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* Changing remaining Modifiers to Consumables, and renaming ModifierType to Reward * Renamed modifier files and moved them into items folder * Using rewards in most places * Removed consumables in favor of using rewards directly * Renamed RewardTier to RarityTier * Reward ids, function to match rewards * Getting reward tiers from player pool still * Messing around with parameters of Reward.apply() * Always requiring player pokemon in rewards * Fixing some functions in select-reward-phase and battle-scene * Fixed various post-merge issues * Fixed most localization strings (accidentally broken by replacing modifierType with reward) * Fixed tests for select reward phase * Using Pokemon.hasSpecies() * Zero weight for trainer items rewards which are already max stack * Cleaning up SelectRewardPhase, held item rewards behave the same as any PokemonReward * Cleaned up some functions * Introduced RewardCategoryId, distributed RewardIds * Utility `is` functions for rewards * Minor fixes * Moved `HeldItemEffect` to its own file * rmade some todo comments * Adding a big comment * Added tsdocs and removed `RewardClass` * undid breaking changes * added TODO * Moved matchingRewards function to reward-utils.ts * Added RewardGenerator classes for mints and tera shards * Introducing default rarity tiers for trainer items and rewards * RewardFunc now can return RewardGenerator * Moved pool reward functions to their own file, plus other utility files * Fixed WeightedModifier to work with the new RewardFunc * Fixed wrong type import * Shifting trainer item and reward ids to avoid overlaps * Added some types * Updated comment in reward.ts * Added strong typing ot item maps * added type safety to held item name map --------- Co-authored-by: Bertie690 <taylormw163@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
293 lines
13 KiB
TypeScript
293 lines
13 KiB
TypeScript
import type { BattleScene } from "#app/battle-scene";
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import { BiomeId } from "#enums/biome-id";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { PartyMemberStrength } from "#enums/party-member-strength";
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import { RarityTier } from "#enums/reward-tier";
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import { SpeciesId } from "#enums/species-id";
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import { UiMode } from "#enums/ui-mode";
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import { MysteriousChallengersEncounter } from "#mystery-encounters/mysterious-challengers-encounter";
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import { MysteryEncounter } from "#mystery-encounters/mystery-encounter";
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import * as MysteryEncounters from "#mystery-encounters/mystery-encounters";
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import { HUMAN_TRANSITABLE_BIOMES } from "#mystery-encounters/mystery-encounters";
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import { CommandPhase } from "#phases/command-phase";
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import { SelectRewardPhase } from "#phases/select-reward-phase";
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import {
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runMysteryEncounterToEnd,
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skipBattleRunMysteryEncounterRewardsPhase,
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} from "#test/mystery-encounter/encounter-test-utils";
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import { GameManager } from "#test/test-utils/game-manager";
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import { initSceneWithoutEncounterPhase } from "#test/test-utils/game-manager-utils";
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import { TrainerConfig } from "#trainers/trainer-config";
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import { TrainerPartyCompoundTemplate, TrainerPartyTemplate } from "#trainers/trainer-party-template";
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import { RewardSelectUiHandler } from "#ui/reward-select-ui-handler";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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const namespace = "mysteryEncounters/mysteriousChallengers";
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const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
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const defaultBiome = BiomeId.CAVE;
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const defaultWave = 45;
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describe("Mysterious Challengers - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override
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.mysteryEncounterChance(100)
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.startingWave(defaultWave)
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.startingBiome(defaultBiome)
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.disableTrainerWaves();
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const biomeMap = new Map<BiomeId, MysteryEncounterType[]>([
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[BiomeId.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]],
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]);
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HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
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biomeMap.set(biome, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]);
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});
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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expect(MysteriousChallengersEncounter.encounterType).toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
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expect(MysteriousChallengersEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
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expect(MysteriousChallengersEncounter.dialogue).toBeDefined();
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expect(MysteriousChallengersEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue?.description).toBe(
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`${namespace}:description`,
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);
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expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(MysteriousChallengersEncounter.options.length).toBe(3);
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});
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it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(BiomeId.VOLCANO);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
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});
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it("should initialize fully", async () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = new MysteryEncounter(MysteriousChallengersEncounter);
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const encounter = scene.currentBattle.mysteryEncounter!;
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scene.currentBattle.waveIndex = defaultWave;
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const { onInit } = encounter;
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expect(encounter.onInit).toBeDefined();
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encounter.populateDialogueTokensFromRequirements();
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const onInitResult = onInit!();
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expect(encounter.enemyPartyConfigs).toBeDefined();
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expect(encounter.enemyPartyConfigs.length).toBe(3);
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expect(encounter.enemyPartyConfigs).toEqual([
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{
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trainerConfig: expect.any(TrainerConfig),
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female: expect.any(Boolean),
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},
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{
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trainerConfig: expect.any(TrainerConfig),
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levelAdditiveModifier: 1,
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female: expect.any(Boolean),
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},
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{
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trainerConfig: expect.any(TrainerConfig),
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levelAdditiveModifier: 1.5,
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female: expect.any(Boolean),
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},
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]);
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expect(encounter.enemyPartyConfigs[1].trainerConfig?.partyTemplates[0]).toEqual(
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new TrainerPartyCompoundTemplate(
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new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER, false, true),
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new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true),
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),
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);
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expect(encounter.enemyPartyConfigs[2].trainerConfig?.partyTemplates[0]).toEqual(
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new TrainerPartyCompoundTemplate(
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new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
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new TrainerPartyTemplate(3, PartyMemberStrength.STRONG),
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new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
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),
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);
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expect(encounter.spriteConfigs).toBeDefined();
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expect(encounter.spriteConfigs.length).toBe(3);
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Normal Battle", () => {
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it("should have the correct properties", () => {
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const option = MysteriousChallengersEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.selected`,
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},
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],
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});
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});
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it("should start battle against the trainer", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(scene.currentBattle.trainer).toBeDefined();
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expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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});
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it("should have normal trainer allRewards after battle", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectRewardPhase, false);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
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await game.phaseInterceptor.run(SelectRewardPhase);
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expect(scene.ui.getMode()).to.equal(UiMode.REWARD_SELECT);
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const rewardSelectHandler = scene.ui.handlers.find(
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h => h instanceof RewardSelectUiHandler,
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) as RewardSelectUiHandler;
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expect(rewardSelectHandler.options.length).toEqual(3);
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expect(rewardSelectHandler.options[0].rewardOption.type.id).toContain("TM_COMMON");
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expect(rewardSelectHandler.options[1].rewardOption.type.id).toContain("TM_GREAT");
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expect(rewardSelectHandler.options[2].rewardOption.type.id).toContain("MEMORY_MUSHROOM");
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});
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});
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describe("Option 2 - Hard Battle", () => {
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it("should have the correct properties", () => {
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const option = MysteriousChallengersEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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selected: [
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{
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text: `${namespace}:option.selected`,
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},
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],
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});
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});
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it("should start battle against the trainer", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 2, undefined, true);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(scene.currentBattle.trainer).toBeDefined();
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expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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});
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it("should have hard trainer allRewards after battle", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 2, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectRewardPhase, false);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
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await game.phaseInterceptor.run(SelectRewardPhase);
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expect(scene.ui.getMode()).to.equal(UiMode.REWARD_SELECT);
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const rewardSelectHandler = scene.ui.handlers.find(
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h => h instanceof RewardSelectUiHandler,
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) as RewardSelectUiHandler;
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expect(rewardSelectHandler.options.length).toEqual(4);
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expect(
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rewardSelectHandler.options[0].rewardOption.type.tier -
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rewardSelectHandler.options[0].rewardOption.upgradeCount,
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).toBe(RarityTier.ULTRA);
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expect(
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rewardSelectHandler.options[1].rewardOption.type.tier -
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rewardSelectHandler.options[1].rewardOption.upgradeCount,
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).toBe(RarityTier.ULTRA);
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expect(
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rewardSelectHandler.options[2].rewardOption.type.tier -
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rewardSelectHandler.options[2].rewardOption.upgradeCount,
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).toBe(RarityTier.GREAT);
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expect(
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rewardSelectHandler.options[3].rewardOption.type.tier -
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rewardSelectHandler.options[3].rewardOption.upgradeCount,
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).toBe(RarityTier.GREAT);
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});
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});
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describe("Option 3 - Brutal Battle", () => {
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it("should have the correct properties", () => {
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const option = MysteriousChallengersEncounter.options[2];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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selected: [
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{
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text: `${namespace}:option.selected`,
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},
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],
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});
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});
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it("should start battle against the trainer", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 3, undefined, true);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(scene.currentBattle.trainer).toBeDefined();
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expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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});
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it("should have brutal trainer allRewards after battle", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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await runMysteryEncounterToEnd(game, 3, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectRewardPhase, false);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
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await game.phaseInterceptor.run(SelectRewardPhase);
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expect(scene.ui.getMode()).to.equal(UiMode.REWARD_SELECT);
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const rewardSelectHandler = scene.ui.handlers.find(
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h => h instanceof RewardSelectUiHandler,
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) as RewardSelectUiHandler;
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expect(rewardSelectHandler.options.length).toEqual(4);
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expect(
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rewardSelectHandler.options[0].rewardOption.type.tier -
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rewardSelectHandler.options[0].rewardOption.upgradeCount,
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).toBe(RarityTier.ROGUE);
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expect(
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rewardSelectHandler.options[1].rewardOption.type.tier -
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rewardSelectHandler.options[1].rewardOption.upgradeCount,
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).toBe(RarityTier.ROGUE);
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expect(
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rewardSelectHandler.options[2].rewardOption.type.tier -
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rewardSelectHandler.options[2].rewardOption.upgradeCount,
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).toBe(RarityTier.ULTRA);
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expect(
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rewardSelectHandler.options[3].rewardOption.type.tier -
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rewardSelectHandler.options[3].rewardOption.upgradeCount,
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).toBe(RarityTier.GREAT);
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});
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});
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});
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