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* Changing remaining Modifiers to Consumables, and renaming ModifierType to Reward * Renamed modifier files and moved them into items folder * Using rewards in most places * Removed consumables in favor of using rewards directly * Renamed RewardTier to RarityTier * Reward ids, function to match rewards * Getting reward tiers from player pool still * Messing around with parameters of Reward.apply() * Always requiring player pokemon in rewards * Fixing some functions in select-reward-phase and battle-scene * Fixed various post-merge issues * Fixed most localization strings (accidentally broken by replacing modifierType with reward) * Fixed tests for select reward phase * Using Pokemon.hasSpecies() * Zero weight for trainer items rewards which are already max stack * Cleaning up SelectRewardPhase, held item rewards behave the same as any PokemonReward * Cleaned up some functions * Introduced RewardCategoryId, distributed RewardIds * Utility `is` functions for rewards * Minor fixes * Moved `HeldItemEffect` to its own file * rmade some todo comments * Adding a big comment * Added tsdocs and removed `RewardClass` * undid breaking changes * added TODO * Moved matchingRewards function to reward-utils.ts * Added RewardGenerator classes for mints and tera shards * Introducing default rarity tiers for trainer items and rewards * RewardFunc now can return RewardGenerator * Moved pool reward functions to their own file, plus other utility files * Fixed WeightedModifier to work with the new RewardFunc * Fixed wrong type import * Shifting trainer item and reward ids to avoid overlaps * Added some types * Updated comment in reward.ts * Added strong typing ot item maps * added type safety to held item name map --------- Co-authored-by: Bertie690 <taylormw163@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
238 lines
10 KiB
TypeScript
238 lines
10 KiB
TypeScript
import type { BattleScene } from "#app/battle-scene";
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import * as BattleAnims from "#data/battle-anims";
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import { CustomPokemonData } from "#data/pokemon-data";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { BiomeId } from "#enums/biome-id";
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import { HeldItemEffect } from "#enums/held-item-effect";
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import { HeldItemId } from "#enums/held-item-id";
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import { MoveId } from "#enums/move-id";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { Nature } from "#enums/nature";
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import { SpeciesId } from "#enums/species-id";
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import { UiMode } from "#enums/ui-mode";
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import { applyHeldItems } from "#items/all-held-items";
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import { PokemonMove } from "#moves/pokemon-move";
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import * as EncounterPhaseUtils from "#mystery-encounters/encounter-phase-utils";
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import * as MysteryEncounters from "#mystery-encounters/mystery-encounters";
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import { TheStrongStuffEncounter } from "#mystery-encounters/the-strong-stuff-encounter";
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import { CommandPhase } from "#phases/command-phase";
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import { MovePhase } from "#phases/move-phase";
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import { SelectRewardPhase } from "#phases/select-reward-phase";
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import {
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runMysteryEncounterToEnd,
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skipBattleRunMysteryEncounterRewardsPhase,
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} from "#test/mystery-encounter/encounter-test-utils";
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import { GameManager } from "#test/test-utils/game-manager";
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import { initSceneWithoutEncounterPhase } from "#test/test-utils/game-manager-utils";
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import { RewardSelectUiHandler } from "#ui/reward-select-ui-handler";
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import { getPokemonSpecies } from "#utils/pokemon-utils";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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const namespace = "mysteryEncounters/theStrongStuff";
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const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
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const defaultBiome = BiomeId.CAVE;
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const defaultWave = 45;
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describe("The Strong Stuff - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override
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.mysteryEncounterChance(100)
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.startingWave(defaultWave)
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.startingBiome(defaultBiome)
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.disableTrainerWaves()
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyPassiveAbility(AbilityId.BALL_FETCH);
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<BiomeId, MysteryEncounterType[]>([
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[BiomeId.CAVE, [MysteryEncounterType.THE_STRONG_STUFF]],
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[BiomeId.MOUNTAIN, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
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]),
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);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty);
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expect(TheStrongStuffEncounter.encounterType).toBe(MysteryEncounterType.THE_STRONG_STUFF);
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expect(TheStrongStuffEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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expect(TheStrongStuffEncounter.dialogue).toBeDefined();
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expect(TheStrongStuffEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(TheStrongStuffEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(TheStrongStuffEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(TheStrongStuffEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(TheStrongStuffEncounter.options.length).toBe(2);
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});
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it("should not spawn outside of CAVE biome", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON).startingBiome(BiomeId.MOUNTAIN);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_STRONG_STUFF);
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});
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it("should initialize fully ", async () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = TheStrongStuffEncounter;
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const moveInitSpy = vi.spyOn(BattleAnims, "initMoveAnim");
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const moveLoadSpy = vi.spyOn(BattleAnims, "loadMoveAnimAssets");
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const { onInit } = TheStrongStuffEncounter;
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expect(TheStrongStuffEncounter.onInit).toBeDefined();
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TheStrongStuffEncounter.populateDialogueTokensFromRequirements();
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const onInitResult = onInit!();
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expect(TheStrongStuffEncounter.enemyPartyConfigs).toEqual([
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{
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levelAdditiveModifier: 1,
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disableSwitch: true,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(SpeciesId.SHUCKLE),
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isBoss: true,
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bossSegments: 5,
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shiny: false,
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customPokemonData: new CustomPokemonData({ spriteScale: 1.25 }),
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nature: Nature.HARDY,
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moveSet: [MoveId.INFESTATION, MoveId.SALT_CURE, MoveId.GASTRO_ACID, MoveId.HEAL_ORDER],
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heldItemConfig: expect.any(Array),
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tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
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mysteryEncounterBattleEffects: expect.any(Function),
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},
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],
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},
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]);
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await vi.waitFor(() => expect(moveInitSpy).toHaveBeenCalled());
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await vi.waitFor(() => expect(moveLoadSpy).toHaveBeenCalled());
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Power Swap BSTs", () => {
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it("should have the correct properties", () => {
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const option1 = TheStrongStuffEncounter.options[0];
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expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option1.dialogue).toBeDefined();
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expect(option1.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.1.selected`,
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},
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],
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});
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});
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it("should lower stats of 2 highest BST and raise stats for rest of party", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty);
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const bstsPrior = scene.getPlayerParty().map(p => p.getSpeciesForm().getBaseStatTotal());
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await runMysteryEncounterToEnd(game, 1);
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const bstsAfter = scene.getPlayerParty().map(p => {
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const baseStats = p.getSpeciesForm().baseStats.slice(0);
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applyHeldItems(HeldItemEffect.BASE_STAT_TOTAL, { pokemon: p, baseStats: baseStats });
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return baseStats.reduce((a, b) => a + b);
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});
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// HP stat changes are halved compared to other values
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expect(bstsAfter[0]).toEqual(bstsPrior[0] - 15 * 5 - 8);
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expect(bstsAfter[1]).toEqual(bstsPrior[1] - 15 * 5 - 8);
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expect(bstsAfter[2]).toEqual(bstsPrior[2] + 10 * 5 + 5);
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 2 - battle the Shuckle", () => {
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it("should have the correct properties", () => {
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const option1 = TheStrongStuffEncounter.options[1];
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expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option1.dialogue).toBeDefined();
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expect(option1.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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selected: [
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{
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text: `${namespace}:option.2.selected`,
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},
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],
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});
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});
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it("should start battle against Shuckle", async () => {
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const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase");
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await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty);
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await runMysteryEncounterToEnd(game, 2, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(enemyField.length).toBe(1);
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expect(enemyField[0].species.speciesId).toBe(SpeciesId.SHUCKLE);
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expect(enemyField[0].summonData.statStages).toEqual([0, 1, 0, 1, 0, 0, 0]);
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const shuckleItems = enemyField[0].getHeldItems();
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expect(shuckleItems.length).toBe(5);
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expect(enemyField[0].heldItemManager.getStack(HeldItemId.SITRUS_BERRY)).toBe(1);
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expect(enemyField[0].heldItemManager.getStack(HeldItemId.ENIGMA_BERRY)).toBe(1);
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expect(enemyField[0].heldItemManager.getStack(HeldItemId.GANLON_BERRY)).toBe(1);
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expect(enemyField[0].heldItemManager.getStack(HeldItemId.APICOT_BERRY)).toBe(1);
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expect(enemyField[0].heldItemManager.getStack(HeldItemId.LUM_BERRY)).toBe(2);
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expect(enemyField[0].moveset).toEqual([
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new PokemonMove(MoveId.INFESTATION),
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new PokemonMove(MoveId.SALT_CURE),
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new PokemonMove(MoveId.GASTRO_ACID),
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new PokemonMove(MoveId.HEAL_ORDER),
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]);
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// Should have used moves pre-battle
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const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]);
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expect(movePhases.length).toBe(2);
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expect(movePhases.filter(p => (p as MovePhase).move.moveId === MoveId.GASTRO_ACID).length).toBe(1);
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expect(movePhases.filter(p => (p as MovePhase).move.moveId === MoveId.STEALTH_ROCK).length).toBe(1);
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});
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it("should have Soul Dew in allRewards", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty);
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await runMysteryEncounterToEnd(game, 2, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectRewardPhase, false);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
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await game.phaseInterceptor.run(SelectRewardPhase);
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expect(scene.ui.getMode()).to.equal(UiMode.REWARD_SELECT);
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const rewardSelectHandler = scene.ui.handlers.find(
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h => h instanceof RewardSelectUiHandler,
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) as RewardSelectUiHandler;
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expect(rewardSelectHandler.options.length).toEqual(3);
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expect(rewardSelectHandler.options[0].rewardOption.type.id).toEqual("SOUL_DEW");
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});
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});
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});
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