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* Changing remaining Modifiers to Consumables, and renaming ModifierType to Reward * Renamed modifier files and moved them into items folder * Using rewards in most places * Removed consumables in favor of using rewards directly * Renamed RewardTier to RarityTier * Reward ids, function to match rewards * Getting reward tiers from player pool still * Messing around with parameters of Reward.apply() * Always requiring player pokemon in rewards * Fixing some functions in select-reward-phase and battle-scene * Fixed various post-merge issues * Fixed most localization strings (accidentally broken by replacing modifierType with reward) * Fixed tests for select reward phase * Using Pokemon.hasSpecies() * Zero weight for trainer items rewards which are already max stack * Cleaning up SelectRewardPhase, held item rewards behave the same as any PokemonReward * Cleaned up some functions * Introduced RewardCategoryId, distributed RewardIds * Utility `is` functions for rewards * Minor fixes * Moved `HeldItemEffect` to its own file * rmade some todo comments * Adding a big comment * Added tsdocs and removed `RewardClass` * undid breaking changes * added TODO * Moved matchingRewards function to reward-utils.ts * Added RewardGenerator classes for mints and tera shards * Introducing default rarity tiers for trainer items and rewards * RewardFunc now can return RewardGenerator * Moved pool reward functions to their own file, plus other utility files * Fixed WeightedModifier to work with the new RewardFunc * Fixed wrong type import * Shifting trainer item and reward ids to avoid overlaps * Added some types * Updated comment in reward.ts * Added strong typing ot item maps * added type safety to held item name map --------- Co-authored-by: Bertie690 <taylormw163@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
211 lines
9.1 KiB
TypeScript
211 lines
9.1 KiB
TypeScript
import type { BattleScene } from "#app/battle-scene";
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import { BiomeId } from "#enums/biome-id";
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import { MoveId } from "#enums/move-id";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { SpeciesId } from "#enums/species-id";
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import { UiMode } from "#enums/ui-mode";
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import { PokemonMove } from "#moves/pokemon-move";
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import * as EncounterPhaseUtils from "#mystery-encounters/encounter-phase-utils";
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import { FightOrFlightEncounter } from "#mystery-encounters/fight-or-flight-encounter";
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import * as MysteryEncounters from "#mystery-encounters/mystery-encounters";
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import { CommandPhase } from "#phases/command-phase";
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import { MysteryEncounterPhase } from "#phases/mystery-encounter-phases";
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import { SelectRewardPhase } from "#phases/select-reward-phase";
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import {
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runMysteryEncounterToEnd,
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runSelectMysteryEncounterOption,
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skipBattleRunMysteryEncounterRewardsPhase,
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} from "#test/mystery-encounter/encounter-test-utils";
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import { GameManager } from "#test/test-utils/game-manager";
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import { initSceneWithoutEncounterPhase } from "#test/test-utils/game-manager-utils";
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import { RewardSelectUiHandler } from "#ui/reward-select-ui-handler";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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const namespace = "mysteryEncounters/fightOrFlight";
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const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
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const defaultBiome = BiomeId.CAVE;
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const defaultWave = 45;
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describe("Fight or Flight - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override
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.mysteryEncounterChance(100)
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.startingWave(defaultWave)
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.startingBiome(defaultBiome)
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.disableTrainerWaves();
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<BiomeId, MysteryEncounterType[]>([[BiomeId.CAVE, [MysteryEncounterType.FIGHT_OR_FLIGHT]]]),
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);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
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expect(FightOrFlightEncounter.encounterType).toBe(MysteryEncounterType.FIGHT_OR_FLIGHT);
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expect(FightOrFlightEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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expect(FightOrFlightEncounter.dialogue).toBeDefined();
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expect(FightOrFlightEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(FightOrFlightEncounter.options.length).toBe(3);
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});
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it("should initialize fully", async () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = FightOrFlightEncounter;
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const { onInit } = FightOrFlightEncounter;
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expect(FightOrFlightEncounter.onInit).toBeDefined();
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FightOrFlightEncounter.populateDialogueTokensFromRequirements();
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const onInitResult = onInit!();
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const config = FightOrFlightEncounter.enemyPartyConfigs[0];
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expect(config).toBeDefined();
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expect(config.pokemonConfigs?.[0].isBoss).toBe(true);
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Fight", () => {
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it("should have the correct properties", () => {
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const option = FightOrFlightEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.1.selected`,
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},
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],
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});
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});
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it("should start a fight against the boss", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
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const config = game.scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0];
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const speciesToSpawn = config.pokemonConfigs?.[0].species.speciesId;
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(enemyField.length).toBe(1);
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expect(enemyField[0].species.speciesId).toBe(speciesToSpawn);
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});
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it("should reward the player with the item based on wave", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
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const item = game.scene.currentBattle.mysteryEncounter?.misc;
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectRewardPhase, false);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
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await game.phaseInterceptor.run(SelectRewardPhase);
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expect(scene.ui.getMode()).to.equal(UiMode.REWARD_SELECT);
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const rewardSelectHandler = scene.ui.handlers.find(
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h => h instanceof RewardSelectUiHandler,
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) as RewardSelectUiHandler;
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expect(rewardSelectHandler.options.length).toEqual(1);
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expect(item.type.name).toBe(rewardSelectHandler.options[0].rewardOption.type.name);
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});
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});
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describe("Option 2 - Attempt to Steal", () => {
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it("should have the correct properties", () => {
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const option = FightOrFlightEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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disabledButtonTooltip: `${namespace}:option.2.disabled_tooltip`,
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selected: [
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{
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text: `${namespace}:option.2.selected`,
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},
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],
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});
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});
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it("should NOT be selectable if the player doesn't have a Stealing move", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
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scene.getPlayerParty().forEach(p => (p.moveset = []));
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.phaseManager.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 2);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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});
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it("Should skip fight when player meets requirements", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
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// Mock moveset
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scene.getPlayerParty()[0].moveset = [new PokemonMove(MoveId.KNOCK_OFF)];
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const item = game.scene.currentBattle.mysteryEncounter!.misc;
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await runMysteryEncounterToEnd(game, 2);
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await game.phaseInterceptor.to(SelectRewardPhase, false);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
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await game.phaseInterceptor.run(SelectRewardPhase);
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expect(scene.ui.getMode()).to.equal(UiMode.REWARD_SELECT);
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const rewardSelectHandler = scene.ui.handlers.find(
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h => h instanceof RewardSelectUiHandler,
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) as RewardSelectUiHandler;
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expect(rewardSelectHandler.options.length).toEqual(1);
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expect(item.type.name).toBe(rewardSelectHandler.options[0].rewardOption.type.name);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 3 - Leave", () => {
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
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await runMysteryEncounterToEnd(game, 3);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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