pokerogue/test/moves/imprison.test.ts
Bertie690 8da02bad50
[Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon()
https://github.com/pagefaultgames/pokerogue/pull/6178

* Replaced all instances of `game.scene.getXXXPokemon()!`
inside tests with `game.field.getXXXPokemon()`

* Fixed tests

* Fixed oblivious test

* Fix Grudge test
2025-08-04 21:19:57 -07:00

102 lines
3.9 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Imprison", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset([MoveId.IMPRISON, MoveId.SPLASH, MoveId.GROWL])
.enemySpecies(SpeciesId.SHUCKLE)
.moveset([MoveId.TRANSFORM, MoveId.SPLASH]);
});
it("Pokemon under Imprison cannot use shared moves", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.TRANSFORM);
await game.move.selectEnemyMove(MoveId.IMPRISON);
await game.toNextTurn();
const playerMoveset = playerPokemon.getMoveset().map(x => x?.moveId);
const enemyMoveset = game.scene
.getEnemyPokemon()!
.getMoveset()
.map(x => x?.moveId);
expect(enemyMoveset.includes(playerMoveset[0])).toBeTruthy();
const imprisonArenaTag = game.scene.arena.getTag(ArenaTagType.IMPRISON);
const imprisonBattlerTag = playerPokemon.getTag(BattlerTagType.IMPRISON);
expect(imprisonArenaTag).toBeDefined();
expect(imprisonBattlerTag).toBeDefined();
// Second turn, Imprison forces Struggle to occur
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
const move1 = playerPokemon.getLastXMoves(1)[0]!;
expect(move1.move).toBe(MoveId.STRUGGLE);
});
it("Imprison applies to Pokemon switched into Battle", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.BULBASAUR]);
const playerPokemon1 = game.field.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.IMPRISON);
await game.toNextTurn();
const imprisonArenaTag = game.scene.arena.getTag(ArenaTagType.IMPRISON);
const imprisonBattlerTag1 = playerPokemon1.getTag(BattlerTagType.IMPRISON);
expect(imprisonArenaTag).toBeDefined();
expect(imprisonBattlerTag1).toBeDefined();
// Second turn, Imprison forces Struggle to occur
game.doSwitchPokemon(1);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
const playerPokemon2 = game.field.getPlayerPokemon();
const imprisonBattlerTag2 = playerPokemon2.getTag(BattlerTagType.IMPRISON);
expect(playerPokemon1).not.toEqual(playerPokemon2);
expect(imprisonBattlerTag2).toBeDefined();
});
it("The effects of Imprison only end when the source is no longer active", async () => {
game.override.moveset([MoveId.SPLASH, MoveId.IMPRISON]);
await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.BULBASAUR]);
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.IMPRISON);
await game.move.selectEnemyMove(MoveId.GROWL);
await game.toNextTurn();
expect(game.scene.arena.getTag(ArenaTagType.IMPRISON)).toBeDefined();
expect(enemyPokemon.getTag(BattlerTagType.IMPRISON)).toBeDefined();
game.doSwitchPokemon(1);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
expect(playerPokemon.isActive(true)).toBeFalsy();
expect(game.scene.arena.getTag(ArenaTagType.IMPRISON)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.IMPRISON)).toBeUndefined();
});
});