pokerogue/test/mystery-encounter/encounters/fight-or-flight-encounter.test.ts
Wlowscha 466c4aede2
Replace remaining Modifiers with Rewards (#6091)
* Changing remaining Modifiers to Consumables, and renaming ModifierType to Reward

* Renamed modifier files and moved them into items folder

* Using rewards in most places

* Removed consumables in favor of using rewards directly

* Renamed RewardTier to RarityTier

* Reward ids, function to match rewards

* Getting reward tiers from player pool still

* Messing around with parameters of Reward.apply()

* Always requiring player pokemon in rewards

* Fixing some functions in select-reward-phase and battle-scene

* Fixed various post-merge issues

* Fixed most localization strings (accidentally broken by replacing modifierType with reward)

* Fixed tests for select reward phase

* Using Pokemon.hasSpecies()

* Zero weight for trainer items rewards which are already max stack

* Cleaning up SelectRewardPhase, held item rewards behave the same as any PokemonReward

* Cleaned up some functions

* Introduced RewardCategoryId, distributed RewardIds

* Utility `is` functions for rewards

* Minor fixes

* Moved `HeldItemEffect` to its own file

* rmade some todo comments

* Adding a big comment

* Added tsdocs and removed `RewardClass`

* undid breaking changes

* added TODO

* Moved matchingRewards function to reward-utils.ts

* Added RewardGenerator classes for mints and tera shards

* Introducing default rarity tiers for trainer items and rewards

* RewardFunc now can return RewardGenerator

* Moved pool reward functions to their own file, plus other utility files

* Fixed WeightedModifier to work with the new RewardFunc

* Fixed wrong type import

* Shifting trainer item and reward ids to avoid overlaps

* Added some types

* Updated comment in reward.ts

* Added strong typing ot item maps

* added type safety to held item name map

---------

Co-authored-by: Bertie690 <taylormw163@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-07-27 17:09:21 -07:00

211 lines
9.1 KiB
TypeScript

import type { BattleScene } from "#app/battle-scene";
import { BiomeId } from "#enums/biome-id";
import { MoveId } from "#enums/move-id";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import { UiMode } from "#enums/ui-mode";
import { PokemonMove } from "#moves/pokemon-move";
import * as EncounterPhaseUtils from "#mystery-encounters/encounter-phase-utils";
import { FightOrFlightEncounter } from "#mystery-encounters/fight-or-flight-encounter";
import * as MysteryEncounters from "#mystery-encounters/mystery-encounters";
import { CommandPhase } from "#phases/command-phase";
import { MysteryEncounterPhase } from "#phases/mystery-encounter-phases";
import { SelectRewardPhase } from "#phases/select-reward-phase";
import {
runMysteryEncounterToEnd,
runSelectMysteryEncounterOption,
skipBattleRunMysteryEncounterRewardsPhase,
} from "#test/mystery-encounter/encounter-test-utils";
import { GameManager } from "#test/test-utils/game-manager";
import { initSceneWithoutEncounterPhase } from "#test/test-utils/game-manager-utils";
import { RewardSelectUiHandler } from "#ui/reward-select-ui-handler";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
const namespace = "mysteryEncounters/fightOrFlight";
const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
const defaultBiome = BiomeId.CAVE;
const defaultWave = 45;
describe("Fight or Flight - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override
.mysteryEncounterChance(100)
.startingWave(defaultWave)
.startingBiome(defaultBiome)
.disableTrainerWaves();
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<BiomeId, MysteryEncounterType[]>([[BiomeId.CAVE, [MysteryEncounterType.FIGHT_OR_FLIGHT]]]),
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
expect(FightOrFlightEncounter.encounterType).toBe(MysteryEncounterType.FIGHT_OR_FLIGHT);
expect(FightOrFlightEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
expect(FightOrFlightEncounter.dialogue).toBeDefined();
expect(FightOrFlightEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
expect(FightOrFlightEncounter.options.length).toBe(3);
});
it("should initialize fully", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = FightOrFlightEncounter;
const { onInit } = FightOrFlightEncounter;
expect(FightOrFlightEncounter.onInit).toBeDefined();
FightOrFlightEncounter.populateDialogueTokensFromRequirements();
const onInitResult = onInit!();
const config = FightOrFlightEncounter.enemyPartyConfigs[0];
expect(config).toBeDefined();
expect(config.pokemonConfigs?.[0].isBoss).toBe(true);
expect(onInitResult).toBe(true);
});
describe("Option 1 - Fight", () => {
it("should have the correct properties", () => {
const option = FightOrFlightEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
text: `${namespace}:option.1.selected`,
},
],
});
});
it("should start a fight against the boss", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
const config = game.scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0];
const speciesToSpawn = config.pokemonConfigs?.[0].species.speciesId;
await runMysteryEncounterToEnd(game, 1, undefined, true);
const enemyField = scene.getEnemyField();
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyField[0].species.speciesId).toBe(speciesToSpawn);
});
it("should reward the player with the item based on wave", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
const item = game.scene.currentBattle.mysteryEncounter?.misc;
await runMysteryEncounterToEnd(game, 1, undefined, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectRewardPhase, false);
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
await game.phaseInterceptor.run(SelectRewardPhase);
expect(scene.ui.getMode()).to.equal(UiMode.REWARD_SELECT);
const rewardSelectHandler = scene.ui.handlers.find(
h => h instanceof RewardSelectUiHandler,
) as RewardSelectUiHandler;
expect(rewardSelectHandler.options.length).toEqual(1);
expect(item.type.name).toBe(rewardSelectHandler.options[0].rewardOption.type.name);
});
});
describe("Option 2 - Attempt to Steal", () => {
it("should have the correct properties", () => {
const option = FightOrFlightEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
disabledButtonTooltip: `${namespace}:option.2.disabled_tooltip`,
selected: [
{
text: `${namespace}:option.2.selected`,
},
],
});
});
it("should NOT be selectable if the player doesn't have a Stealing move", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
scene.getPlayerParty().forEach(p => (p.moveset = []));
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.phaseManager.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 2);
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
it("Should skip fight when player meets requirements", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
// Mock moveset
scene.getPlayerParty()[0].moveset = [new PokemonMove(MoveId.KNOCK_OFF)];
const item = game.scene.currentBattle.mysteryEncounter!.misc;
await runMysteryEncounterToEnd(game, 2);
await game.phaseInterceptor.to(SelectRewardPhase, false);
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
await game.phaseInterceptor.run(SelectRewardPhase);
expect(scene.ui.getMode()).to.equal(UiMode.REWARD_SELECT);
const rewardSelectHandler = scene.ui.handlers.find(
h => h instanceof RewardSelectUiHandler,
) as RewardSelectUiHandler;
expect(rewardSelectHandler.options.length).toEqual(1);
expect(item.type.name).toBe(rewardSelectHandler.options[0].rewardOption.type.name);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 3 - Leave", () => {
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
await runMysteryEncounterToEnd(game, 3);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});