pokerogue/test/items/dire-hit.test.ts

90 lines
2.8 KiB
TypeScript

import { Button } from "#enums/buttons";
import { MoveId } from "#enums/move-id";
import { ShopCursorTarget } from "#enums/shop-cursor-target";
import { SpeciesId } from "#enums/species-id";
import { TrainerItemId } from "#enums/trainer-item-id";
import { UiMode } from "#enums/ui-mode";
import { BattleEndPhase } from "#phases/battle-end-phase";
import { CommandPhase } from "#phases/command-phase";
import { NewBattlePhase } from "#phases/new-battle-phase";
import { TurnEndPhase } from "#phases/turn-end-phase";
import { TurnInitPhase } from "#phases/turn-init-phase";
import { GameManager } from "#test/test-utils/game-manager";
import type { RewardSelectUiHandler } from "#ui/reward-select-ui-handler";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Dire Hit", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.SPLASH)
.moveset([MoveId.POUND])
.startingTrainerItems([{ entry: TrainerItemId.DIRE_HIT }])
.battleStyle("single");
});
it("should raise CRIT stage by 1", async () => {
await game.classicMode.startBattle([SpeciesId.GASTLY]);
const enemyPokemon = game.field.getEnemyPokemon();
vi.spyOn(enemyPokemon, "getCritStage");
game.move.select(MoveId.POUND);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getCritStage).toHaveReturnedWith(1);
});
it("should renew how many battles are left of existing DIRE_HIT when picking up new DIRE_HIT", async () => {
game.override.itemRewards([{ name: "DIRE_HIT" }]);
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
game.move.use(MoveId.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to(BattleEndPhase);
const stack = game.scene.trainerItems.getStack(TrainerItemId.DIRE_HIT);
expect(stack).toBe(4);
// Forced DIRE_HIT to spawn in the first slot with override
game.onNextPrompt(
"SelectRewardPhase",
UiMode.REWARD_SELECT,
() => {
const handler = game.scene.ui.getHandler() as RewardSelectUiHandler;
// Traverse to first modifier slot
handler.setCursor(0);
handler.setRowCursor(ShopCursorTarget.REWARDS);
handler.processInput(Button.ACTION);
},
() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase),
true,
);
await game.phaseInterceptor.to(TurnInitPhase);
const newStack = game.scene.trainerItems.getStack(TrainerItemId.DIRE_HIT);
expect(newStack).toBe(5);
});
});