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* Added egg move parse utility script * Update interactive.js Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update interactive.js Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update interactive.js Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Applied kev's reviews * Removed `basePath` from tsconfig the docs literally recommend against using it so yeah * Fixed up configs so that script folder has its own file * Reverted changes to egg move contents * renamed boilerplate so biome doesn't lint it * Fix `jsconfig.json` so that it doesn't typecheck all of `node_modules` See https://github.com/microsoft/TypeScript/issues/50862#issuecomment-1565175938 for more info * Update tsconfig.json Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Updated workflows and fixed issues * Removed eslint from linting workflow * Fixed type error in d.ts file to shut up linters * Reverted test-filters.yml * Update biome.jsonc * Update decrypt-save.js comment * Update interactive.js * Apply Biome * Fixed type errors for scripts * Fixed biome from removing tsdoc linkcodes * Update test/@types/vitest.d.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
11 lines
467 B
TypeScript
11 lines
467 B
TypeScript
//! DO NOT EDIT THIS FILE - CREATED BY THE `eggMoves:parse` script automatically
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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/**
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* An object mapping all base form {@linkcode SpeciesId}s to an array of {@linkcode MoveId}s corresponding
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* to their current egg moves.
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* Generated by the `eggMoves:parse` script using a CSV sourced from the current Balance Team spreadsheet.
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*/
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export const speciesEggMoves = "{{table}}";
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