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* Added egg move parse utility script * Update interactive.js Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update interactive.js Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update interactive.js Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Applied kev's reviews * Removed `basePath` from tsconfig the docs literally recommend against using it so yeah * Fixed up configs so that script folder has its own file * Reverted changes to egg move contents * renamed boilerplate so biome doesn't lint it * Fix `jsconfig.json` so that it doesn't typecheck all of `node_modules` See https://github.com/microsoft/TypeScript/issues/50862#issuecomment-1565175938 for more info * Update tsconfig.json Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Updated workflows and fixed issues * Removed eslint from linting workflow * Fixed type error in d.ts file to shut up linters * Reverted test-filters.yml * Update biome.jsonc * Update decrypt-save.js comment * Update interactive.js * Apply Biome * Fixed type errors for scripts * Fixed biome from removing tsdoc linkcodes * Update test/@types/vitest.d.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
18 lines
521 B
JSON
18 lines
521 B
JSON
{
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"include": ["**/*.js"],
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"compilerOptions": {
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"allowJs": true,
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"checkJs": true,
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"rootDir": ".",
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"target": "esnext",
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"module": "nodenext",
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"moduleResolution": "nodenext",
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"erasableSyntaxOnly": true,
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"strict": true,
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"noEmit": true,
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// Forcibly disable `node_modules` recursion to prevent TSC from typechecking random JS files.
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// This is disabled by default in `tsconfig.json`, but needs to be explicitly disabled from the default of `2`
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"maxNodeModuleJsDepth": 0
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}
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}
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