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* Remove unneeded fields from src/ui/filter-text.ts * Add setOverlayMode to phaseInterceptor * initialize pokemon starters before running tests * Add getWrappedText to mockText * Add initial pokedex test * Add test for wrapping cursor in pokedex view * Make pokedex use getPassiveAbility instead of checking passive map Allows for tests to mock passives * Add test for filtering double ability combinations * Add test for filtering by types * Mark failing test as TODO * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com> * Use ts-expect-error instead of ts-ignore in comments Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add save for pokedex tests * Add test for filtering by cost reduction * Add test for filtering by shiny * Add tests for filtering by cost reductions * Fix typo in test name * Update test/ui/pokedex.test.ts Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> * Update Mode import in pokedex test * Replace reference to Mode with UiMode --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com> Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> |
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.. | ||
mocksContainer | ||
mockClock.ts | ||
mockConsoleLog.ts | ||
mockContextCanvas.ts | ||
mockFetch.ts | ||
mockGameObject.ts | ||
mockGameObjectCreator.ts | ||
mockLoader.ts | ||
mockLocalStorage.ts | ||
mockTextureManager.ts | ||
mockTimedEventManager.ts | ||
mockVideoGameObject.ts |