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* Changing remaining Modifiers to Consumables, and renaming ModifierType to Reward * Renamed modifier files and moved them into items folder * Using rewards in most places * Removed consumables in favor of using rewards directly * Renamed RewardTier to RarityTier * Reward ids, function to match rewards * Getting reward tiers from player pool still * Messing around with parameters of Reward.apply() * Always requiring player pokemon in rewards * Fixing some functions in select-reward-phase and battle-scene * Fixed various post-merge issues * Fixed most localization strings (accidentally broken by replacing modifierType with reward) * Fixed tests for select reward phase * Using Pokemon.hasSpecies() * Zero weight for trainer items rewards which are already max stack * Cleaning up SelectRewardPhase, held item rewards behave the same as any PokemonReward * Cleaned up some functions * Introduced RewardCategoryId, distributed RewardIds * Utility `is` functions for rewards * Minor fixes * Moved `HeldItemEffect` to its own file * rmade some todo comments * Adding a big comment * Added tsdocs and removed `RewardClass` * undid breaking changes * added TODO * Moved matchingRewards function to reward-utils.ts * Added RewardGenerator classes for mints and tera shards * Introducing default rarity tiers for trainer items and rewards * RewardFunc now can return RewardGenerator * Moved pool reward functions to their own file, plus other utility files * Fixed WeightedModifier to work with the new RewardFunc * Fixed wrong type import * Shifting trainer item and reward ids to avoid overlaps * Added some types * Updated comment in reward.ts * Added strong typing ot item maps * added type safety to held item name map --------- Co-authored-by: Bertie690 <taylormw163@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
248 lines
11 KiB
TypeScript
248 lines
11 KiB
TypeScript
import type { BattleScene } from "#app/battle-scene";
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import { BiomeId } from "#enums/biome-id";
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import { MoveId } from "#enums/move-id";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { SpeciesId } from "#enums/species-id";
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import { UiMode } from "#enums/ui-mode";
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import { PokemonMove } from "#moves/pokemon-move";
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import { DancingLessonsEncounter } from "#mystery-encounters/dancing-lessons-encounter";
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import * as EncounterPhaseUtils from "#mystery-encounters/encounter-phase-utils";
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import * as MysteryEncounters from "#mystery-encounters/mystery-encounters";
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import { CommandPhase } from "#phases/command-phase";
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import { LearnMovePhase } from "#phases/learn-move-phase";
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import { MovePhase } from "#phases/move-phase";
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import { MysteryEncounterPhase } from "#phases/mystery-encounter-phases";
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import { SelectRewardPhase } from "#phases/select-reward-phase";
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import {
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runMysteryEncounterToEnd,
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runSelectMysteryEncounterOption,
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skipBattleRunMysteryEncounterRewardsPhase,
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} from "#test/mystery-encounter/encounter-test-utils";
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import { GameManager } from "#test/test-utils/game-manager";
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import { RewardSelectUiHandler } from "#ui/reward-select-ui-handler";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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const namespace = "mysteryEncounters/dancingLessons";
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const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
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const defaultBiome = BiomeId.PLAINS;
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const defaultWave = 45;
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describe("Dancing Lessons - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override
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.mysteryEncounterChance(100)
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.startingWave(defaultWave)
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.startingBiome(defaultBiome)
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.disableTrainerWaves();
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<BiomeId, MysteryEncounterType[]>([
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[BiomeId.PLAINS, [MysteryEncounterType.DANCING_LESSONS]],
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[BiomeId.SPACE, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
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]),
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);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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expect(DancingLessonsEncounter.encounterType).toBe(MysteryEncounterType.DANCING_LESSONS);
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expect(DancingLessonsEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
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expect(DancingLessonsEncounter.dialogue).toBeDefined();
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expect(DancingLessonsEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(DancingLessonsEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(DancingLessonsEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(DancingLessonsEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(DancingLessonsEncounter.options.length).toBe(3);
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});
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it("should not spawn outside of proper biomes", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(BiomeId.SPACE);
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await game.runToMysteryEncounter();
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expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DANCING_LESSONS);
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});
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describe("Option 1 - Fight the Oricorio", () => {
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it("should have the correct properties", () => {
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const option1 = DancingLessonsEncounter.options[0];
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expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option1.dialogue).toBeDefined();
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expect(option1.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.1.selected`,
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},
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],
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});
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});
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it("should start battle against Oricorio", async () => {
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const phaseSpy = vi.spyOn(scene.phaseManager, "pushPhase");
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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// Make party lead's level arbitrarily high to not get KOed by move
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const partyLead = scene.getPlayerParty()[0];
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partyLead.level = 1000;
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partyLead.calculateStats();
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(enemyField.length).toBe(1);
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expect(enemyField[0].species.speciesId).toBe(SpeciesId.ORICORIO);
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expect(enemyField[0].summonData.statStages).toEqual([1, 1, 1, 1, 0, 0, 0]);
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const moveset = enemyField[0].moveset.map(m => m.moveId);
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expect(moveset.some(m => m === MoveId.REVELATION_DANCE)).toBeTruthy();
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const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]);
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expect(movePhases.length).toBe(1);
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expect(movePhases.filter(p => (p as MovePhase).move.moveId === MoveId.REVELATION_DANCE).length).toBe(1); // Revelation Dance used before battle
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});
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it("should have a Baton in the allRewards after battle", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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// Make party lead's level arbitrarily high to not get KOed by move
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const partyLead = scene.getPlayerParty()[0];
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partyLead.level = 1000;
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partyLead.calculateStats();
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectRewardPhase, false);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectRewardPhase.name);
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await game.phaseInterceptor.run(SelectRewardPhase);
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expect(scene.ui.getMode()).to.equal(UiMode.REWARD_SELECT);
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const rewardSelectHandler = scene.ui.handlers.find(
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h => h instanceof RewardSelectUiHandler,
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) as RewardSelectUiHandler;
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expect(rewardSelectHandler.options.length).toEqual(3); // Should fill remaining
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expect(rewardSelectHandler.options[0].rewardOption.type.id).toContain("BATON");
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});
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});
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describe("Option 2 - Learn its Dance", () => {
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it("should have the correct properties", () => {
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const option = DancingLessonsEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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selected: [
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{
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text: `${namespace}:option.2.selected`,
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},
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],
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});
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});
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it("Should select a pokemon to learn Revelation Dance", async () => {
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const phaseSpy = vi.spyOn(scene.phaseManager, "unshiftPhase");
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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scene.getPlayerParty()[0].moveset = [];
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof LearnMovePhase).map(p => p[0]);
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expect(movePhases.length).toBe(1);
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expect(movePhases.filter(p => (p as LearnMovePhase)["moveId"] === MoveId.REVELATION_DANCE).length).toBe(1); // Revelation Dance taught to pokemon
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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scene.getPlayerParty()[0].moveset = [];
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 3 - Teach it a Dance", () => {
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it("should have the correct properties", () => {
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const option = DancingLessonsEncounter.options[2];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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disabledButtonTooltip: `${namespace}:option.3.disabled_tooltip`,
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secondOptionPrompt: `${namespace}:option.3.select_prompt`,
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selected: [
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{
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text: `${namespace}:option.3.selected`,
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},
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],
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});
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});
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it("should add Oricorio to the party", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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const partyCountBefore = scene.getPlayerParty().length;
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scene.getPlayerParty()[0].moveset = [new PokemonMove(MoveId.DRAGON_DANCE)];
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await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
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const partyCountAfter = scene.getPlayerParty().length;
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expect(partyCountBefore + 1).toBe(partyCountAfter);
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const oricorio = scene.getPlayerParty()[scene.getPlayerParty().length - 1];
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expect(oricorio.species.speciesId).toBe(SpeciesId.ORICORIO);
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const moveset = oricorio.moveset.map(m => m.moveId);
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expect(moveset?.some(m => m === MoveId.REVELATION_DANCE)).toBeTruthy();
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expect(moveset?.some(m => m === MoveId.DRAGON_DANCE)).toBeTruthy();
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});
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it("should NOT be selectable if the player doesn't have a Dance type move", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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const partyCountBefore = scene.getPlayerParty().length;
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scene.getPlayerParty().forEach(p => (p.moveset = []));
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.phaseManager.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 3);
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const partyCountAfter = scene.getPlayerParty().length;
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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expect(partyCountBefore).toBe(partyCountAfter);
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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scene.getPlayerParty()[0].moveset = [new PokemonMove(MoveId.DRAGON_DANCE)];
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await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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