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<!DOCTYPE html><html class="default" lang="en" data-base="../"><head><meta charset="utf-8"/><meta http-equiv="x-ua-compatible" content="IE=edge"/><title>IllusionPostBattleAbAttr | pokemon-rogue-battle</title><meta name="description" content="Documentation for pokemon-rogue-battle"/><meta name="viewport" content="width=device-width, initial-scale=1"/><link rel="stylesheet" href="../assets/style.css"/><link rel="stylesheet" href="../assets/highlight.css"/><script defer src="../assets/main.js"></script><script async src="../assets/icons.js" id="tsd-icons-script"></script><script async src="../assets/search.js" id="tsd-search-script"></script><script async src="../assets/navigation.js" id="tsd-nav-script"></script><script async src="../assets/hierarchy.js" id="tsd-hierarchy-script"></script></head><body><script>document.documentElement.dataset.theme = localStorage.getItem("tsd-theme") || "os";document.body.style.display="none";setTimeout(() => window.app?app.showPage():document.body.style.removeProperty("display"),500)</script><header class="tsd-page-toolbar"><div class="tsd-toolbar-contents container"><a href="../index.html" class="title">pokemon-rogue-battle</a><div id="tsd-toolbar-links"></div><button id="tsd-search-trigger" class="tsd-widget" aria-label="Search"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-search"></use></svg></button><dialog id="tsd-search" aria-label="Search"><input role="combobox" id="tsd-search-input" aria-controls="tsd-search-results" aria-autocomplete="list" aria-expanded="true" autocapitalize="off" autocomplete="off" placeholder="Search the docs" maxLength="100"/><ul role="listbox" id="tsd-search-results"></ul><div id="tsd-search-status" aria-live="polite" aria-atomic="true"><div>Preparing search index...</div></div></dialog><a href="#" class="tsd-widget menu" id="tsd-toolbar-menu-trigger" data-toggle="menu" aria-label="Menu"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-menu"></use></svg></a></div></header><div class="container container-main"><div class="col-content"><div class="tsd-page-title"><ul class="tsd-breadcrumb" aria-label="Breadcrumb"><li><a href="../modules/data_abilities_ability.html">data/abilities/ability</a></li><li><a href="" aria-current="page">IllusionPostBattleAbAttr</a></li></ul><h1>Class IllusionPostBattleAbAttr</h1></div><section class="tsd-panel tsd-comment"><div class="tsd-comment tsd-typography"><p>Abstract class for all ability attributes.</p>
<p>Each <a href="data_abilities_ability.Ability.html" class="tsd-kind-class"><code>Ability</code></a> may have any number of individual attributes, each functioning independently from one another.</p>
</div><div class="tsd-comment tsd-typography"></div></section><section class="tsd-panel tsd-hierarchy" data-refl="7385"><h4>Hierarchy (<a href="../hierarchy.html#data/abilities/ability.IllusionPostBattleAbAttr">View Summary</a>)</h4><ul class="tsd-hierarchy"><li class="tsd-hierarchy-item"><a href="data_abilities_ability.PostBattleAbAttr.html" class="tsd-signature-type tsd-kind-class">PostBattleAbAttr</a><ul class="tsd-hierarchy"><li class="tsd-hierarchy-item"><span class="tsd-hierarchy-target">IllusionPostBattleAbAttr</span></li></ul></li></ul></section><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L6069">src/data/abilities/ability.ts:6069</a></li></ul></aside><section class="tsd-panel-group tsd-index-group"><section class="tsd-panel tsd-index-panel"><details class="tsd-index-content tsd-accordion" open><summary class="tsd-accordion-summary tsd-index-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h5 class="tsd-index-heading uppercase">Index</h5></summary><div class="tsd-accordion-details"><section class="tsd-index-section"><h3 class="tsd-index-heading">Constructors</h3><div class="tsd-index-list"><a href="#constructor" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Constructor"><use href="../assets/icons.svg#icon-512"></use></svg><span>constructor</span></a>
</div></section><section class="tsd-index-section"><h3 class="tsd-index-heading">Properties</h3><div class="tsd-index-list"><a href="#showability" class="tsd-index-link tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>show<wbr/>Ability</span></a>
</div></section><section class="tsd-index-section"><h3 class="tsd-index-heading">Methods</h3><div class="tsd-index-list"><a href="#addcondition" class="tsd-index-link tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>add<wbr/>Condition</span></a>
<a href="#apply" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>apply</span></a>
<a href="#canapply" class="tsd-index-link tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>can<wbr/>Apply</span></a>
<a href="#getcondition" class="tsd-index-link tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Condition</span></a>
<a href="#gettriggermessage" class="tsd-index-link tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Trigger<wbr/>Message</span></a>
<a href="#is" class="tsd-index-link tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>is</span></a>
</div></section></div></details></section></section><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Constructors"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Constructors</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="constructor"><span>constructor</span><a href="#constructor" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="constructorillusionpostbattleabattr"><span class="tsd-signature-keyword">new</span> <span class="tsd-kind-constructor-signature">IllusionPostBattleAbAttr</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">showAbility</span><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <a href="" class="tsd-signature-type tsd-kind-class">IllusionPostBattleAbAttr</a><a href="#constructorillusionpostbattleabattr" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">showAbility</span>: <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></span></li></ul></div><h4 class="tsd-returns-title">Returns <a href="" class="tsd-signature-type tsd-kind-class">IllusionPostBattleAbAttr</a></h4><aside class="tsd-sources"><p>Inherited from <a href="data_abilities_ability.PostBattleAbAttr.html">PostBattleAbAttr</a>.<a href="data_abilities_ability.PostBattleAbAttr.html#constructor">constructor</a></p><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L5334">src/data/abilities/ability.ts:5334</a></li></ul></aside></div></li></ul></section></section></details><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Properties</h2></summary><section><section class="tsd-panel tsd-member tsd-is-inherited"><h3 class="tsd-anchor-link" id="showability"><span>show<wbr/>Ability</span><a href="#showability" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">showAbility</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div><div class="tsd-comment tsd-typography"><p>Whether to show this ability as a flyout when applying its effects.
Should be kept in parity with mainline where possible.</p>
</div><div class="tsd-comment tsd-typography"><div class="tsd-tag-defaultValue"><h4 class="tsd-anchor-link" id="default-value">Default Value<a href="#default-value" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4><p><code>true</code></p>
</div></div><aside class="tsd-sources"><p>Inherited from <a href="data_abilities_ability.PostBattleAbAttr.html">PostBattleAbAttr</a>.<a href="data_abilities_ability.PostBattleAbAttr.html#showability">showAbility</a></p><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L325">src/data/abilities/ability.ts:325</a></li></ul></aside></section></section></details><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Methods"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Methods</h2></summary><section><section class="tsd-panel tsd-member tsd-is-inherited"><h3 class="tsd-anchor-link" id="addcondition"><span>add<wbr/>Condition</span><a href="#addcondition" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited"><li class="tsd-is-inherited"><div class="tsd-signature tsd-anchor-link" id="addcondition-1"><span class="tsd-kind-call-signature">addCondition</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">condition</span><span class="tsd-signature-symbol">:</span> <a href="../types/_types_ability-types.AbAttrCondition.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrCondition</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <a href="data_abilities_ability.AbAttr.html" class="tsd-signature-type tsd-kind-class">AbAttr</a><a href="#addcondition-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">condition</span>: <a href="../types/_types_ability-types.AbAttrCondition.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrCondition</a></span></li></ul></div><h4 class="tsd-returns-title">Returns <a href="data_abilities_ability.AbAttr.html" class="tsd-signature-type tsd-kind-class">AbAttr</a></h4><aside class="tsd-sources"><p>Inherited from <a href="data_abilities_ability.PostBattleAbAttr.html">PostBattleAbAttr</a>.<a href="data_abilities_ability.PostBattleAbAttr.html#addcondition">addCondition</a></p><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L396">src/data/abilities/ability.ts:396</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="apply"><span>apply</span><a href="#apply" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="apply-1"><span class="tsd-kind-call-signature">apply</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">__namedParameters</span><span class="tsd-signature-symbol">:</span> <a href="../interfaces/data_abilities_ability.PostBattleAbAttrParams.html" class="tsd-signature-type tsd-kind-interface">PostBattleAbAttrParams</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#apply-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Break the illusion once the battle ends</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">__namedParameters</span>: <a href="../interfaces/data_abilities_ability.PostBattleAbAttrParams.html" class="tsd-signature-type tsd-kind-interface">PostBattleAbAttrParams</a></span></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><ul>
<li>Whether the illusion was applied.</li>
</ul>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Overrides <a href="data_abilities_ability.PostBattleAbAttr.html">PostBattleAbAttr</a>.<a href="data_abilities_ability.PostBattleAbAttr.html#apply">apply</a></p><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L6078">src/data/abilities/ability.ts:6078</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited"><h3 class="tsd-anchor-link" id="canapply"><span>can<wbr/>Apply</span><a href="#canapply" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited"><li class="tsd-is-inherited"><div class="tsd-signature tsd-anchor-link" id="canapply-1"><span class="tsd-kind-call-signature">canApply</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">_params</span><span class="tsd-signature-symbol">:</span> <a href="../interfaces/data_abilities_ability.PostBattleAbAttrParams.html" class="tsd-signature-type tsd-kind-interface">PostBattleAbAttrParams</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#canapply-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Check whether this attribute can have its effects successfully applied.
Applies to <strong>all</strong> instances of the given attribute.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">_params</span>: <a href="../interfaces/data_abilities_ability.PostBattleAbAttrParams.html" class="tsd-signature-type tsd-kind-interface">PostBattleAbAttrParams</a></span><div class="tsd-comment tsd-typography"><p>The parameters passed to this attribute's <a href="data_abilities_ability.AbAttr.html#apply" class="tsd-kind-method"><code>apply</code></a> function; must match type exactly</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from <a href="data_abilities_ability.PostBattleAbAttr.html">PostBattleAbAttr</a>.<a href="data_abilities_ability.PostBattleAbAttr.html#canapply">canApply</a></p><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L5338">src/data/abilities/ability.ts:5338</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited"><h3 class="tsd-anchor-link" id="getcondition"><span>get<wbr/>Condition</span><a href="#getcondition" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited"><li class="tsd-is-inherited"><div class="tsd-signature tsd-anchor-link" id="getcondition-1"><span class="tsd-kind-call-signature">getCondition</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <a href="../types/_types_ability-types.AbAttrCondition.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrCondition</a><a href="#getcondition-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Return the additional condition associated with this particular AbAttr instance, if any.</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <a href="../types/_types_ability-types.AbAttrCondition.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrCondition</a></h4><p>The extra condition for this <a href="data_abilities_ability.AbAttr.html" class="tsd-kind-class"><code>AbAttr</code></a>, or <code>null</code> if none exist</p>
<div class="tsd-comment tsd-typography"><div class="tsd-tag-todo"><h4 class="tsd-anchor-link" id="todo">Todo<a href="#todo" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4><p>Make this use <code>undefined</code> instead of <code>null</code></p>
</div><div class="tsd-tag-todo"><h4 class="tsd-anchor-link" id="todo-1">Todo<a href="#todo-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4><p>Prevent this from being overridden by sub-classes</p>
</div></div><aside class="tsd-sources"><p>Inherited from <a href="data_abilities_ability.PostBattleAbAttr.html">PostBattleAbAttr</a>.<a href="data_abilities_ability.PostBattleAbAttr.html#getcondition">getCondition</a></p><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L392">src/data/abilities/ability.ts:392</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited"><h3 class="tsd-anchor-link" id="gettriggermessage"><span>get<wbr/>Trigger<wbr/>Message</span><a href="#gettriggermessage" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited"><li class="tsd-is-inherited"><div class="tsd-signature tsd-anchor-link" id="gettriggermessage-1"><span class="tsd-kind-call-signature">getTriggerMessage</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">_params</span><span class="tsd-signature-symbol">:</span> <a href="../types/_types_helpers_type-helpers.Exact.html" class="tsd-signature-type tsd-kind-type-alias">Exact</a><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">Parameters</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">this</span><span class="tsd-signature-symbol">[</span><span class="tsd-signature-type">&quot;apply&quot;</span><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><span class="tsd-signature-type">0</span><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">_abilityName</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">string</span><a href="#gettriggermessage-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Return the trigger message to show when this attribute is executed.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">_params</span>: <a href="../types/_types_helpers_type-helpers.Exact.html" class="tsd-signature-type tsd-kind-type-alias">Exact</a><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">Parameters</span><span class="tsd-signature-symbol">&lt;</span><span class="tsd-signature-type">this</span><span class="tsd-signature-symbol">[</span><span class="tsd-signature-type">&quot;apply&quot;</span><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">[</span><span class="tsd-signature-type">0</span><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">&gt;</span></span><div class="tsd-comment tsd-typography"><p>The parameters passed to this attribute's <a href="data_abilities_ability.AbAttr.html#apply" class="tsd-kind-method"><code>apply</code></a> function; must match type exactly</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">_abilityName</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The name of the current ability.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">null</span> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">string</span></h4><div class="tsd-comment tsd-typography"><div class="tsd-tag-todo"><h4 class="tsd-anchor-link" id="todo-2">Todo<a href="#todo-2" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4><p>Remove <code>null</code> from signature in lieu of using an empty string</p>
</div></div><aside class="tsd-sources"><p>Inherited from <a href="data_abilities_ability.PostBattleAbAttr.html">PostBattleAbAttr</a>.<a href="data_abilities_ability.PostBattleAbAttr.html#gettriggermessage">getTriggerMessage</a></p><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L371">src/data/abilities/ability.ts:371</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited"><h3 class="tsd-anchor-link" id="is"><span>is</span><a href="#is" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited"><li class="tsd-is-inherited"><div class="tsd-signature tsd-anchor-link" id="is-1"><span class="tsd-kind-call-signature">is</span><span class="tsd-signature-symbol">&lt;</span><br/>    <a class="tsd-signature-type tsd-kind-type-parameter" href="#isk">K</a> <span class="tsd-signature-keyword">extends</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRecoilDamageAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBattleChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTeraFormChangeStatChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearTerrainAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendFullHpEndureAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockItemTheftAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StabBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedMoveDamageMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlliedFieldDamageReductionAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedTypeDamageMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttackTypeImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NonSuperEffectiveImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FullHpResistTypeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPriorityMoveImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WonderSkinAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReverseDrainAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendHpGatedStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyArenaTrapTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EffectSporeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyTagChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostReceiveCritStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendPerishSongAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilitySwapAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilityGiveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendMoveDisableAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectChanceMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreMoveEffectsAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPreventExplosiveMovesAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMultiplyStatAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddSecondStrikeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LowHpMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMovePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackFieldMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyMoveCategoryPowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyStatMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExecutedMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GorillaTacticsAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackStealHeldItemAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackContactApplyStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStealHeldItemAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SynchronizeStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CopyFaintedAllyAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreOpponentStatStagesAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IntimidateImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostIntimidateStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveArenaTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddArenaTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonMessageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUnnamedMessageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAllyHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonClearAllyStatStagesAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DownloadAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonHealStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUserFieldRemoveStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAllyStatsAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTransformAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherSuppressedFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeByWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommanderAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutResetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutClearWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldClearWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ProtectStatAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConfusionOnStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldProtectStatAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldBattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldBattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BonusCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MultCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockNonDirectDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockStatusDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockOneHitKOAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ChangeMovePriorityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreContactAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SuppressWeatherEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForewarnAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FriskAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnResetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnRestoreBerryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewConsumeBerryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewRecordBerryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoodyAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SpeedBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHurtIfSleepingAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FetchBallAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMoveUsedAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDancingMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeCopyAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassBurnDamageReductionAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBurnDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBerryEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBerryUseAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HealFromBerryUseAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RunSuccessAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckTrappedAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ArenaTrapAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MaxMultiHitAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleLootAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintUnsuppressedWeatherFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintContactDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintHPDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectTypeMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRedirectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceStatusEffectDurationAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IncreasePpAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForceSwitchOutImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBerryUseThresholdAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeightMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SyncEncounterNatureAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAbilityBypassAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlwaysHitAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreProtectOnContactAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;InfiltratorAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatusMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoTransformAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoFusionAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeOnArenaAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormBlockDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSummonAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPreSummonAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionBreakAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendIllusionBreakAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPostBattleAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassSpeedChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBypassSpeedChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TerrainEventTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageForceSwitchAbAttr&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">attr</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="data_abilities_ability.AbAttr.html#isk">K</a><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-kind-parameter">this</span> <span class="tsd-signature-keyword">is</span> <a href="../types/_types_ability-types.AbAttrMap.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrMap</a><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="data_abilities_ability.AbAttr.html#isk">K</a><span class="tsd-signature-symbol">]</span><a href="#is-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Return whether this attribute is of the given type.</p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="isk"><span class="tsd-kind-type-parameter">K</span> <span class="tsd-signature-keyword">extends</span> <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRecoilDamageAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBattleChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTeraFormChangeStatChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearTerrainAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendFullHpEndureAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockItemTheftAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StabBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedMoveDamageMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlliedFieldDamageReductionAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedTypeDamageMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttackTypeImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NonSuperEffectiveImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FullHpResistTypeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPriorityMoveImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WonderSkinAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReverseDrainAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendHpGatedStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyArenaTrapTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EffectSporeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyTagChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostReceiveCritStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendPerishSongAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilitySwapAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilityGiveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendMoveDisableAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectChanceMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreMoveEffectsAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPreventExplosiveMovesAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMultiplyStatAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddSecondStrikeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LowHpMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMovePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackFieldMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyMoveCategoryPowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyStatMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExecutedMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GorillaTacticsAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackStealHeldItemAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackContactApplyStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStealHeldItemAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SynchronizeStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CopyFaintedAllyAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreOpponentStatStagesAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IntimidateImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostIntimidateStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveArenaTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddArenaTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonMessageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUnnamedMessageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAllyHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonClearAllyStatStagesAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DownloadAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonHealStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUserFieldRemoveStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAllyStatsAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTransformAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherSuppressedFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeByWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommanderAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutResetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutClearWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldClearWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ProtectStatAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConfusionOnStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldProtectStatAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldBattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldBattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BonusCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MultCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockNonDirectDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockStatusDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockOneHitKOAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ChangeMovePriorityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreContactAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SuppressWeatherEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForewarnAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FriskAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnResetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnRestoreBerryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewConsumeBerryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewRecordBerryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoodyAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SpeedBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHurtIfSleepingAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FetchBallAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMoveUsedAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDancingMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeCopyAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassBurnDamageReductionAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBurnDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBerryEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBerryUseAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HealFromBerryUseAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RunSuccessAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckTrappedAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ArenaTrapAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MaxMultiHitAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleLootAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintUnsuppressedWeatherFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintContactDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintHPDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectTypeMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRedirectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceStatusEffectDurationAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IncreasePpAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForceSwitchOutImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBerryUseThresholdAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeightMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SyncEncounterNatureAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAbilityBypassAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlwaysHitAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreProtectOnContactAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;InfiltratorAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatusMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoTransformAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoFusionAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeOnArenaAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormBlockDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSummonAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPreSummonAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionBreakAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendIllusionBreakAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPostBattleAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassSpeedChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBypassSpeedChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TerrainEventTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageForceSwitchAbAttr&quot;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">attr</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="data_abilities_ability.AbAttr.html#isk">K</a></span><div class="tsd-comment tsd-typography"><p>The attribute to check against</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-kind-parameter">this</span> <span class="tsd-signature-keyword">is</span> <a href="../types/_types_ability-types.AbAttrMap.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrMap</a><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="data_abilities_ability.AbAttr.html#isk">K</a><span class="tsd-signature-symbol">]</span></h4><p>Whether the attribute is an instance of the given type</p>
<div class="tsd-comment tsd-typography"><div class="tsd-tag-remarks"><h4 class="tsd-anchor-link" id="remarks">Remarks<a href="#remarks" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4><p>Used to avoid requiring the caller to have imported the specific attribute type, avoiding circular dependencies.</p>
</div></div><aside class="tsd-sources"><p>Inherited from <a href="data_abilities_ability.PostBattleAbAttr.html">PostBattleAbAttr</a>.<a href="data_abilities_ability.PostBattleAbAttr.html#is">is</a></p><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L338">src/data/abilities/ability.ts:338</a></li></ul></aside></div></li></ul></section></section></details></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label 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class="tsd-filter-input"><input type="checkbox" id="tsd-filter-external" name="external"/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>External</span></label></li></ul></div><div class="tsd-theme-toggle"><label class="settings-label" for="tsd-theme">Theme</label><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>On This Page</h3></summary><div class="tsd-accordion-details"><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Constructors"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Constructors</summary><div><a href="#constructor"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Constructor"><use href="../assets/icons.svg#icon-512"></use></svg><span>constructor</span></a></div></details><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Properties</summary><div><a href="#showability" class="tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>show<wbr/>Ability</span></a></div></details><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Methods"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Methods</summary><div><a href="#addcondition" class="tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>add<wbr/>Condition</span></a><a href="#apply"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>apply</span></a><a href="#canapply" class="tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>can<wbr/>Apply</span></a><a href="#getcondition" class="tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Condition</span></a><a href="#gettriggermessage" class="tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Trigger<wbr/>Message</span></a><a href="#is" class="tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>is</span></a></div></details></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a href="../modules.html">pokemon-rogue-battle</a><ul class="tsd-small-nested-navigation" id="tsd-nav-container"><li>Loading...</li></ul></nav></div></div></div><footer><p class="tsd-generator">Generated using <a href="https://typedoc.org/" target="_blank">TypeDoc</a></p></footer><div class="overlay"></div></body></html>