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90 lines
2.8 KiB
TypeScript
90 lines
2.8 KiB
TypeScript
import { Button } from "#enums/buttons";
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import { MoveId } from "#enums/move-id";
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import { ShopCursorTarget } from "#enums/shop-cursor-target";
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import { SpeciesId } from "#enums/species-id";
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import { TrainerItemId } from "#enums/trainer-item-id";
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import { UiMode } from "#enums/ui-mode";
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import { BattleEndPhase } from "#phases/battle-end-phase";
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import { CommandPhase } from "#phases/command-phase";
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import { NewBattlePhase } from "#phases/new-battle-phase";
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import { TurnEndPhase } from "#phases/turn-end-phase";
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import { TurnInitPhase } from "#phases/turn-init-phase";
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import { GameManager } from "#test/test-utils/game-manager";
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import type { RewardSelectUiHandler } from "#ui/reward-select-ui-handler";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Items - Dire Hit", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyMoveset(MoveId.SPLASH)
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.moveset([MoveId.POUND])
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.startingTrainerItems([{ entry: TrainerItemId.DIRE_HIT }])
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.battleStyle("single");
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});
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it("should raise CRIT stage by 1", async () => {
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await game.classicMode.startBattle([SpeciesId.GASTLY]);
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const enemyPokemon = game.field.getEnemyPokemon();
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vi.spyOn(enemyPokemon, "getCritStage");
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game.move.select(MoveId.POUND);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.getCritStage).toHaveReturnedWith(1);
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});
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it("should renew how many battles are left of existing DIRE_HIT when picking up new DIRE_HIT", async () => {
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game.override.itemRewards([{ name: "DIRE_HIT" }]);
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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game.move.use(MoveId.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to(BattleEndPhase);
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const stack = game.scene.trainerItems.getStack(TrainerItemId.DIRE_HIT);
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expect(stack).toBe(4);
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// Forced DIRE_HIT to spawn in the first slot with override
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game.onNextPrompt(
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"SelectRewardPhase",
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UiMode.REWARD_SELECT,
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() => {
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const handler = game.scene.ui.getHandler() as RewardSelectUiHandler;
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// Traverse to first modifier slot
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handler.setCursor(0);
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handler.setRowCursor(ShopCursorTarget.REWARDS);
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handler.processInput(Button.ACTION);
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},
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() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase),
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true,
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);
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await game.phaseInterceptor.to(TurnInitPhase);
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const newStack = game.scene.trainerItems.getStack(TrainerItemId.DIRE_HIT);
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expect(newStack).toBe(5);
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});
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});
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