pokerogue/test/moves/torment.test.ts
Bertie690 8da02bad50
[Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon()
https://github.com/pagefaultgames/pokerogue/pull/6178

* Replaced all instances of `game.scene.getXXXPokemon()!`
inside tests with `game.field.getXXXPokemon()`

* Fixed tests

* Fixed oblivious test

* Fix Grudge test
2025-08-04 21:19:57 -07:00

65 lines
2.2 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { TurnEndPhase } from "#phases/turn-end-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Torment", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset([MoveId.TORMENT, MoveId.SPLASH])
.enemySpecies(SpeciesId.SHUCKLE)
.enemyLevel(30)
.moveset([MoveId.TACKLE])
.ability(AbilityId.BALL_FETCH);
});
it("Pokemon should not be able to use the same move consecutively", async () => {
await game.classicMode.startBattle([SpeciesId.CHANSEY]);
const playerPokemon = game.field.getPlayerPokemon();
// First turn, Player Pokemon uses Tackle successfully
game.move.select(MoveId.TACKLE);
await game.move.selectEnemyMove(MoveId.TORMENT);
await game.toNextTurn();
const move1 = playerPokemon.getLastXMoves(1)[0]!;
expect(move1.move).toBe(MoveId.TACKLE);
expect(move1.result).toBe(MoveResult.SUCCESS);
expect(playerPokemon?.getTag(BattlerTagType.TORMENT)).toBeDefined();
// Second turn, Torment forces Struggle to occur
game.move.select(MoveId.TACKLE);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
const move2 = playerPokemon.getLastXMoves(1)[0]!;
expect(move2.move).toBe(MoveId.STRUGGLE);
// Third turn, Tackle can be used.
game.move.select(MoveId.TACKLE);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
const move3 = playerPokemon.getLastXMoves(1)[0]!;
expect(move3.move).toBe(MoveId.TACKLE);
});
});