pokerogue/test/abilities/no-guard.test.ts
2025-07-24 16:00:14 -06:00

65 lines
2.0 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { HitCheckResult } from "#enums/hit-check-result";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { TrainerItemId } from "#enums/trainer-item-id";
import { MoveEffectPhase } from "#phases/move-effect-phase";
import { MoveEndPhase } from "#phases/move-end-phase";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - No Guard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(MoveId.ZAP_CANNON)
.ability(AbilityId.NO_GUARD)
.enemyLevel(200)
.enemySpecies(SpeciesId.SNORLAX)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should make moves always hit regardless of move accuracy", async () => {
game.override.battleStyle("single");
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
game.move.select(MoveId.ZAP_CANNON);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase, false);
const moveEffectPhase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
vi.spyOn(moveEffectPhase, "hitCheck");
await game.phaseInterceptor.to(MoveEndPhase);
expect(moveEffectPhase.hitCheck).toHaveReturnedWith([HitCheckResult.HIT, 1]);
});
it("should guarantee double battle with any one LURE", async () => {
game.override.startingTrainerItems([{ entry: TrainerItemId.LURE }]).startingWave(2);
await game.classicMode.startBattle();
expect(game.scene.getEnemyField().length).toBe(2);
});
});