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<!DOCTYPE html><html class="default" lang="en" data-base="../"><head><meta charset="utf-8"/><meta http-equiv="x-ua-compatible" content="IE=edge"/><title>DynamicQueueManager | PokéRogue</title><link rel="icon" href="../assets/favicon.ico"/><meta name="description" content="Documentation for PokéRogue"/><meta name="viewport" content="width=device-width, initial-scale=1"/><link rel="stylesheet" href="../assets/style.css"/><link rel="stylesheet" href="../assets/highlight.css"/><script defer src="../assets/main.js"></script><script async src="../assets/icons.js" id="tsd-icons-script"></script><script async src="../assets/search.js" id="tsd-search-script"></script><script async src="../assets/navigation.js" id="tsd-nav-script"></script><script async src="../assets/hierarchy.js" id="tsd-hierarchy-script"></script><link rel="stylesheet" href="../assets/typedoc-github-style.css"/></head><body><script>document.documentElement.dataset.theme = localStorage.getItem("tsd-theme") || "os";document.body.style.display="none";setTimeout(() => window.app?app.showPage():document.body.style.removeProperty("display"),500)</script><header class="tsd-page-toolbar"><div class="tsd-toolbar-contents container"><a href="../index.html" class="title">PokéRogue</a><div id="tsd-toolbar-links"><a href="https://github.com/pagefaultgames/pokerogue">GitHub</a><a href="https://pagefaultgames.github.io/pokerogue/main">Switch to Main</a></div><button id="tsd-search-trigger" class="tsd-widget" aria-label="Search"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-search"></use></svg></button><dialog id="tsd-search" aria-label="Search"><input role="combobox" id="tsd-search-input" aria-controls="tsd-search-results" aria-autocomplete="list" aria-expanded="true" autocapitalize="off" autocomplete="off" placeholder="Search the docs" maxLength="100"/><ul role="listbox" id="tsd-search-results"></ul><div id="tsd-search-status" aria-live="polite" aria-atomic="true"><div>Preparing search index...</div></div></dialog><a href="#" class="tsd-widget menu" id="tsd-toolbar-menu-trigger" data-toggle="menu" aria-label="Menu"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-menu"></use></svg></a></div></header><div class="container container-main"><div class="col-content"><div class="tsd-page-title"><ul class="tsd-breadcrumb" aria-label="Breadcrumb"><li><a href="../modules/src_dynamic-queue-manager.html">src/dynamic-queue-manager</a></li><li><a href="" aria-current="page">DynamicQueueManager</a></li></ul><h1>Class DynamicQueueManager</h1></div><section class="tsd-panel tsd-comment"><div class="tsd-comment tsd-typography"><p>The dynamic queue manager holds priority queues for phases which are queued as dynamic.</p>
<p>Dynamic phases are generally those which hold a pokemon and are unshifted, not pushed. <br>
Queues work by sorting their entries in speed order (and possibly with more complex ordering) before each time a phase is popped.</p>
<p>As the holder, this structure is also used to access and modify queued phases.
This is mostly used in redirection, cancellation, etc. of <a href="src_phases_move-phase.MovePhase.html" class="tsd-kind-class"><code>MovePhase</code></a>s.</p>
</div></section><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L42">src/dynamic-queue-manager.ts:42</a></li></ul></aside><section class="tsd-panel-group tsd-index-group"><section class="tsd-panel tsd-index-panel"><details class="tsd-index-content tsd-accordion" open><summary class="tsd-accordion-summary tsd-index-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h5 class="tsd-index-heading uppercase">Index</h5></summary><div class="tsd-accordion-details"><section class="tsd-index-section"><h3 class="tsd-index-heading">Constructors</h3><div class="tsd-index-list"><a href="#constructor" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Constructor"><use href="../assets/icons.svg#icon-512"></use></svg><span>constructor</span></a>
</div></section><section class="tsd-index-section"><h3 class="tsd-index-heading">Properties</h3><div class="tsd-index-list"><a href="#dynamicphasemap" class="tsd-index-link tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>dynamic<wbr/>Phase<wbr/>Map</span></a>
</div></section><section class="tsd-index-section"><h3 class="tsd-index-heading">Methods</h3><div class="tsd-index-list"><a href="#cancelmovephase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>cancel<wbr/>Move<wbr/>Phase</span></a>
<a href="#clearlastturnorder" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>Last<wbr/>Turn<wbr/>Order</span></a>
<a href="#clearqueues" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>Queues</span></a>
<a href="#exists" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>exists</span></a>
<a href="#getlastturnorder" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Last<wbr/>Turn<wbr/>Order</span></a>
<a href="#getmovephase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Move<wbr/>Phase</span></a>
<a href="#getmovephasequeue" class="tsd-index-link tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Move<wbr/>Phase<wbr/>Queue</span></a>
<a href="#isdynamicphase" class="tsd-index-link tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>is<wbr/>Dynamic<wbr/>Phase</span></a>
<a href="#popnextphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>pop<wbr/>Next<wbr/>Phase</span></a>
<a href="#queuedynamicphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>queue<wbr/>Dynamic<wbr/>Phase</span></a>
<a href="#redirectmoves" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>redirect<wbr/>Moves</span></a>
<a href="#removephase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove<wbr/>Phase</span></a>
<a href="#setmoveforphase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Move<wbr/>For<wbr/>Phase</span></a>
<a href="#setmoveorder" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Move<wbr/>Order</span></a>
<a href="#setmovetimingmodifier" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Move<wbr/>Timing<wbr/>Modifier</span></a>
</div></section></div></details></section></section><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Constructors"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Constructors</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="constructor"><span>constructor</span><a href="#constructor" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="constructordynamicqueuemanager"><span class="tsd-signature-keyword">new</span> <span class="tsd-kind-constructor-signature">DynamicQueueManager</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <a href="" class="tsd-signature-type tsd-kind-class">DynamicQueueManager</a><a href="#constructordynamicqueuemanager" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><h4 class="tsd-returns-title">Returns <a href="" class="tsd-signature-type tsd-kind-class">DynamicQueueManager</a></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L46">src/dynamic-queue-manager.ts:46</a></li></ul></aside></div></li></ul></section></section></details><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Properties</h2></summary><section><section class="tsd-panel tsd-member tsd-is-private"><h3 class="tsd-anchor-link" id="dynamicphasemap"><code class="tsd-tag">Private</code> <code class="tsd-tag">Readonly</code><span>dynamic<wbr/>Phase<wbr/>Map</span><a href="#dynamicphasemap" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">dynamicPhaseMap</span><span class="tsd-signature-symbol">:</span> <a href="https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Map" class="tsd-signature-type external" target="_blank">Map</a><span class="tsd-signature-symbol">&lt;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DynamicPhaseMarker&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/>    <a href="src_queues_priority-queue.PriorityQueue.html" class="tsd-signature-type tsd-kind-class">PriorityQueue</a><span class="tsd-signature-symbol">&lt;</span><a href="src_phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span></div><div class="tsd-comment tsd-typography"><p>Maps phase types to their corresponding queues</p>
</div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L44">src/dynamic-queue-manager.ts:44</a></li></ul></aside></section></section></details><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Methods"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Methods</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="cancelmovephase"><span>cancel<wbr/>Move<wbr/>Phase</span><a href="#cancelmovephase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="cancelmovephase-1"><span class="tsd-kind-call-signature">cancelMovePhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">condition</span><span class="tsd-signature-symbol">:</span> <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">&quot;MovePhase&quot;</span><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#cancelmovephase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Finds and cancels a <a href="src_phases_move-phase.MovePhase.html" class="tsd-kind-class"><code>MovePhase</code></a> meeting the condition</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">condition</span>: <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">&quot;MovePhase&quot;</span><span class="tsd-signature-symbol">&gt;</span></span></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L147">src/dynamic-queue-manager.ts:147</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="clearlastturnorder"><span>clear<wbr/>Last<wbr/>Turn<wbr/>Order</span><a href="#clearlastturnorder" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="clearlastturnorder-1"><span class="tsd-kind-call-signature">clearLastTurnOrder</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#clearlastturnorder-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Clears the stored <code>Move</code> turn order</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L167">src/dynamic-queue-manager.ts:167</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="clearqueues"><span>clear<wbr/>Queues</span><a href="#clearqueues" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="clearqueues-1"><span class="tsd-kind-call-signature">clearQueues</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#clearqueues-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Removes all phases from the manager</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L54">src/dynamic-queue-manager.ts:54</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="exists"><span>exists</span><a href="#exists" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="exists-1"><span class="tsd-kind-call-signature">exists</span><span class="tsd-signature-symbol">&lt;</span><br/>    <a class="tsd-signature-type tsd-kind-type-parameter" href="#existst">T</a> <span class="tsd-signature-keyword">extends</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DynamicPhaseMarker&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">type</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#existst">T</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">condition</span><span class="tsd-signature-symbol">?:</span> <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#existst">T</a><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#exists-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Determines if there is a queued dynamic <a href="src_phase.Phase.html" class="tsd-kind-class"><code>Phase</code></a> meeting the conditions</p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="existst"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DynamicPhaseMarker&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">type</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#existst">T</a></span><div class="tsd-comment tsd-typography"><p>The <a href="../types/src__types_phase-types.PhaseString.html" class="tsd-kind-type-alias"><code>type</code></a> of phase to search for</p>
</div></li><li><span><code class="tsd-tag">Optional</code><span class="tsd-kind-parameter">condition</span>: <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#existst">T</a><span class="tsd-signature-symbol">&gt;</span></span><div class="tsd-comment tsd-typography"><p>An optional <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-kind-type-alias"><code>PhaseConditionFunc</code></a> to add conditions to the search</p>
</div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><p>Whether a matching phase exists</p>
<aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L93">src/dynamic-queue-manager.ts:93</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="getlastturnorder"><span>get<wbr/>Last<wbr/>Turn<wbr/>Order</span><a href="#getlastturnorder" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="getlastturnorder-1"><span class="tsd-kind-call-signature">getLastTurnOrder</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <a href="src_field_pokemon.Pokemon.html" class="tsd-signature-type tsd-kind-class">Pokemon</a><span class="tsd-signature-symbol">[]</span><a href="#getlastturnorder-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><h4 class="tsd-returns-title">Returns <a href="src_field_pokemon.Pokemon.html" class="tsd-signature-type tsd-kind-class">Pokemon</a><span class="tsd-signature-symbol">[]</span></h4><p>An in-order array of <a href="src_field_pokemon.Pokemon.html" class="tsd-kind-class"><code>Pokemon</code></a>, representing the turn order as played out in the most recent turn</p>
<aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L162">src/dynamic-queue-manager.ts:162</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="getmovephase"><span>get<wbr/>Move<wbr/>Phase</span><a href="#getmovephase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="getmovephase-1"><span class="tsd-kind-call-signature">getMovePhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">condition</span><span class="tsd-signature-symbol">:</span> <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">&quot;MovePhase&quot;</span><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">undefined</span> <span class="tsd-signature-symbol">|</span> <a href="src_phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a><a href="#getmovephase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Finds a <a href="src_phases_move-phase.MovePhase.html" class="tsd-kind-class"><code>MovePhase</code></a> meeting the condition</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">condition</span>: <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">&quot;MovePhase&quot;</span><span class="tsd-signature-symbol">&gt;</span></span></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">undefined</span> <span class="tsd-signature-symbol">|</span> <a href="src_phases_move-phase.MovePhase.html" class="tsd-signature-type tsd-kind-class">MovePhase</a></h4><p>The MovePhase, or <code>undefined</code> if it does not exist</p>
<aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L139">src/dynamic-queue-manager.ts:139</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member tsd-is-private"><h3 class="tsd-anchor-link" id="getmovephasequeue"><code class="tsd-tag">Private</code><span>get<wbr/>Move<wbr/>Phase<wbr/>Queue</span><a href="#getmovephasequeue" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-private"><li class=""><div class="tsd-signature tsd-anchor-link" id="getmovephasequeue-1"><span class="tsd-kind-call-signature">getMovePhaseQueue</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <a href="src_queues_move-phase-priority-queue.MovePhasePriorityQueue.html" class="tsd-signature-type tsd-kind-class">MovePhasePriorityQueue</a><a href="#getmovephasequeue-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Internal helper to get the <a href="src_queues_move-phase-priority-queue.MovePhasePriorityQueue.html" class="tsd-kind-class"><code>MovePhasePriorityQueue</code></a></p>
</div><h4 class="tsd-returns-title">Returns <a href="src_queues_move-phase-priority-queue.MovePhasePriorityQueue.html" class="tsd-signature-type tsd-kind-class">MovePhasePriorityQueue</a></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L172">src/dynamic-queue-manager.ts:172</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member tsd-is-private"><h3 class="tsd-anchor-link" id="isdynamicphase"><code class="tsd-tag">Private</code><span>is<wbr/>Dynamic<wbr/>Phase</span><a href="#isdynamicphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-private"><li class=""><div class="tsd-signature tsd-anchor-link" id="isdynamicphase-1"><span class="tsd-kind-call-signature">isDynamicPhase</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a href="src_phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-kind-parameter">phase</span> <span class="tsd-signature-keyword">is</span> <a href="../interfaces/src__types_phase-types.DynamicPhase.html" class="tsd-signature-type tsd-kind-interface">DynamicPhase</a><a href="#isdynamicphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Internal helper to determine if a phase is dynamic.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a href="src_phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></span><div class="tsd-comment tsd-typography"><p>The <a href="src_phase.Phase.html" class="tsd-kind-class"><code>Phase</code></a> to check</p>
</div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-kind-parameter">phase</span> <span class="tsd-signature-keyword">is</span> <a href="../interfaces/src__types_phase-types.DynamicPhase.html" class="tsd-signature-type tsd-kind-interface">DynamicPhase</a></h4><p>Whether <code>phase</code> is dynamic</p>
<aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L184">src/dynamic-queue-manager.ts:184</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="popnextphase"><span>pop<wbr/>Next<wbr/>Phase</span><a href="#popnextphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="popnextphase-1"><span class="tsd-kind-call-signature">popNextPhase</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">type</span><span class="tsd-signature-symbol">:</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DynamicPhaseMarker&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">undefined</span><br/><span class="tsd-signature-symbol">|</span> <a href="src_phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><a href="#popnextphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Returns the highest-priority (generally by speed) <a href="src_phase.Phase.html" class="tsd-kind-class"><code>Phase</code></a> of the specified type</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">type</span>: <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DynamicPhaseMarker&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span><div class="tsd-comment tsd-typography"><p>The <a href="../types/src__types_phase-types.PhaseString.html" class="tsd-kind-type-alias"><code>type</code></a> to pop</p>
</div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">undefined</span> <span class="tsd-signature-symbol">|</span> <a href="src_phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></h4><p>The popped <a href="src_phase.Phase.html" class="tsd-kind-class"><code>Phase</code></a>, or <code>undefined</code> if none of the specified type exist</p>
<aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L83">src/dynamic-queue-manager.ts:83</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="queuedynamicphase"><span>queue<wbr/>Dynamic<wbr/>Phase</span><a href="#queuedynamicphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="queuedynamicphase-1"><span class="tsd-kind-call-signature">queueDynamicPhase</span><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#queuedynamicphaset">T</a> <span class="tsd-signature-keyword">extends</span> <a href="src_phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">phase</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#queuedynamicphaset">T</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#queuedynamicphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Adds a new phase to the manager and creates the priority queue for it if one does not exist.</p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="queuedynamicphaset"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <a href="src_phase.Phase.html" class="tsd-signature-type tsd-kind-class">Phase</a></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">phase</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#queuedynamicphaset">T</a></span><div class="tsd-comment tsd-typography"><p>The <a href="src_phase.Phase.html" class="tsd-kind-class"><code>Phase</code></a> to add</p>
</div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><p><code>true</code> if the phase was added, or <code>false</code> if it is not dynamic</p>
<aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L65">src/dynamic-queue-manager.ts:65</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="redirectmoves"><span>redirect<wbr/>Moves</span><a href="#redirectmoves" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="redirectmoves-1"><span class="tsd-kind-call-signature">redirectMoves</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">removedPokemon</span><span class="tsd-signature-symbol">:</span> <a href="src_field_pokemon.Pokemon.html" class="tsd-signature-type tsd-kind-class">Pokemon</a><span class="tsd-signature-symbol">,</span> <span class="tsd-kind-parameter">allyPokemon</span><span class="tsd-signature-symbol">:</span> <a href="src_field_pokemon.Pokemon.html" class="tsd-signature-type tsd-kind-class">Pokemon</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#redirectmoves-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Redirects moves which were targeted at a <a href="src_field_pokemon.Pokemon.html" class="tsd-kind-class"><code>Pokemon</code></a> that has been removed</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">removedPokemon</span>: <a href="src_field_pokemon.Pokemon.html" class="tsd-signature-type tsd-kind-class">Pokemon</a></span><div class="tsd-comment tsd-typography"><p>The removed <a href="src_field_pokemon.Pokemon.html" class="tsd-kind-class"><code>Pokemon</code></a></p>
</div></li><li><span><span class="tsd-kind-parameter">allyPokemon</span>: <a href="src_field_pokemon.Pokemon.html" class="tsd-signature-type tsd-kind-class">Pokemon</a></span><div class="tsd-comment tsd-typography"><p>The ally of the removed pokemon</p>
</div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L130">src/dynamic-queue-manager.ts:130</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="removephase"><span>remove<wbr/>Phase</span><a href="#removephase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="removephase-1"><span class="tsd-kind-call-signature">removePhase</span><span class="tsd-signature-symbol">&lt;</span><br/>    <a class="tsd-signature-type tsd-kind-type-parameter" href="#removephaset">T</a> <span class="tsd-signature-keyword">extends</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DynamicPhaseMarker&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">type</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#removephaset">T</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">condition</span><span class="tsd-signature-symbol">?:</span> <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#removephaset">T</a><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#removephase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Finds and removes a single queued <a href="src_phase.Phase.html" class="tsd-kind-class"><code>Phase</code></a></p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="removephaset"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddEnemyBuffModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptCapturePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttemptRunPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattleEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BerryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckInterludePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckSwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DynamicPhaseMarker&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggHatchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggLapsePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EggSummaryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndCardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EndEvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EnemyCommandPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EvolutionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FaintPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GameOverModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HideAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HidePartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LearnMovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelCapPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LevelUpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoadMoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LoginPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MessagePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveChargePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveHeaderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterOptionSelectedPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterBattleStartCleanupPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MysteryEncounterRewardsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMysteryEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBattlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NewBiomeEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NextEncounterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ObtainStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyExpPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PartyHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonAnimPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonHealPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTransformPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PositionalTagPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostGameOverPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusEffectPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;QuietFormChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReloadSessionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ResetStatusPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReturnPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RevivalBlessingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RibbonModifierRewardPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ScanIvsPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectChallengePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectGenderPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectModifierPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectStarterPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SelectTargetPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShinySparklePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowAbilityPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowPartyExpBarPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ShowTrainerPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonMissingPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchBiomePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SwitchSummonPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TeraPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TitlePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ToggleDoublePositionPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TrainerVictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnEndPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnInitPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TurnStartPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnavailablePhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UnlockPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VictoryPhase&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeatherEffectPhase&quot;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">type</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#removephaset">T</a></span><div class="tsd-comment tsd-typography"><p>The <a href="../types/src__types_phase-types.PhaseString.html" class="tsd-kind-type-alias"><code>type</code></a> of phase to search for</p>
</div></li><li><span><code class="tsd-tag">Optional</code><span class="tsd-kind-parameter">condition</span>: <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#removephaset">T</a><span class="tsd-signature-symbol">&gt;</span></span></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><p>Whether a removal occurred</p>
<aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L103">src/dynamic-queue-manager.ts:103</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="setmoveforphase"><span>set<wbr/>Move<wbr/>For<wbr/>Phase</span><a href="#setmoveforphase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="setmoveforphase-1"><span class="tsd-kind-call-signature">setMoveForPhase</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">condition</span><span class="tsd-signature-symbol">:</span> <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">&quot;MovePhase&quot;</span><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">move</span><span class="tsd-signature-symbol">:</span> <a href="src_data_moves_pokemon-move.PokemonMove.html" class="tsd-signature-type tsd-kind-class">PokemonMove</a><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#setmoveforphase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Finds the <a href="src_phases_move-phase.MovePhase.html" class="tsd-kind-class"><code>MovePhase</code></a> meeting the condition and changes its move</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">condition</span>: <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">&quot;MovePhase&quot;</span><span class="tsd-signature-symbol">&gt;</span></span></li><li><span><span class="tsd-kind-parameter">move</span>: <a href="src_data_moves_pokemon-move.PokemonMove.html" class="tsd-signature-type tsd-kind-class">PokemonMove</a></span><div class="tsd-comment tsd-typography"><p>The <a href="src_data_moves_pokemon-move.PokemonMove.html" class="tsd-kind-class"><code>move</code></a> to use in replacement</p>
</div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L121">src/dynamic-queue-manager.ts:121</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="setmoveorder"><span>set<wbr/>Move<wbr/>Order</span><a href="#setmoveorder" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="setmoveorder-1"><span class="tsd-kind-call-signature">setMoveOrder</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">order</span><span class="tsd-signature-symbol">:</span> <a href="../enums/src_enums_battler-index.BattlerIndex.html" class="tsd-signature-type tsd-kind-enum">BattlerIndex</a><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#setmoveorder-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the move order to a static array rather than a dynamic queue</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">order</span>: <a href="../enums/src_enums_battler-index.BattlerIndex.html" class="tsd-signature-type tsd-kind-enum">BattlerIndex</a><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p>The order of <a href="../enums/src_enums_battler-index.BattlerIndex.html" class="tsd-kind-enum"><code>BattlerIndex</code></a>s</p>
</div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L155">src/dynamic-queue-manager.ts:155</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="setmovetimingmodifier"><span>set<wbr/>Move<wbr/>Timing<wbr/>Modifier</span><a href="#setmovetimingmodifier" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="setmovetimingmodifier-1"><span class="tsd-kind-call-signature">setMoveTimingModifier</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">condition</span><span class="tsd-signature-symbol">:</span> <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">&quot;MovePhase&quot;</span><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">modifier</span><span class="tsd-signature-symbol">:</span> <a href="../types/src_enums_move-phase-timing-modifier.MovePhaseTimingModifier.html" class="tsd-signature-type tsd-kind-type-alias">MovePhaseTimingModifier</a><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#setmovetimingmodifier-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the timing modifier of a move (i.e. to force it first or last)</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">condition</span>: <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-signature-type tsd-kind-type-alias">PhaseConditionFunc</a><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">&quot;MovePhase&quot;</span><span class="tsd-signature-symbol">&gt;</span></span><div class="tsd-comment tsd-typography"><p>A <a href="../types/src__types_phase-types.PhaseConditionFunc.html" class="tsd-kind-type-alias"><code>PhaseConditionFunc</code></a> to specify conditions for the move</p>
</div></li><li><span><span class="tsd-kind-parameter">modifier</span>: <a href="../types/src_enums_move-phase-timing-modifier.MovePhaseTimingModifier.html" class="tsd-signature-type tsd-kind-type-alias">MovePhaseTimingModifier</a></span><div class="tsd-comment tsd-typography"><p>The <a href="../variables/src_enums_move-phase-timing-modifier.MovePhaseTimingModifier.html" class="tsd-kind-variable"><code>MovePhaseTimingModifier</code></a> to switch the move to</p>
</div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/6766940fa15202c9995f2fed7287bf85939d9816/src/dynamic-queue-manager.ts#L112">src/dynamic-queue-manager.ts:112</a></li></ul></aside></div></li></ul></section></section></details></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-protected" name="protected"/><svg 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class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Properties</summary><div><a href="#dynamicphasemap" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>dynamic<wbr/>Phase<wbr/>Map</span></a></div></details><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Methods"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Methods</summary><div><a href="#cancelmovephase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>cancel<wbr/>Move<wbr/>Phase</span></a><a href="#clearlastturnorder"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>Last<wbr/>Turn<wbr/>Order</span></a><a href="#clearqueues"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>Queues</span></a><a href="#exists"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>exists</span></a><a href="#getlastturnorder"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Last<wbr/>Turn<wbr/>Order</span></a><a href="#getmovephase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Move<wbr/>Phase</span></a><a href="#getmovephasequeue" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Move<wbr/>Phase<wbr/>Queue</span></a><a href="#isdynamicphase" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>is<wbr/>Dynamic<wbr/>Phase</span></a><a href="#popnextphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>pop<wbr/>Next<wbr/>Phase</span></a><a href="#queuedynamicphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>queue<wbr/>Dynamic<wbr/>Phase</span></a><a href="#redirectmoves"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>redirect<wbr/>Moves</span></a><a href="#removephase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove<wbr/>Phase</span></a><a href="#setmoveforphase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Move<wbr/>For<wbr/>Phase</span></a><a href="#setmoveorder"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Move<wbr/>Order</span></a><a href="#setmovetimingmodifier"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Move<wbr/>Timing<wbr/>Modifier</span></a></div></details></div></details></div><div class="site-menu"><nav id="tsd-sidebar-links" class="tsd-navigation"><a href="https://github.com/pagefaultgames/pokerogue" class="tsd-nav-link">GitHub</a><a href="https://pagefaultgames.github.io/pokerogue/main" class="tsd-nav-link">Switch to Main</a></nav><nav 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