pokerogue/test/moves/purify.test.ts
Bertie690 8da02bad50
[Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon()
https://github.com/pagefaultgames/pokerogue/pull/6178

* Replaced all instances of `game.scene.getXXXPokemon()!`
inside tests with `game.field.getXXXPokemon()`

* Fixed tests

* Fixed oblivious test

* Fix Grudge test
2025-08-04 21:19:57 -07:00

70 lines
2.2 KiB
TypeScript

import { Status } from "#data/status-effect";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import type { EnemyPokemon, PlayerPokemon } from "#field/pokemon";
import { MoveEndPhase } from "#phases/move-end-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Purify", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.starterSpecies(SpeciesId.PYUKUMUKU)
.startingLevel(10)
.moveset([MoveId.PURIFY, MoveId.SIZZLY_SLIDE])
.enemySpecies(SpeciesId.MAGIKARP)
.enemyLevel(10)
.enemyMoveset([MoveId.SPLASH]);
});
test("Purify heals opponent status effect and restores user hp", async () => {
await game.classicMode.startBattle();
const enemyPokemon: EnemyPokemon = game.field.getEnemyPokemon();
const playerPokemon: PlayerPokemon = game.field.getPlayerPokemon();
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
enemyPokemon.status = new Status(StatusEffect.BURN);
game.move.select(MoveId.PURIFY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEndPhase);
expect(enemyPokemon.status).toBeNull();
expect(playerPokemon.isFullHp()).toBe(true);
});
test("Purify does not heal if opponent doesnt have any status effect", async () => {
await game.classicMode.startBattle();
const playerPokemon: PlayerPokemon = game.field.getPlayerPokemon();
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
const playerInitialHp = playerPokemon.hp;
game.move.select(MoveId.PURIFY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEndPhase);
expect(playerPokemon.hp).toBe(playerInitialHp);
});
});