pokerogue/test/moves/delayed-attack.test.ts
Bertie690 e50296d14c
Merged upstream/beta into Modifier rework (#6206)
* [Dev] test:silent now passes --silent='passed-only' to Vitest (#6131)

* [Dev] test:silent now passes --silent='passed-only' to Vitest

* Update test shard to actually use `test-silent`

* Removed obselete `project` flag

* [Bug] Unblock priority spread under Psychic Terrain (#6136)

Unblock priority spread under Psychic Terrain

Co-authored-by: Acelynn Zhang <acelynnzhang@Acelynns-MacBook-Pro.local>

* [Dev] Remove `sanitizeOverrides`, consolidate initialization code into 1 file

https://github.com/pagefaultgames/pokerogue/pull/6134

* Removed `sanitizeOverrides`

* Moved initialization code to its own file

* Hopefully fixed test contamination

* Actually listened to people now

* fixed the thingy

* Run stub setup on init because

* Update testFileInitialization.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Misc] Sinistea and Poltchageist line alt forms now available (#4989)

* Sinistea and Poltchageist line alt forms now available

* Unmark Poltchageist line as unobtainable, fix sprite key of alt forms

* Correct forms not being marked as starter selectable

* Reduce wild chance for Antique/Masterpiece forms

Instead of being 1/2 chance to get the Antique or Masterpiece forms, it is now only a 1/16 chance to get them.

---------

Co-authored-by: damocleas <damocleas25@gmail.com>

* [Bug] Fix when variable move power is called (#6126)

* Apply variable power attribute before type boost

* Update test/abilities/normal-move-type-change.test.ts

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Minor test improvements

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [UI/UX] [Bug] Fix `ModifierSelectPhase` animation delay (#6121)

* Rework promise handling to ensure no races

* Add delay to ensure pokeball opening animation can be seen

* Remove leftover debug statements.

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add tween bouncing pokeball to tweens that must complete for promise to resolve

* Fix typo in tsdoc

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* [Test] `MoveHelper#changeMoveset` disables moveset overrides (#5915)

Also fix Assist tests and add `expect` for max moveset length

* [Refactor] Minor cleanup of `initExpKeys` (#6127)

* [Bug] Fix Thrash continuing on caught Pokemon (#6144)

Fix Thrash continuing on caught Pokemon

* [UI/UX] Replace 'Neutral' in the Arena Flyout with 'Field' (#6139)

Update arena-flyout.ts for Field > Neutral

* [Dev] Added typedoc deployments for Beta (#6147)

* [Misc] Fix import in decrypt-save.js (#6149)

* [Refactor][Bug] Illusion no longer overwrites data of original Pokemon

https://github.com/pagefaultgames/pokerogue/pull/6140

* [UI/UX] Added "Hide Username" Setting (#6105)

* [UI/UX] Added "Hide Username" Setting

* Mask tid with asterisk instead of hiding completely

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* [Dev] Add `dist/` to `ls-lint` ignore list

* [i18n] Update Locales

* [Beta] [Bug] Fix shiny display issues (#6154)

Fix shininess check

* [Bug][Beta] Make bounce delay use fixed int (#6156)

Make bounce delay use fixed int

* [Refactor] Refactor UI text ts (#5946)

* Add destroy method to pokemon-sprite-sparkle-handler

* Move TextStyle to enums, convert into const object

* Cleanup text.ts file

* Add necessary explicit types for TextStyle let vars

* Fix locales submodule commit

* Fix merge issue

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Test] Added custom equality matchers (#6157)

* Added rudimentary test matchers for `toEqualArrayUnsorted` and `toHaveTypes`

Might port the rest at a later date

* Actually run the effing setup matchers file + fixed ls lint to not be angy

* added dev dep

* Update .ls-lint.yml

* Update .ls-lint.yml

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* [Misc] Fix import in `vitest.d.ts`

* [Dev] Turned on `checkJs` in TSConfig; fixed script type errors (#6115)

* [Misc] Moved + cleaned up string manipulation functions (#6112)

* Added string utility package to replace util functions

* Changed string manipulation functions fully over to `change-case`

* Fixed missing comma in package.json

trailing commas when :(

* fixed lockfile

* Hopefully re-added all the string utils

* fixed package json

* Fixed remaining cases of regex + code dupliation

* Fixed more bugs and errors

* Moved around functions and hopefully fixed the regex issues

* Minor renaming

* Fixed incorrect casing on setting strings

pascal snake case 💀

* ran biome

* [Refactor] Prevent serialization of full species in pokemon summon data

https://github.com/pagefaultgames/pokerogue/pull/6145

* Prevent serialization of entire species form in pokemon summon data

* Apply suggestions from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply Kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Docs] Add `@module` modifier tag to `tsdoc.json`

* [Bug] Fix camel case bug in `strings.ts` (#6161)

* [Dev] Change `target` to `ES2023` in `tsconfig.json` (#6160)

* breakup fight and ball commands into their own methods

* Breakup run and pokemon commands

* Breakup commandPhase#start

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Minor touchups

* Add overload for handle command

* Fix improperly named computeMoveId method

* Improve `canUse` computation

* Explicitly check against Moves.NONE

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Update with Bertie's comments

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Fix imports

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Improve documentation

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* [Balance][Challenge] Added expanded Fresh Start options (#6162)

* [Dev] Add `workflow-dispatch` trigger to tests github workflow (#6152)

Add `workflow-dispatch` trigger to github workflow

Co-authored-by: damocleas <damocleas25@gmail.com>

* [Test] Add support for custom boilerplates to `create-test.js` (#6158)

* Added support for custom boilerplates to test:create script

* Added support for custom boilerplates to create-test.js

* Fixed syntax error

* Update create-test.js

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* Fix pluralization error in `create-test.js`

---------

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* [Refactor] Mark nickname in pokemon as optional (#6168)

Mark nickname in pokemon as optional

* [Dev] Update Vite from 6.3.5 to 7.0.6 (#6163)

* [ME] [Bug] Disable trades in GTS ME with only 1 valid party member

https://github.com/pagefaultgames/pokerogue/pull/6167

* [Refactor] Minor refactor of battler tags (#6129)

* Minor refactor battler tags

* Improve documentation

* Update type when loading in pokemon-data constructor for battler tags

* Fix issues in tsdoc comments with Wlowscha's suggestions

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>

* Apply bertie's suggestions from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Remove unnecessary as const from tagType

* Remove missed `as const`

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/battler-tags.ts

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Update src/data/battler-tags.ts

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Docs] Adjust `@module` doc comment in `battler-tags.ts`

Note that currently Typedoc is not parsing `@module` docs,
but this comment adjustment would be required if and when
it gets fixed

* [Balance] End of turn triggers won't occur when you end a biome (#6169)

* [Balance] End of turn triggers won't occur when you end a biome

* Add tests

* Move phase manipulation logic into `PhaseManager`

* Rename "biome end" to "interlude"

* Rename `TurnEndPhase#endOfBiome` to `upcomingInterlude`

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>

* [Test] Add missing single battle override to `CheckInterludePhase` test

* [UI/UX] Fix button and input field overlaps (#6013)

* [Fix] Fix button overlap

* [Fix] Fix input field overlaps

* use getWidth to determine if label should be shortened

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>

* [Dev] Moved type helpers to separate directory; (#6123)

* [Dev] Moved type helpers to separate directory; renamed `EnumValues` to `ObjectValues` and enforced usage

* Update tsconfig.json

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed import issue

* Updated documentation slightly

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* [Misc] Improve type signatures of serialized arena/battler tags (#6180)

* Improve type signatures of serialized arena/battler tags

* Minor adjustments to tsdocs from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

---------

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* [Balance] Updated SF/Triage interactions for moves (#6179)

* Fixed move flags

* Disabled order up interactionn with sheer force

* Update src/data/moves/move.ts

* Removed order up test that no longer applies

shouldn't have been there in the first place

* [Move Bug] Fully implemented Future Sight, Doom Desire; fixed Wish Double battle oversight  (#5862)

* Mostly implemented Future Sight/Doom Desire

* Fixed a few docs

* Fixed com

* Update magic_guard.test.ts

* Update documentation

* Update documentation on arena-tag.ts

* Update arena-tag.ts docs

* Update arena-tag.ts

* Update turn-end-phase.ts

* Update move.ts documentation

* Fixed tpyo

* Update move.ts documentation

* Add assorted TODO test cases

* Refactored FS to use a positional tag manager

* Added strong typing to the manager, finished save load stufff

* Fixed locales + tests

* Fixed tests and documentation

* sh
Fixed tests for good

* Fixed MEP

* Reverted overrides changse

* Fixed issues with merging

* Fixed locales update & heal block test

* Fixed wish tests

* Fixed test typo

* Fixed wish test flaking out due to speed ties

* Fixed tests fr fr

* actually fixed tests bc i'm stupid

* Fixed tests for real

* Remove locales update

* Update arena-tag.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update move.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update arena-tag.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Applied review suggestions and added a _wee_ bit more docs

* fixed wish condition

* Applied kev's reviews

* Minor nits

* Minor formatting change in `heal-block.test.ts`

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Refactor] Added `PhaseManager.toTitleScreen` (#6114)

* Added `toTitlePhase`; documented phase manager

* Documented phase methods

* Fixed syntax errors + updated signature

* Reverted all the goodies

* Fixed missing shift phase call

GHAG

* Reverted change

* [UI/UX] Implement Discard Button (#5985)

* [feature]Implemented needed parts for discard function from issue #4780:
-TryDiscardFunction in battlescene;
-Created a party discard mode button;
-Updated Transfer button in modifier-select-ui-handler to Manage items;
-Created tests for the discard function in test/ui;
-Added images for the new discard and transfer buttons to loading-scene;
-Created placeholder messages for discard feature in party-ui-handler;

Co-authored-by: Tiago Rodrigues <tiago.n.rodrigues@tecnico.ulisboa.pt>

* [Fix] Updated icon for dynamic messaging

* [Fix] Corrected legacy mode icons and adjusted double-battle button location

* [Fix]Adjusted button positioning and mapping after review. Mapping requires debugging.

* [Fix] Fixed visible pokeball in legacy mode and key mapping

* [Fix] Background fixes,manage menu is the only one affected by changes now

* Implement i18n keys

* [Fix] implemented most code optimizations and callbacks to the modified locales folder

* [Fix] Implemented 3 suggestions

* [Fix]improved/corrected test structure

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* [Fix] added functionality test for the discard button

* [Fix] added necessary comment

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* [Fix] Implemented suggested changes in test/discard text prompt

* [Fix] Implemented UI suggestions and removed discard text confirmation

* [Fix] added missing imports

* Fix imports in test file

* [Fix] Implemented suggested cursor behavior and reworked test code

* [Fix] Corrected failed test

* [Fix] atempting to fix the test timeout issue

* [Fix] Undoing latest attempt

* [Fix] Implemented suggestions to fix broken tests

* Reviews

* [Fix] replaced icon images

* [Fix] Updated jsons to match new icons and removed pokeball icon from legacy mode

* Optimized new images

* [Fix] Fixed referenced bug and added similar confirmation box to release

* [Fix] Updated tests to handle the corfirmation box

* [Fix] Added back the accidentally removed changes

* [Fix]updated incorrect import path

* [fix] add description for the manageItemMode function

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Update src/ui/party-ui-handler.ts

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* [Fix] corrected formating issue

---------

Co-authored-by: Mikhail Shueb <mikhail.shueb@tecnico.ulisboa.pt>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Bertie690 <taylormw163@gmail.com>
Co-authored-by: Adri1 <adrien.grivel@hotmail.fr>

* [Bug] Fix Truant behavior (#6171)

* Update locales

* [i18n] Add Tagalog language support (#6170)

* [Bug] [Beta] Fix serializable battler tags (#6183)

Fix serializable battler tags

* [Misc] [Beta] Fix serializable battler tags (#6184)

Fix serializable battler tags

* [Misc] Disallow using NonFunctionProperties in loadTag methods (#6185)

Disallow using NonFunctionProperties in loadTag methods

* [Dev] `pnpm biome` will now only display errors by default (#6187)

* [Sprite] Move Clauncher, Clawitzer, Skiddo, Fomantis, Lurantis animations to consistent (#6177)

* Move Clauncher, Clawitzer, Skiddo out of exp

* Move Fomantis, Lurantis out of exp

* [Misc] Fix missing types in battler tags and remove DragonCheerTag (#6188)

* Fix missing types in battler tags

* Fix issues with dragon cheer

* [Misc] Set default for crit stage battler tag (#6192)

Set default for crit stage

* [Bug] [Beta] Remove setting currentPhase to null in clearAllPhases (#6193)

Remove setting currentPhase to null in clearAllPhases

* [Test] `game.move.use` overrides summon data moveset if present (#6174)

* [Test] Update `game.move.use` to override summon data moveset if present

* ran biome & fixed errors

* [Beta] Remove non-Legend Fresh Start option, fix starting movesets

https://github.com/pagefaultgames/pokerogue/pull/6196

* Remove non-Legend fresh start option, fix starting movesets

* Move updateInfo call

* Fix relearns counting for starter moves

* Reduce array allocations and function calls

* [Misc] Move asset initialization from `preload` to `launchBattle`

https://github.com/pagefaultgames/pokerogue/pull/6109

* Move asset initialization into `preload` instead of `launchBattle`

* Fix init problems; remove unused `waitUntil` util function

* Fixed missing `clearAllPhases` call

* [Balance] Adjust Cosmog / Cosmoem Evolutions, Lower Buneary Friendship requirements (#6198)

* Lower Buneary Friendship Requirement and Change Cosmog method

* Update biomes.ts - Cosmog/Cosmoem wild evo levels

* fix ?

* fixed now

* Update Cosmog Evolution + Biome Levels

---------

Co-authored-by: damocleas <damocleas25@gmail.com>

* [Test] Port over + augment remaining test matchers from pkty (#6159)

* Partially ported over pkty matchers (WIP)

* Cleaned up some more matchers

* Fiexd up matchers

* Fixed up remaining matchers

* Removed the word "matcher" from the pkty matcher functions

If we want them back we can always undo this commit and convert the other custom ones

* Added wip spite test

* Added `toHaveUsedPP` matcher

* Fixed up docs and tests

* Fixed spite test

* Ran biome

* Apply Biome

* Reverted biome breaking i18next

* Update src/typings/i18next.d.ts comment

* Fixed log message to not be overly verbose

* Added option to check for all PP used in pp matcher + cleaned up grudge tests

* Fixed up tests

* Fixed tests and such

* Fix various TSDocs + missing TSDoc imports

* [Beta] Further Cosmog Evolution Readjustments (#6203)

Update pokemon-evolutions.ts

* [Dev] Move various functions out of `pokemon-species.ts` (#6155)

`initSpecies` moved to its own file,
other functions moved to `pokemon-utils.ts`

* [Balance] Prevent MEs on X1 Waves (#6204)

* [Balance] Prevent MEs on X1 Waves

* Fix Bug-Type Superfan Encounter Test

* Fix Unit Tests

* [Balance] Update and Change Breeder Trainer Class Teams (#6200)

* Update Breeder Trainer Class

* Update trainer-config.ts

* Update trainer-config.ts

* Update whirlwind.test.ts

* Update src/data/trainers/trainer-config.ts

Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>

* Adjust Party Templates and move Wynaut

* Update trainer-party-template.ts

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>

---------

Co-authored-by: Acelynn Zhang <102631387+acelynnzhang@users.noreply.github.com>
Co-authored-by: Acelynn Zhang <acelynnzhang@Acelynns-MacBook-Pro.local>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: SmhMyHead <191356399+SmhMyHead@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
Co-authored-by: fabske0 <192151969+fabske0@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: Tiago Rodrigues <tiago.n.rodrigues@tecnico.ulisboa.pt>
Co-authored-by: Mikhail Shueb <mikhail.shueb@tecnico.ulisboa.pt>
Co-authored-by: Adri1 <adrien.grivel@hotmail.fr>
Co-authored-by: Blitzy <118096277+Blitz425@users.noreply.github.com>
2025-08-04 00:08:37 +02:00

390 lines
14 KiB
TypeScript

import { getPokemonNameWithAffix } from "#app/messages";
import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { PokemonType } from "#enums/pokemon-type";
import { PositionalTagType } from "#enums/positional-tag-type";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Delayed Attacks", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.NO_GUARD)
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.STURDY)
.enemyMoveset(MoveId.SPLASH);
});
/**
* Wait until a number of turns have passed.
* @param numTurns - Number of turns to pass.
* @param toEndOfTurn - Whether to advance to the `TurnEndPhase` (`true`) or the `PositionalTagPhase` (`false`);
* default `true`
* @returns A Promise that resolves once the specified number of turns has elapsed
* and the specified phase has been reached.
*/
async function passTurns(numTurns: number, toEndOfTurn = true): Promise<void> {
for (let i = 0; i < numTurns; i++) {
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
if (game.scene.getPlayerField()[1]?.isActive()) {
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
}
await game.move.forceEnemyMove(MoveId.SPLASH);
if (game.scene.getEnemyField()[1]?.isActive()) {
await game.move.forceEnemyMove(MoveId.SPLASH);
}
await game.phaseInterceptor.to("PositionalTagPhase");
}
if (toEndOfTurn) {
await game.toEndOfTurn();
}
}
/**
* Expect that future sight is active with the specified number of attacks.
* @param numAttacks - The number of delayed attacks that should be queued; default `1`
*/
function expectFutureSightActive(numAttacks = 1) {
const delayedAttacks = game.scene.arena.positionalTagManager["tags"].filter(
t => t.tagType === PositionalTagType.DELAYED_ATTACK,
);
expect(delayedAttacks).toHaveLength(numAttacks);
}
it.each<{ name: string; move: MoveId }>([
{ name: "Future Sight", move: MoveId.FUTURE_SIGHT },
{ name: "Doom Desire", move: MoveId.DOOM_DESIRE },
])("$name should show message and strike 2 turns after use, ignoring player/enemy switches", async ({ move }) => {
game.override.battleType(BattleType.TRAINER);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
game.move.use(move);
await game.toNextTurn();
expectFutureSightActive();
game.doSwitchPokemon(1);
game.forceEnemyToSwitch();
await game.toNextTurn();
await passTurns(1);
expectFutureSightActive(0);
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy),
moveName: allMoves[move].name,
}),
);
});
it("should fail (preserving prior instances) when used against the same target", async () => {
await game.classicMode.startBattle([SpeciesId.BRONZONG]);
game.move.use(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
expectFutureSightActive();
const bronzong = game.field.getPlayerPokemon();
expect(bronzong.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
game.move.use(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
expectFutureSightActive();
expect(bronzong.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should still be delayed when called by other moves", async () => {
await game.classicMode.startBattle([SpeciesId.BRONZONG]);
game.move.use(MoveId.METRONOME);
game.move.forceMetronomeMove(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
expectFutureSightActive();
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBe(enemy.getMaxHp());
await passTurns(2);
expectFutureSightActive(0);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
it("should work when used against different targets in doubles", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const [karp, feebas, enemy1, enemy2] = game.scene.getField();
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.toEndOfTurn();
expectFutureSightActive(2);
expect(enemy1.hp).toBe(enemy1.getMaxHp());
expect(enemy2.hp).toBe(enemy2.getMaxHp());
expect(karp.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
await passTurns(2);
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
});
it("should trigger multiple pending attacks in order of creation, even if that order changes later on", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const [alomomola, blissey] = game.scene.getField();
const oldOrder = game.field.getSpeedOrder();
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER_2);
// Ensure that the moves are used deterministically in speed order (for speed ties)
await game.setTurnOrder(oldOrder.map(p => p.getBattlerIndex()));
await game.toNextTurn();
expectFutureSightActive(4);
// Lower speed to change turn order
alomomola.setStatStage(Stat.SPD, 6);
blissey.setStatStage(Stat.SPD, -6);
const newOrder = game.field.getSpeedOrder();
expect(newOrder).not.toEqual(oldOrder);
await passTurns(2, false);
// All attacks have concluded at this point, unshifting new `MoveEffectPhase`s to the queue.
expectFutureSightActive(0);
const MEPs = game.scene.phaseManager.phaseQueue.filter(p => p.is("MoveEffectPhase"));
expect(MEPs).toHaveLength(4);
expect(MEPs.map(mep => mep.getPokemon())).toEqual(oldOrder);
});
it("should vanish silently if it would otherwise hit the user", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
const [karp, feebas, milotic] = game.scene.getPlayerParty();
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expectFutureSightActive(1);
// Milotic / Feebas // Karp
game.doSwitchPokemon(2);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expect(game.scene.getPlayerParty()).toEqual([milotic, feebas, karp]);
// Milotic / Karp // Feebas
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
game.doSwitchPokemon(2);
await passTurns(1);
expect(game.scene.getPlayerParty()).toEqual([milotic, karp, feebas]);
expect(karp.hp).toBe(karp.getMaxHp());
expect(feebas.hp).toBe(feebas.getMaxHp());
expect(game.textInterceptor.logs).not.toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(karp),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
}),
);
});
it("should redirect normally if target is fainted when move is used", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const [enemy1, enemy2] = game.scene.getEnemyField();
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
await game.killPokemon(enemy2);
await game.toNextTurn();
expect(enemy2.isFainted()).toBe(true);
expectFutureSightActive();
const attack = game.scene.arena.positionalTagManager.tags.find(
t => t.tagType === PositionalTagType.DELAYED_ATTACK,
)!;
expect(attack).toBeDefined();
expect(attack.targetIndex).toBe(enemy1.getBattlerIndex());
await passTurns(2);
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy1),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
}),
);
});
it("should vanish silently if slot is vacant when attack lands", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const [enemy1, enemy2] = game.scene.getEnemyField();
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
await game.toNextTurn();
expectFutureSightActive(1);
game.move.use(MoveId.SPLASH);
await game.killPokemon(enemy2);
await game.toNextTurn();
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
expectFutureSightActive(0);
expect(enemy1.hp).toBe(enemy1.getMaxHp());
expect(game.textInterceptor.logs).not.toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy1),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
}),
);
});
it("should consider type changes at moment of execution while ignoring redirection", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
// fake left enemy having lightning rod
const [enemy1, enemy2] = game.scene.getEnemyField();
game.field.mockAbility(enemy1, AbilityId.LIGHTNING_ROD);
game.move.use(MoveId.FUTURE_SIGHT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
await game.toNextTurn();
expectFutureSightActive(1);
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.ELECTRIFY, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("PositionalTagPhase");
await game.phaseInterceptor.to("MoveEffectPhase", false);
// Wait until all normal attacks have triggered, then check pending MEP
const karp = game.field.getPlayerPokemon();
const typeMock = vi.spyOn(karp, "getMoveType");
await game.toEndOfTurn();
expect(enemy1.hp).toBe(enemy1.getMaxHp());
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy2),
moveName: allMoves[MoveId.FUTURE_SIGHT].name,
}),
);
expect(typeMock).toHaveLastReturnedWith(PokemonType.ELECTRIC);
});
// TODO: this is not implemented
it.todo("should not apply Shell Bell recovery, even if user is on field");
// TODO: Enable once code is added to MEP to do this
it.todo("should not apply the user's abilities when dealing damage if the user is inactive", async () => {
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.LUNALA);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
game.move.use(MoveId.DOOM_DESIRE);
await game.toNextTurn();
expectFutureSightActive();
await passTurns(1);
game.doSwitchPokemon(1);
const typeMock = vi.spyOn(game.field.getPlayerPokemon(), "getMoveType");
const powerMock = vi.spyOn(allMoves[MoveId.DOOM_DESIRE], "calculateBattlePower");
await game.toNextTurn();
// Player Normalize was not applied due to being off field
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy),
moveName: allMoves[MoveId.DOOM_DESIRE].name,
}),
);
expect(typeMock).toHaveLastReturnedWith(PokemonType.STEEL);
expect(powerMock).toHaveLastReturnedWith(150);
});
it.todo("should not apply the user's held items when dealing damage if the user is inactive", async () => {
game.override.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 99, type: PokemonType.PSYCHIC }]);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
game.move.use(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
expectFutureSightActive();
await passTurns(1);
game.doSwitchPokemon(1);
const powerMock = vi.spyOn(allMoves[MoveId.FUTURE_SIGHT], "calculateBattlePower");
const typeBoostSpy = vi.spyOn(AttackTypeBoosterModifier.prototype, "apply");
await game.toNextTurn();
expect(powerMock).toHaveLastReturnedWith(120);
expect(typeBoostSpy).not.toHaveBeenCalled();
});
// TODO: Implement and move to a power spot's test file
it.todo("Should activate ally's power spot when switched in during single battles");
});