId === MoveId.TOXIC).length).toBe(1);
expect(movePhases.filter(p => (p as MovePhase).move.moveId === MoveId.STOCKPILE).length).toBe(1);
});
it("should have 2 Rogue, 1 Ultra, 1 Great in allRewards", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
await runMysteryEncounterToEnd(game, 2, undefined, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectRewardPhase, false);
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
await game.phaseInterceptor.run(SelectRewardPhase);
expect(scene.ui.getMode()).to.equal(UiMode.REWARD_SELECT);
const rewardSelectHandler = scene.ui.handlers.find(
h => h instanceof RewardSelectUiHandler,
) as RewardSelectUiHandler;
expect(rewardSelectHandler.options.length).toEqual(4);
expect(
rewardSelectHandler.options[0].rewardOption.type.tier -
rewardSelectHandler.options[0].rewardOption.upgradeCount,
).toEqual(RarityTier.ROGUE);
expect(
rewardSelectHandler.options[1].rewardOption.type.tier -
rewardSelectHandler.options[1].rewardOption.upgradeCount,
).toEqual(RarityTier.ROGUE);
expect(
rewardSelectHandler.options[2].rewardOption.type.tier -
rewardSelectHandler.options[2].rewardOption.upgradeCount,
).toEqual(RarityTier.ULTRA);
expect(
rewardSelectHandler.options[3].rewardOption.type.tier -
rewardSelectHandler.options[3].rewardOption.upgradeCount,
).toEqual(RarityTier.GREAT);
});
});
});