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131 lines
4.8 KiB
TypeScript
131 lines
4.8 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { BiomeId } from "#enums/biome-id";
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import { GameModes } from "#enums/game-modes";
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import { HeldItemId } from "#enums/held-item-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { StatusEffect } from "#enums/status-effect";
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import { GameManager } from "#test/test-utils/game-manager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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const FinalWave = {
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Classic: 200,
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};
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describe("Final Boss", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.startingWave(FinalWave.Classic)
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.startingBiome(BiomeId.END)
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.criticalHits(false)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(10000);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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it("should spawn Eternatus on wave 200 in END biome", async () => {
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await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
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expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).toBe(BiomeId.END);
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expect(game.scene.getEnemyPokemon()!.species.speciesId).toBe(SpeciesId.ETERNATUS);
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});
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it("should NOT spawn Eternatus before wave 200 in END biome", async () => {
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game.override.startingWave(FinalWave.Classic - 1);
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await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
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expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).toBe(BiomeId.END);
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expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(SpeciesId.ETERNATUS);
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});
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it("should NOT spawn Eternatus outside of END biome", async () => {
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game.override.startingBiome(BiomeId.FOREST);
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await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
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expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).not.toBe(BiomeId.END);
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expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(SpeciesId.ETERNATUS);
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});
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it("should initially spawn in regular form without passive & 4 boss segments", async () => {
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await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
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const eternatus = game.scene.getEnemyPokemon()!;
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expect(eternatus.formIndex).toBe(0);
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expect(eternatus.bossSegments).toBe(4);
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expect(eternatus.bossSegmentIndex).toBe(3);
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expect(eternatus.species.speciesId).toBe(SpeciesId.ETERNATUS);
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expect(eternatus.hasPassive()).toBe(false);
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});
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it("should change form on direct hit down to last boss fragment", async () => {
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await game.runToFinalBossEncounter([SpeciesId.KYUREM], GameModes.CLASSIC);
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// phase 1
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const eternatus = game.scene.getEnemyPokemon()!;
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const phase1Hp = eternatus.getMaxHp();
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game.move.use(MoveId.DRAGON_PULSE);
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await game.toNextTurn();
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// Eternatus phase 2: changed form, healed fully and restored its shields
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expect(eternatus.species.speciesId).toBe(SpeciesId.ETERNATUS);
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expect(eternatus.hp).toBe(eternatus.getMaxHp());
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expect(eternatus.getMaxHp()).toBeGreaterThan(phase1Hp);
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expect(eternatus.formIndex).toBe(1);
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expect(eternatus.bossSegments).toBe(5);
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expect(eternatus.bossSegmentIndex).toBe(4);
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expect(eternatus.heldItemManager.getStack(HeldItemId.MINI_BLACK_HOLE)).toBe(1);
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});
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it("should change form on status damage down to last boss fragment", async () => {
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game.override.ability(AbilityId.NO_GUARD);
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await game.runToFinalBossEncounter([SpeciesId.SALAZZLE], GameModes.CLASSIC);
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// Eternatus phase 1
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const eternatus = game.scene.getEnemyPokemon()!;
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const phase1Hp = eternatus.getMaxHp();
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game.move.use(MoveId.WILL_O_WISP);
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await game.toNextTurn();
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expect(eternatus.status?.effect).toBe(StatusEffect.BURN);
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const tickDamage = phase1Hp - eternatus.hp;
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const lastShieldHp = Math.ceil(phase1Hp / eternatus.bossSegments);
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// Stall until the burn is one hit away from breaking the last shield
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while (eternatus.hp - tickDamage > lastShieldHp) {
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game.move.use(MoveId.SPLASH);
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await game.toNextTurn();
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}
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expect(eternatus.bossSegmentIndex).toBe(1);
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game.move.use(MoveId.SPLASH);
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await game.toNextTurn();
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// Eternatus phase 2: changed form, healed and restored its shields
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expect(eternatus.hp).toBeGreaterThan(phase1Hp);
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expect(eternatus.hp).toBe(eternatus.getMaxHp());
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expect(eternatus.status?.effect).toBeUndefined();
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expect(eternatus.formIndex).toBe(1);
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expect(eternatus.bossSegments).toBe(5);
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expect(eternatus.bossSegmentIndex).toBe(4);
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expect(eternatus.heldItemManager.getStack(HeldItemId.MINI_BLACK_HOLE)).toBe(1);
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});
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});
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