pokerogue/test/items/exp-booster.test.ts

41 lines
1.3 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { HeldItemEffect } from "#enums/held-item-effect";
import { HeldItemId } from "#enums/held-item-id";
import { applyHeldItems } from "#items/all-held-items";
import { GameManager } from "#test/test-utils/game-manager";
import { NumberHolder } from "#utils/common";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("EXP Modifier Items", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.enemyAbility(AbilityId.BALL_FETCH).ability(AbilityId.BALL_FETCH).battleStyle("single");
});
it("EXP booster items stack multiplicatively", async () => {
game.override.startingHeldItems([{ entry: HeldItemId.LUCKY_EGG, count: 3 }, { entry: HeldItemId.GOLDEN_EGG }]);
await game.classicMode.startBattle();
const partyMember = game.field.getPlayerPokemon();
partyMember.exp = 100;
const expHolder = new NumberHolder(partyMember.exp);
applyHeldItems(HeldItemEffect.EXP_BOOSTER, { pokemon: partyMember, expAmount: expHolder });
expect(expHolder.value).toBe(440);
});
});