mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-06 23:49:26 +02:00
* Changing remaining Modifiers to Consumables, and renaming ModifierType to Reward * Renamed modifier files and moved them into items folder * Using rewards in most places * Removed consumables in favor of using rewards directly * Renamed RewardTier to RarityTier * Reward ids, function to match rewards * Getting reward tiers from player pool still * Messing around with parameters of Reward.apply() * Always requiring player pokemon in rewards * Fixing some functions in select-reward-phase and battle-scene * Fixed various post-merge issues * Fixed most localization strings (accidentally broken by replacing modifierType with reward) * Fixed tests for select reward phase * Using Pokemon.hasSpecies() * Zero weight for trainer items rewards which are already max stack * Cleaning up SelectRewardPhase, held item rewards behave the same as any PokemonReward * Cleaned up some functions * Introduced RewardCategoryId, distributed RewardIds * Utility `is` functions for rewards * Minor fixes * Moved `HeldItemEffect` to its own file * rmade some todo comments * Adding a big comment * Added tsdocs and removed `RewardClass` * undid breaking changes * added TODO * Moved matchingRewards function to reward-utils.ts * Added RewardGenerator classes for mints and tera shards * Introducing default rarity tiers for trainer items and rewards * RewardFunc now can return RewardGenerator * Moved pool reward functions to their own file, plus other utility files * Fixed WeightedModifier to work with the new RewardFunc * Fixed wrong type import * Shifting trainer item and reward ids to avoid overlaps * Added some types * Updated comment in reward.ts * Added strong typing ot item maps * added type safety to held item name map --------- Co-authored-by: Bertie690 <taylormw163@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
94 lines
3.0 KiB
TypeScript
94 lines
3.0 KiB
TypeScript
import { pokerogueApi } from "#api/pokerogue-api";
|
|
import { BiomeId } from "#enums/biome-id";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import { TrainerItemId } from "#enums/trainer-item-id";
|
|
import { UiMode } from "#enums/ui-mode";
|
|
import { GameManager } from "#test/test-utils/game-manager";
|
|
import { RewardSelectUiHandler } from "#ui/reward-select-ui-handler";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Daily Mode", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
vi.spyOn(pokerogueApi.daily, "getSeed").mockResolvedValue("test-seed");
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
it("should initialize properly", async () => {
|
|
await game.dailyMode.startBattle();
|
|
|
|
const party = game.scene.getPlayerParty();
|
|
expect(party).toHaveLength(3);
|
|
party.forEach(pkm => {
|
|
expect(pkm.level).toBe(20);
|
|
expect(pkm.moveset.length).toBeGreaterThan(0);
|
|
});
|
|
expect(game.scene.trainerItems.getStack(TrainerItemId.MAP)).toBe(1);
|
|
});
|
|
});
|
|
|
|
describe("Shop modifications", async () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
|
|
game.override
|
|
.startingWave(9)
|
|
.startingBiome(BiomeId.ICE_CAVE)
|
|
.battleStyle("single")
|
|
.startingLevel(100) // Avoid levelling up
|
|
.disableTrainerWaves()
|
|
.moveset([MoveId.SPLASH])
|
|
.enemyMoveset(MoveId.SPLASH);
|
|
game.modifiers.addCheck("EVIOLITE").addCheck("MINI_BLACK_HOLE");
|
|
vi.spyOn(pokerogueApi.daily, "getSeed").mockResolvedValue("test-seed");
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
game.modifiers.clearChecks();
|
|
});
|
|
|
|
it("should not have Eviolite and Mini Black Hole available in Classic if not unlocked", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
|
|
game.move.select(MoveId.SPLASH);
|
|
await game.doKillOpponents();
|
|
await game.phaseInterceptor.to("BattleEndPhase");
|
|
game.onNextPrompt("SelectRewardPhase", UiMode.REWARD_SELECT, () => {
|
|
expect(game.scene.ui.getHandler()).toBeInstanceOf(RewardSelectUiHandler);
|
|
game.modifiers.testCheck("EVIOLITE", false).testCheck("MINI_BLACK_HOLE", false);
|
|
});
|
|
});
|
|
|
|
it("should have Eviolite and Mini Black Hole available in Daily", async () => {
|
|
await game.dailyMode.startBattle();
|
|
game.move.select(MoveId.SPLASH);
|
|
await game.doKillOpponents();
|
|
await game.phaseInterceptor.to("BattleEndPhase");
|
|
game.onNextPrompt("SelectRewardPhase", UiMode.REWARD_SELECT, () => {
|
|
expect(game.scene.ui.getHandler()).toBeInstanceOf(RewardSelectUiHandler);
|
|
game.modifiers.testCheck("EVIOLITE", true).testCheck("MINI_BLACK_HOLE", true);
|
|
});
|
|
});
|
|
});
|