pokerogue/test/items/mystical-rock.test.ts
2025-07-24 16:00:14 -06:00

62 lines
1.7 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { AbilityId } from "#enums/ability-id";
import { HeldItemId } from "#enums/held-item-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Items - Mystical Rock", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(SpeciesId.SHUCKLE)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset([MoveId.SUNNY_DAY, MoveId.GRASSY_TERRAIN])
.startingHeldItems([{ entry: HeldItemId.MYSTICAL_ROCK, count: 2 }])
.battleStyle("single");
});
it("should increase weather duration by +2 turns per stack", async () => {
await game.classicMode.startBattle([SpeciesId.GASTLY]);
game.move.select(MoveId.SUNNY_DAY);
await game.phaseInterceptor.to("MoveEndPhase");
const weather = globalScene.arena.weather;
expect(weather).toBeDefined();
expect(weather!.turnsLeft).to.equal(9);
});
it("should increase terrain duration by +2 turns per stack", async () => {
await game.classicMode.startBattle([SpeciesId.GASTLY]);
game.move.select(MoveId.GRASSY_TERRAIN);
await game.phaseInterceptor.to("MoveEndPhase");
const terrain = globalScene.arena.terrain;
expect(terrain).toBeDefined();
expect(terrain!.turnsLeft).to.equal(9);
});
});