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* Fixed laser focus test to not whiff instruct * fix test checking last hit twice in row lul
53 lines
1.5 KiB
TypeScript
53 lines
1.5 KiB
TypeScript
import { loggedInUser } from "#app/account";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { GameManager } from "#test/test-utils/game-manager";
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import i18next from "i18next";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe.each<{ name: string; move: MoveId; message: () => string }>([
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{ name: "Splash", move: MoveId.SPLASH, message: () => i18next.t("moveTriggers:splash") },
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{
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name: "Celebrate",
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move: MoveId.CELEBRATE,
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message: () => i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username }),
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},
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])("Move - $name", ({ move, message }) => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.TACKLE)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should show a message on use", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.use(move);
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await game.toEndOfTurn();
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expect(game).toHaveShownMessage(message());
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});
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});
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