pokerogue/test/abilities/early-bird.test.ts
Bertie690 8da02bad50
[Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon()
https://github.com/pagefaultgames/pokerogue/pull/6178

* Replaced all instances of `game.scene.getXXXPokemon()!`
inside tests with `game.field.getXXXPokemon()`

* Fixed tests

* Fixed oblivious test

* Fix Grudge test
2025-08-04 21:19:57 -07:00

94 lines
2.8 KiB
TypeScript

import { Status } from "#data/status-effect";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Early Bird", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.REST, MoveId.BELLY_DRUM, MoveId.SPLASH])
.ability(AbilityId.EARLY_BIRD)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("reduces Rest's sleep time to 1 turn", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.field.getPlayerPokemon();
game.move.select(MoveId.BELLY_DRUM);
await game.toNextTurn();
game.move.select(MoveId.REST);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("reduces 3-turn sleep to 1 turn", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.field.getPlayerPokemon();
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("reduces 1-turn sleep to 0 turns", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const player = game.field.getPlayerPokemon();
player.status = new Status(StatusEffect.SLEEP, 0, 2);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
});