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* Added type safety to reward generators * Removed duplicate class member so biome won't yell at meeeeeee * Update all-reward-type.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update all-rewards.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Moved `allRewards` to a const object; general cleanup * Added `noneReward` * Removed `getPregenArgs` * Resolved kev's commnet * Expunged `RewardFunc` --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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default.ts | ||
reward.ts |