mirror of
https://github.com/pagefaultgames/pokerogue.git
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* [Dev] test:silent now passes --silent='passed-only' to Vitest (#6131) * [Dev] test:silent now passes --silent='passed-only' to Vitest * Update test shard to actually use `test-silent` * Removed obselete `project` flag * [Bug] Unblock priority spread under Psychic Terrain (#6136) Unblock priority spread under Psychic Terrain Co-authored-by: Acelynn Zhang <acelynnzhang@Acelynns-MacBook-Pro.local> * [Dev] Remove `sanitizeOverrides`, consolidate initialization code into 1 file https://github.com/pagefaultgames/pokerogue/pull/6134 * Removed `sanitizeOverrides` * Moved initialization code to its own file * Hopefully fixed test contamination * Actually listened to people now * fixed the thingy * Run stub setup on init because * Update testFileInitialization.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Misc] Sinistea and Poltchageist line alt forms now available (#4989) * Sinistea and Poltchageist line alt forms now available * Unmark Poltchageist line as unobtainable, fix sprite key of alt forms * Correct forms not being marked as starter selectable * Reduce wild chance for Antique/Masterpiece forms Instead of being 1/2 chance to get the Antique or Masterpiece forms, it is now only a 1/16 chance to get them. --------- Co-authored-by: damocleas <damocleas25@gmail.com> * [Bug] Fix when variable move power is called (#6126) * Apply variable power attribute before type boost * Update test/abilities/normal-move-type-change.test.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Minor test improvements --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [UI/UX] [Bug] Fix `ModifierSelectPhase` animation delay (#6121) * Rework promise handling to ensure no races * Add delay to ensure pokeball opening animation can be seen * Remove leftover debug statements. Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add tween bouncing pokeball to tweens that must complete for promise to resolve * Fix typo in tsdoc Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Test] `MoveHelper#changeMoveset` disables moveset overrides (#5915) Also fix Assist tests and add `expect` for max moveset length * [Refactor] Minor cleanup of `initExpKeys` (#6127) * [Bug] Fix Thrash continuing on caught Pokemon (#6144) Fix Thrash continuing on caught Pokemon * [UI/UX] Replace 'Neutral' in the Arena Flyout with 'Field' (#6139) Update arena-flyout.ts for Field > Neutral * [Dev] Added typedoc deployments for Beta (#6147) * [Misc] Fix import in decrypt-save.js (#6149) * [Refactor][Bug] Illusion no longer overwrites data of original Pokemon https://github.com/pagefaultgames/pokerogue/pull/6140 * [UI/UX] Added "Hide Username" Setting (#6105) * [UI/UX] Added "Hide Username" Setting * Mask tid with asterisk instead of hiding completely --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * [Dev] Add `dist/` to `ls-lint` ignore list * [i18n] Update Locales * [Beta] [Bug] Fix shiny display issues (#6154) Fix shininess check * [Bug][Beta] Make bounce delay use fixed int (#6156) Make bounce delay use fixed int * [Refactor] Refactor UI text ts (#5946) * Add destroy method to pokemon-sprite-sparkle-handler * Move TextStyle to enums, convert into const object * Cleanup text.ts file * Add necessary explicit types for TextStyle let vars * Fix locales submodule commit * Fix merge issue --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Test] Added custom equality matchers (#6157) * Added rudimentary test matchers for `toEqualArrayUnsorted` and `toHaveTypes` Might port the rest at a later date * Actually run the effing setup matchers file + fixed ls lint to not be angy * added dev dep * Update .ls-lint.yml * Update .ls-lint.yml --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * [Misc] Fix import in `vitest.d.ts` * [Dev] Turned on `checkJs` in TSConfig; fixed script type errors (#6115) * [Misc] Moved + cleaned up string manipulation functions (#6112) * Added string utility package to replace util functions * Changed string manipulation functions fully over to `change-case` * Fixed missing comma in package.json trailing commas when :( * fixed lockfile * Hopefully re-added all the string utils * fixed package json * Fixed remaining cases of regex + code dupliation * Fixed more bugs and errors * Moved around functions and hopefully fixed the regex issues * Minor renaming * Fixed incorrect casing on setting strings pascal snake case 💀 * ran biome * [Refactor] Prevent serialization of full species in pokemon summon data https://github.com/pagefaultgames/pokerogue/pull/6145 * Prevent serialization of entire species form in pokemon summon data * Apply suggestions from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply Kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Docs] Add `@module` modifier tag to `tsdoc.json` * [Bug] Fix camel case bug in `strings.ts` (#6161) * [Dev] Change `target` to `ES2023` in `tsconfig.json` (#6160) * breakup fight and ball commands into their own methods * Breakup run and pokemon commands * Breakup commandPhase#start Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Minor touchups * Add overload for handle command * Fix improperly named computeMoveId method * Improve `canUse` computation * Explicitly check against Moves.NONE Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Update with Bertie's comments Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Fix imports * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Improve documentation Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Balance][Challenge] Added expanded Fresh Start options (#6162) * [Dev] Add `workflow-dispatch` trigger to tests github workflow (#6152) Add `workflow-dispatch` trigger to github workflow Co-authored-by: damocleas <damocleas25@gmail.com> * [Test] Add support for custom boilerplates to `create-test.js` (#6158) * Added support for custom boilerplates to test:create script * Added support for custom boilerplates to create-test.js * Fixed syntax error * Update create-test.js Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * Fix pluralization error in `create-test.js` --------- Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * [Refactor] Mark nickname in pokemon as optional (#6168) Mark nickname in pokemon as optional * [Dev] Update Vite from 6.3.5 to 7.0.6 (#6163) * [ME] [Bug] Disable trades in GTS ME with only 1 valid party member https://github.com/pagefaultgames/pokerogue/pull/6167 * [Refactor] Minor refactor of battler tags (#6129) * Minor refactor battler tags * Improve documentation * Update type when loading in pokemon-data constructor for battler tags * Fix issues in tsdoc comments with Wlowscha's suggestions Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> * Apply bertie's suggestions from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Remove unnecessary as const from tagType * Remove missed `as const` * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/data/battler-tags.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Update src/data/battler-tags.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Docs] Adjust `@module` doc comment in `battler-tags.ts` Note that currently Typedoc is not parsing `@module` docs, but this comment adjustment would be required if and when it gets fixed * [Balance] End of turn triggers won't occur when you end a biome (#6169) * [Balance] End of turn triggers won't occur when you end a biome * Add tests * Move phase manipulation logic into `PhaseManager` * Rename "biome end" to "interlude" * Rename `TurnEndPhase#endOfBiome` to `upcomingInterlude` --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> * [Test] Add missing single battle override to `CheckInterludePhase` test * [UI/UX] Fix button and input field overlaps (#6013) * [Fix] Fix button overlap * [Fix] Fix input field overlaps * use getWidth to determine if label should be shortened --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> * [Dev] Moved type helpers to separate directory; (#6123) * [Dev] Moved type helpers to separate directory; renamed `EnumValues` to `ObjectValues` and enforced usage * Update tsconfig.json Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fixed import issue * Updated documentation slightly --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * [Misc] Improve type signatures of serialized arena/battler tags (#6180) * Improve type signatures of serialized arena/battler tags * Minor adjustments to tsdocs from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> --------- Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Balance] Updated SF/Triage interactions for moves (#6179) * Fixed move flags * Disabled order up interactionn with sheer force * Update src/data/moves/move.ts * Removed order up test that no longer applies shouldn't have been there in the first place * [Move Bug] Fully implemented Future Sight, Doom Desire; fixed Wish Double battle oversight (#5862) * Mostly implemented Future Sight/Doom Desire * Fixed a few docs * Fixed com * Update magic_guard.test.ts * Update documentation * Update documentation on arena-tag.ts * Update arena-tag.ts docs * Update arena-tag.ts * Update turn-end-phase.ts * Update move.ts documentation * Fixed tpyo * Update move.ts documentation * Add assorted TODO test cases * Refactored FS to use a positional tag manager * Added strong typing to the manager, finished save load stufff * Fixed locales + tests * Fixed tests and documentation * sh Fixed tests for good * Fixed MEP * Reverted overrides changse * Fixed issues with merging * Fixed locales update & heal block test * Fixed wish tests * Fixed test typo * Fixed wish test flaking out due to speed ties * Fixed tests fr fr * actually fixed tests bc i'm stupid * Fixed tests for real * Remove locales update * Update arena-tag.ts Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update move.ts Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update arena-tag.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Applied review suggestions and added a _wee_ bit more docs * fixed wish condition * Applied kev's reviews * Minor nits * Minor formatting change in `heal-block.test.ts` --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Refactor] Added `PhaseManager.toTitleScreen` (#6114) * Added `toTitlePhase`; documented phase manager * Documented phase methods * Fixed syntax errors + updated signature * Reverted all the goodies * Fixed missing shift phase call GHAG * Reverted change * [UI/UX] Implement Discard Button (#5985) * [feature]Implemented needed parts for discard function from issue #4780: -TryDiscardFunction in battlescene; -Created a party discard mode button; -Updated Transfer button in modifier-select-ui-handler to Manage items; -Created tests for the discard function in test/ui; -Added images for the new discard and transfer buttons to loading-scene; -Created placeholder messages for discard feature in party-ui-handler; Co-authored-by: Tiago Rodrigues <tiago.n.rodrigues@tecnico.ulisboa.pt> * [Fix] Updated icon for dynamic messaging * [Fix] Corrected legacy mode icons and adjusted double-battle button location * [Fix]Adjusted button positioning and mapping after review. Mapping requires debugging. * [Fix] Fixed visible pokeball in legacy mode and key mapping * [Fix] Background fixes,manage menu is the only one affected by changes now * Implement i18n keys * [Fix] implemented most code optimizations and callbacks to the modified locales folder * [Fix] Implemented 3 suggestions * [Fix]improved/corrected test structure Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Fix] added functionality test for the discard button * [Fix] added necessary comment Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Fix] Implemented suggested changes in test/discard text prompt * [Fix] Implemented UI suggestions and removed discard text confirmation * [Fix] added missing imports * Fix imports in test file * [Fix] Implemented suggested cursor behavior and reworked test code * [Fix] Corrected failed test * [Fix] atempting to fix the test timeout issue * [Fix] Undoing latest attempt * [Fix] Implemented suggestions to fix broken tests * Reviews * [Fix] replaced icon images * [Fix] Updated jsons to match new icons and removed pokeball icon from legacy mode * Optimized new images * [Fix] Fixed referenced bug and added similar confirmation box to release * [Fix] Updated tests to handle the corfirmation box * [Fix] Added back the accidentally removed changes * [Fix]updated incorrect import path * [fix] add description for the manageItemMode function Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Update src/ui/party-ui-handler.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Fix] corrected formating issue --------- Co-authored-by: Mikhail Shueb <mikhail.shueb@tecnico.ulisboa.pt> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: Bertie690 <taylormw163@gmail.com> Co-authored-by: Adri1 <adrien.grivel@hotmail.fr> * [Bug] Fix Truant behavior (#6171) * Update locales * [i18n] Add Tagalog language support (#6170) * [Bug] [Beta] Fix serializable battler tags (#6183) Fix serializable battler tags * [Misc] [Beta] Fix serializable battler tags (#6184) Fix serializable battler tags * [Misc] Disallow using NonFunctionProperties in loadTag methods (#6185) Disallow using NonFunctionProperties in loadTag methods * [Dev] `pnpm biome` will now only display errors by default (#6187) * [Sprite] Move Clauncher, Clawitzer, Skiddo, Fomantis, Lurantis animations to consistent (#6177) * Move Clauncher, Clawitzer, Skiddo out of exp * Move Fomantis, Lurantis out of exp * [Misc] Fix missing types in battler tags and remove DragonCheerTag (#6188) * Fix missing types in battler tags * Fix issues with dragon cheer * [Misc] Set default for crit stage battler tag (#6192) Set default for crit stage * [Bug] [Beta] Remove setting currentPhase to null in clearAllPhases (#6193) Remove setting currentPhase to null in clearAllPhases * [Test] `game.move.use` overrides summon data moveset if present (#6174) * [Test] Update `game.move.use` to override summon data moveset if present * ran biome & fixed errors * [Beta] Remove non-Legend Fresh Start option, fix starting movesets https://github.com/pagefaultgames/pokerogue/pull/6196 * Remove non-Legend fresh start option, fix starting movesets * Move updateInfo call * Fix relearns counting for starter moves * Reduce array allocations and function calls * [Misc] Move asset initialization from `preload` to `launchBattle` https://github.com/pagefaultgames/pokerogue/pull/6109 * Move asset initialization into `preload` instead of `launchBattle` * Fix init problems; remove unused `waitUntil` util function * Fixed missing `clearAllPhases` call * [Balance] Adjust Cosmog / Cosmoem Evolutions, Lower Buneary Friendship requirements (#6198) * Lower Buneary Friendship Requirement and Change Cosmog method * Update biomes.ts - Cosmog/Cosmoem wild evo levels * fix ? * fixed now * Update Cosmog Evolution + Biome Levels --------- Co-authored-by: damocleas <damocleas25@gmail.com> * [Test] Port over + augment remaining test matchers from pkty (#6159) * Partially ported over pkty matchers (WIP) * Cleaned up some more matchers * Fiexd up matchers * Fixed up remaining matchers * Removed the word "matcher" from the pkty matcher functions If we want them back we can always undo this commit and convert the other custom ones * Added wip spite test * Added `toHaveUsedPP` matcher * Fixed up docs and tests * Fixed spite test * Ran biome * Apply Biome * Reverted biome breaking i18next * Update src/typings/i18next.d.ts comment * Fixed log message to not be overly verbose * Added option to check for all PP used in pp matcher + cleaned up grudge tests * Fixed up tests * Fixed tests and such * Fix various TSDocs + missing TSDoc imports * [Beta] Further Cosmog Evolution Readjustments (#6203) Update pokemon-evolutions.ts * [Dev] Move various functions out of `pokemon-species.ts` (#6155) `initSpecies` moved to its own file, other functions moved to `pokemon-utils.ts` * [Balance] Prevent MEs on X1 Waves (#6204) * [Balance] Prevent MEs on X1 Waves * Fix Bug-Type Superfan Encounter Test * Fix Unit Tests * [Balance] Update and Change Breeder Trainer Class Teams (#6200) * Update Breeder Trainer Class * Update trainer-config.ts * Update trainer-config.ts * Update whirlwind.test.ts * Update src/data/trainers/trainer-config.ts Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com> * Adjust Party Templates and move Wynaut * Update trainer-party-template.ts --------- Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com> --------- Co-authored-by: Acelynn Zhang <102631387+acelynnzhang@users.noreply.github.com> Co-authored-by: Acelynn Zhang <acelynnzhang@Acelynns-MacBook-Pro.local> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: SmhMyHead <191356399+SmhMyHead@users.noreply.github.com> Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com> Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> Co-authored-by: fabske0 <192151969+fabske0@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> Co-authored-by: Tiago Rodrigues <tiago.n.rodrigues@tecnico.ulisboa.pt> Co-authored-by: Mikhail Shueb <mikhail.shueb@tecnico.ulisboa.pt> Co-authored-by: Adri1 <adrien.grivel@hotmail.fr> Co-authored-by: Blitzy <118096277+Blitz425@users.noreply.github.com>
390 lines
14 KiB
TypeScript
390 lines
14 KiB
TypeScript
import { getPokemonNameWithAffix } from "#app/messages";
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import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
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import { allMoves } from "#data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { BattleType } from "#enums/battle-type";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { MoveResult } from "#enums/move-result";
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import { PokemonType } from "#enums/pokemon-type";
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import { PositionalTagType } from "#enums/positional-tag-type";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { GameManager } from "#test/test-utils/game-manager";
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import i18next from "i18next";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Delayed Attacks", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.NO_GUARD)
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.STURDY)
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.enemyMoveset(MoveId.SPLASH);
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});
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/**
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* Wait until a number of turns have passed.
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* @param numTurns - Number of turns to pass.
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* @param toEndOfTurn - Whether to advance to the `TurnEndPhase` (`true`) or the `PositionalTagPhase` (`false`);
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* default `true`
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* @returns A Promise that resolves once the specified number of turns has elapsed
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* and the specified phase has been reached.
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*/
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async function passTurns(numTurns: number, toEndOfTurn = true): Promise<void> {
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for (let i = 0; i < numTurns; i++) {
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
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if (game.scene.getPlayerField()[1]?.isActive()) {
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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}
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await game.move.forceEnemyMove(MoveId.SPLASH);
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if (game.scene.getEnemyField()[1]?.isActive()) {
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await game.move.forceEnemyMove(MoveId.SPLASH);
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}
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await game.phaseInterceptor.to("PositionalTagPhase");
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}
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if (toEndOfTurn) {
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await game.toEndOfTurn();
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}
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}
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/**
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* Expect that future sight is active with the specified number of attacks.
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* @param numAttacks - The number of delayed attacks that should be queued; default `1`
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*/
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function expectFutureSightActive(numAttacks = 1) {
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const delayedAttacks = game.scene.arena.positionalTagManager["tags"].filter(
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t => t.tagType === PositionalTagType.DELAYED_ATTACK,
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);
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expect(delayedAttacks).toHaveLength(numAttacks);
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}
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it.each<{ name: string; move: MoveId }>([
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{ name: "Future Sight", move: MoveId.FUTURE_SIGHT },
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{ name: "Doom Desire", move: MoveId.DOOM_DESIRE },
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])("$name should show message and strike 2 turns after use, ignoring player/enemy switches", async ({ move }) => {
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game.override.battleType(BattleType.TRAINER);
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
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game.move.use(move);
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await game.toNextTurn();
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expectFutureSightActive();
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game.doSwitchPokemon(1);
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game.forceEnemyToSwitch();
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await game.toNextTurn();
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await passTurns(1);
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expectFutureSightActive(0);
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const enemy = game.field.getEnemyPokemon();
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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expect(game.textInterceptor.logs).toContain(
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i18next.t("moveTriggers:tookMoveAttack", {
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pokemonName: getPokemonNameWithAffix(enemy),
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moveName: allMoves[move].name,
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}),
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);
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});
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it("should fail (preserving prior instances) when used against the same target", async () => {
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await game.classicMode.startBattle([SpeciesId.BRONZONG]);
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game.move.use(MoveId.FUTURE_SIGHT);
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await game.toNextTurn();
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expectFutureSightActive();
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const bronzong = game.field.getPlayerPokemon();
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expect(bronzong.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
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game.move.use(MoveId.FUTURE_SIGHT);
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await game.toNextTurn();
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expectFutureSightActive();
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expect(bronzong.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
|
});
|
|
|
|
it("should still be delayed when called by other moves", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.BRONZONG]);
|
|
|
|
game.move.use(MoveId.METRONOME);
|
|
game.move.forceMetronomeMove(MoveId.FUTURE_SIGHT);
|
|
await game.toNextTurn();
|
|
|
|
expectFutureSightActive();
|
|
const enemy = game.field.getEnemyPokemon();
|
|
expect(enemy.hp).toBe(enemy.getMaxHp());
|
|
|
|
await passTurns(2);
|
|
|
|
expectFutureSightActive(0);
|
|
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
|
});
|
|
|
|
it("should work when used against different targets in doubles", async () => {
|
|
game.override.battleStyle("double");
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
|
|
|
|
const [karp, feebas, enemy1, enemy2] = game.scene.getField();
|
|
|
|
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
|
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
|
|
await game.toEndOfTurn();
|
|
|
|
expectFutureSightActive(2);
|
|
expect(enemy1.hp).toBe(enemy1.getMaxHp());
|
|
expect(enemy2.hp).toBe(enemy2.getMaxHp());
|
|
expect(karp.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
|
|
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
|
|
|
|
await passTurns(2);
|
|
|
|
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
|
|
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
|
|
});
|
|
|
|
it("should trigger multiple pending attacks in order of creation, even if that order changes later on", async () => {
|
|
game.override.battleStyle("double");
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
|
|
|
|
const [alomomola, blissey] = game.scene.getField();
|
|
|
|
const oldOrder = game.field.getSpeedOrder();
|
|
|
|
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
|
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
|
|
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER);
|
|
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2);
|
|
// Ensure that the moves are used deterministically in speed order (for speed ties)
|
|
await game.setTurnOrder(oldOrder.map(p => p.getBattlerIndex()));
|
|
await game.toNextTurn();
|
|
|
|
expectFutureSightActive(4);
|
|
|
|
// Lower speed to change turn order
|
|
alomomola.setStatStage(Stat.SPD, 6);
|
|
blissey.setStatStage(Stat.SPD, -6);
|
|
|
|
const newOrder = game.field.getSpeedOrder();
|
|
expect(newOrder).not.toEqual(oldOrder);
|
|
|
|
await passTurns(2, false);
|
|
|
|
// All attacks have concluded at this point, unshifting new `MoveEffectPhase`s to the queue.
|
|
expectFutureSightActive(0);
|
|
|
|
const MEPs = game.scene.phaseManager.phaseQueue.filter(p => p.is("MoveEffectPhase"));
|
|
expect(MEPs).toHaveLength(4);
|
|
expect(MEPs.map(mep => mep.getPokemon())).toEqual(oldOrder);
|
|
});
|
|
|
|
it("should vanish silently if it would otherwise hit the user", async () => {
|
|
game.override.battleStyle("double");
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
|
|
|
|
const [karp, feebas, milotic] = game.scene.getPlayerParty();
|
|
|
|
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
|
|
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
|
await game.toNextTurn();
|
|
|
|
expectFutureSightActive(1);
|
|
|
|
// Milotic / Feebas // Karp
|
|
game.doSwitchPokemon(2);
|
|
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
|
await game.toNextTurn();
|
|
|
|
expect(game.scene.getPlayerParty()).toEqual([milotic, feebas, karp]);
|
|
|
|
// Milotic / Karp // Feebas
|
|
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
|
|
game.doSwitchPokemon(2);
|
|
|
|
await passTurns(1);
|
|
|
|
expect(game.scene.getPlayerParty()).toEqual([milotic, karp, feebas]);
|
|
|
|
expect(karp.hp).toBe(karp.getMaxHp());
|
|
expect(feebas.hp).toBe(feebas.getMaxHp());
|
|
expect(game.textInterceptor.logs).not.toContain(
|
|
i18next.t("moveTriggers:tookMoveAttack", {
|
|
pokemonName: getPokemonNameWithAffix(karp),
|
|
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
|
|
}),
|
|
);
|
|
});
|
|
|
|
it("should redirect normally if target is fainted when move is used", async () => {
|
|
game.override.battleStyle("double");
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
|
|
|
const [enemy1, enemy2] = game.scene.getEnemyField();
|
|
|
|
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
|
|
await game.killPokemon(enemy2);
|
|
await game.toNextTurn();
|
|
|
|
expect(enemy2.isFainted()).toBe(true);
|
|
expectFutureSightActive();
|
|
|
|
const attack = game.scene.arena.positionalTagManager.tags.find(
|
|
t => t.tagType === PositionalTagType.DELAYED_ATTACK,
|
|
)!;
|
|
expect(attack).toBeDefined();
|
|
expect(attack.targetIndex).toBe(enemy1.getBattlerIndex());
|
|
|
|
await passTurns(2);
|
|
|
|
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
|
|
expect(game.textInterceptor.logs).toContain(
|
|
i18next.t("moveTriggers:tookMoveAttack", {
|
|
pokemonName: getPokemonNameWithAffix(enemy1),
|
|
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
|
|
}),
|
|
);
|
|
});
|
|
|
|
it("should vanish silently if slot is vacant when attack lands", async () => {
|
|
game.override.battleStyle("double");
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
|
|
|
const [enemy1, enemy2] = game.scene.getEnemyField();
|
|
|
|
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
|
|
await game.toNextTurn();
|
|
|
|
expectFutureSightActive(1);
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
await game.killPokemon(enemy2);
|
|
await game.toNextTurn();
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
await game.toNextTurn();
|
|
|
|
expectFutureSightActive(0);
|
|
expect(enemy1.hp).toBe(enemy1.getMaxHp());
|
|
expect(game.textInterceptor.logs).not.toContain(
|
|
i18next.t("moveTriggers:tookMoveAttack", {
|
|
pokemonName: getPokemonNameWithAffix(enemy1),
|
|
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
|
|
}),
|
|
);
|
|
});
|
|
|
|
it("should consider type changes at moment of execution while ignoring redirection", async () => {
|
|
game.override.battleStyle("double");
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
|
|
|
// fake left enemy having lightning rod
|
|
const [enemy1, enemy2] = game.scene.getEnemyField();
|
|
game.field.mockAbility(enemy1, AbilityId.LIGHTNING_ROD);
|
|
|
|
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
|
|
await game.toNextTurn();
|
|
|
|
expectFutureSightActive(1);
|
|
|
|
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
|
|
await game.toNextTurn();
|
|
|
|
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
|
|
await game.move.forceEnemyMove(MoveId.ELECTRIFY, BattlerIndex.PLAYER);
|
|
await game.phaseInterceptor.to("PositionalTagPhase");
|
|
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
|
|
|
// Wait until all normal attacks have triggered, then check pending MEP
|
|
const karp = game.field.getPlayerPokemon();
|
|
const typeMock = vi.spyOn(karp, "getMoveType");
|
|
|
|
await game.toEndOfTurn();
|
|
|
|
expect(enemy1.hp).toBe(enemy1.getMaxHp());
|
|
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
|
|
expect(game.textInterceptor.logs).toContain(
|
|
i18next.t("moveTriggers:tookMoveAttack", {
|
|
pokemonName: getPokemonNameWithAffix(enemy2),
|
|
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
|
|
}),
|
|
);
|
|
expect(typeMock).toHaveLastReturnedWith(PokemonType.ELECTRIC);
|
|
});
|
|
|
|
// TODO: this is not implemented
|
|
it.todo("should not apply Shell Bell recovery, even if user is on field");
|
|
|
|
// TODO: Enable once code is added to MEP to do this
|
|
it.todo("should not apply the user's abilities when dealing damage if the user is inactive", async () => {
|
|
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.LUNALA);
|
|
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
|
|
|
|
game.move.use(MoveId.DOOM_DESIRE);
|
|
await game.toNextTurn();
|
|
|
|
expectFutureSightActive();
|
|
|
|
await passTurns(1);
|
|
|
|
game.doSwitchPokemon(1);
|
|
const typeMock = vi.spyOn(game.field.getPlayerPokemon(), "getMoveType");
|
|
const powerMock = vi.spyOn(allMoves[MoveId.DOOM_DESIRE], "calculateBattlePower");
|
|
|
|
await game.toNextTurn();
|
|
|
|
// Player Normalize was not applied due to being off field
|
|
const enemy = game.field.getEnemyPokemon();
|
|
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
|
expect(game.textInterceptor.logs).toContain(
|
|
i18next.t("moveTriggers:tookMoveAttack", {
|
|
pokemonName: getPokemonNameWithAffix(enemy),
|
|
moveName: allMoves[MoveId.DOOM_DESIRE].name,
|
|
}),
|
|
);
|
|
expect(typeMock).toHaveLastReturnedWith(PokemonType.STEEL);
|
|
expect(powerMock).toHaveLastReturnedWith(150);
|
|
});
|
|
|
|
it.todo("should not apply the user's held items when dealing damage if the user is inactive", async () => {
|
|
game.override.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 99, type: PokemonType.PSYCHIC }]);
|
|
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
|
|
|
|
game.move.use(MoveId.FUTURE_SIGHT);
|
|
await game.toNextTurn();
|
|
|
|
expectFutureSightActive();
|
|
|
|
await passTurns(1);
|
|
|
|
game.doSwitchPokemon(1);
|
|
|
|
const powerMock = vi.spyOn(allMoves[MoveId.FUTURE_SIGHT], "calculateBattlePower");
|
|
const typeBoostSpy = vi.spyOn(AttackTypeBoosterModifier.prototype, "apply");
|
|
|
|
await game.toNextTurn();
|
|
|
|
expect(powerMock).toHaveLastReturnedWith(120);
|
|
expect(typeBoostSpy).not.toHaveBeenCalled();
|
|
});
|
|
|
|
// TODO: Implement and move to a power spot's test file
|
|
it.todo("Should activate ally's power spot when switched in during single battles");
|
|
});
|