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<!DOCTYPE html><html class="default" lang="en" data-base="../"><head><meta charset="utf-8"/><meta http-equiv="x-ua-compatible" content="IE=edge"/><title>Ability | pokemon-rogue-battle</title><meta name="description" content="Documentation for pokemon-rogue-battle"/><meta name="viewport" content="width=device-width, initial-scale=1"/><link rel="stylesheet" href="../assets/style.css"/><link rel="stylesheet" href="../assets/highlight.css"/><script defer src="../assets/main.js"></script><script async src="../assets/icons.js" id="tsd-icons-script"></script><script async src="../assets/search.js" id="tsd-search-script"></script><script async src="../assets/navigation.js" id="tsd-nav-script"></script><script async src="../assets/hierarchy.js" id="tsd-hierarchy-script"></script></head><body><script>document.documentElement.dataset.theme = localStorage.getItem("tsd-theme") || "os";document.body.style.display="none";setTimeout(() => window.app?app.showPage():document.body.style.removeProperty("display"),500)</script><header class="tsd-page-toolbar"><div class="tsd-toolbar-contents container"><a href="../index.html" class="title">pokemon-rogue-battle</a><div id="tsd-toolbar-links"></div><button id="tsd-search-trigger" class="tsd-widget" aria-label="Search"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-search"></use></svg></button><dialog id="tsd-search" aria-label="Search"><input role="combobox" id="tsd-search-input" aria-controls="tsd-search-results" aria-autocomplete="list" aria-expanded="true" autocapitalize="off" autocomplete="off" placeholder="Search the docs" maxLength="100"/><ul role="listbox" id="tsd-search-results"></ul><div id="tsd-search-status" aria-live="polite" aria-atomic="true"><div>Preparing search index...</div></div></dialog><a href="#" class="tsd-widget menu" id="tsd-toolbar-menu-trigger" data-toggle="menu" aria-label="Menu"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-menu"></use></svg></a></div></header><div class="container container-main"><div class="col-content"><div class="tsd-page-title"><ul class="tsd-breadcrumb" aria-label="Breadcrumb"><li><a href="../modules/data_abilities_ability.html">data/abilities/ability</a></li><li><a href="" aria-current="page">Ability</a></li></ul><h1>Class Ability</h1></div><section class="tsd-panel"><h4>Implements</h4><ul class="tsd-hierarchy"><li><a href="../interfaces/_types_locales.Localizable.html" class="tsd-signature-type tsd-kind-interface">Localizable</a></li></ul></section><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L79">src/data/abilities/ability.ts:79</a></li></ul></aside><section class="tsd-panel-group tsd-index-group"><section class="tsd-panel tsd-index-panel"><details class="tsd-index-content tsd-accordion" open><summary class="tsd-accordion-summary tsd-index-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h5 class="tsd-index-heading uppercase">Index</h5></summary><div class="tsd-accordion-details"><section class="tsd-index-section"><h3 class="tsd-index-heading">Constructors</h3><div class="tsd-index-list"><a href="#constructor" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Constructor"><use href="../assets/icons.svg#icon-512"></use></svg><span>constructor</span></a>
</div></section><section class="tsd-index-section"><h3 class="tsd-index-heading">Properties</h3><div class="tsd-index-list"><a href="#attrs" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>attrs</span></a>
<a href="#conditions" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>conditions</span></a>
<a href="#description" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>description</span></a>
<a href="#generation" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>generation</span></a>
<a href="#id" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>id</span></a>
<a href="#isbypassfaint" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>is<wbr/>Bypass<wbr/>Faint</span></a>
<a href="#iscopiable" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>is<wbr/>Copiable</span></a>
<a href="#isignorable" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>is<wbr/>Ignorable</span></a>
<a href="#isreplaceable" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>is<wbr/>Replaceable</span></a>
<a href="#issuppressable" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>is<wbr/>Suppressable</span></a>
<a href="#name" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>name</span></a>
<a href="#postsummonpriority" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>post<wbr/>Summon<wbr/>Priority</span></a>
</div></section><section class="tsd-index-section"><h3 class="tsd-index-heading">Accessors</h3><div class="tsd-index-list"><a href="#isswappable" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Accessor"><use href="../assets/icons.svg#icon-262144"></use></svg><span>is<wbr/>Swappable</span></a>
</div></section><section class="tsd-index-section"><h3 class="tsd-index-heading">Methods</h3><div class="tsd-index-list"><a href="#attr" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>attr</span></a>
<a href="#bypassfaint" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>bypass<wbr/>Faint</span></a>
<a href="#condition" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>condition</span></a>
<a href="#conditionalattr" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>conditional<wbr/>Attr</span></a>
<a href="#edgecase" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>edge<wbr/>Case</span></a>
<a href="#getattrs" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Attrs</span></a>
<a href="#hasattr" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>has<wbr/>Attr</span></a>
<a href="#ignorable" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>ignorable</span></a>
<a href="#localize" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>localize</span></a>
<a href="#partial" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>partial</span></a>
<a href="#uncopiable" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>uncopiable</span></a>
<a href="#unimplemented" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>unimplemented</span></a>
<a href="#unreplaceable" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>unreplaceable</span></a>
<a href="#unsuppressable" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>unsuppressable</span></a>
</div></section></div></details></section></section><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Constructors"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Constructors</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="constructor"><span>constructor</span><a href="#constructor" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="constructorability"><span class="tsd-signature-keyword">new</span> <span class="tsd-kind-constructor-signature">Ability</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">id</span><span class="tsd-signature-symbol">:</span> <a href="../enums/enums_ability-id.AbilityId.html" class="tsd-signature-type tsd-kind-enum">AbilityId</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">generation</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">postSummonPriority</span><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <a href="" class="tsd-signature-type tsd-kind-class">Ability</a><a href="#constructorability" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">id</span>: <a href="../enums/enums_ability-id.AbilityId.html" class="tsd-signature-type tsd-kind-enum">AbilityId</a></span></li><li><span><span class="tsd-kind-parameter">generation</span>: <span class="tsd-signature-type">number</span></span></li><li><span><span class="tsd-kind-parameter">postSummonPriority</span>: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 0</span></span></li></ul></div><h4 class="tsd-returns-title">Returns <a href="" class="tsd-signature-type tsd-kind-class">Ability</a></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L95">src/data/abilities/ability.ts:95</a></li></ul></aside></div></li></ul></section></section></details><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Properties</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="attrs"><span>attrs</span><a href="#attrs" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">attrs</span><span class="tsd-signature-symbol">:</span> <a href="data_abilities_ability.AbAttr.html" class="tsd-signature-type tsd-kind-class">AbAttr</a><span class="tsd-signature-symbol">[]</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L92">src/data/abilities/ability.ts:92</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="conditions"><span>conditions</span><a href="#conditions" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">conditions</span><span class="tsd-signature-symbol">:</span> <a href="../types/_types_ability-types.AbAttrCondition.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrCondition</a><span class="tsd-signature-symbol">[]</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L93">src/data/abilities/ability.ts:93</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="description"><span>description</span><a href="#description" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">description</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L84">src/data/abilities/ability.ts:84</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="generation"><span>generation</span><a href="#generation" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">generation</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L85">src/data/abilities/ability.ts:85</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="id"><span>id</span><a href="#id" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">id</span><span class="tsd-signature-symbol">:</span> <a href="../enums/enums_ability-id.AbilityId.html" class="tsd-signature-type tsd-kind-enum">AbilityId</a></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L80">src/data/abilities/ability.ts:80</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="isbypassfaint"><span>is<wbr/>Bypass<wbr/>Faint</span><a href="#isbypassfaint" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">isBypassFaint</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L87">src/data/abilities/ability.ts:87</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="iscopiable"><span>is<wbr/>Copiable</span><a href="#iscopiable" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">isCopiable</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L90">src/data/abilities/ability.ts:90</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="isignorable"><span>is<wbr/>Ignorable</span><a href="#isignorable" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">isIgnorable</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L88">src/data/abilities/ability.ts:88</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="isreplaceable"><span>is<wbr/>Replaceable</span><a href="#isreplaceable" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">isReplaceable</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L91">src/data/abilities/ability.ts:91</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="issuppressable"><span>is<wbr/>Suppressable</span><a href="#issuppressable" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">isSuppressable</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L89">src/data/abilities/ability.ts:89</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="name"><span>name</span><a href="#name" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">name</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L83">src/data/abilities/ability.ts:83</a></li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="postsummonpriority"><code class="tsd-tag">Readonly</code><span>post<wbr/>Summon<wbr/>Priority</span><a href="#postsummonpriority" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">postSummonPriority</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L86">src/data/abilities/ability.ts:86</a></li></ul></aside></section></section></details><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Accessors"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Accessors</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="isswappable"><span>is<wbr/>Swappable</span><a href="#isswappable" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li><div class="tsd-signature" id="isswappableisswappable"><span class="tsd-signature-keyword">get</span> <span class="tsd-kind-get-signature">isSwappable</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-description"><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L107">src/data/abilities/ability.ts:107</a></li></ul></aside></div></li></ul></section></section></details><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Methods"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Methods</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="attr"><span>attr</span><a href="#attr" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="attr-1"><span class="tsd-kind-call-signature">attr</span><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#attrt">T</a> <span class="tsd-signature-keyword">extends</span> <a href="../types/utils_common.Constructor.html" class="tsd-signature-type tsd-kind-type-alias">Constructor</a><span class="tsd-signature-symbol">&lt;</span><a href="data_abilities_ability.AbAttr.html" class="tsd-signature-type tsd-kind-class">AbAttr</a><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">AttrType</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#attrt">T</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#attrt">T</a><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">this</span><a href="#attr-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Create a new <a href="data_abilities_ability.AbAttr.html" class="tsd-kind-class"><code>AbAttr</code></a> instance and add it to this <a href="#" class="tsd-kind-class"><code>Ability</code></a>.</p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="attrt"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <a href="../types/utils_common.Constructor.html" class="tsd-signature-type tsd-kind-type-alias">Constructor</a><span class="tsd-signature-symbol">&lt;</span><a href="data_abilities_ability.AbAttr.html" class="tsd-signature-type tsd-kind-class">AbAttr</a><span class="tsd-signature-symbol">&gt;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">AttrType</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#attrt">T</a></span></li><li><span><span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#attrt">T</a><span class="tsd-signature-symbol">&gt;</span></span><div class="tsd-comment tsd-typography"><p>The arguments needed to instantiate the given class.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><p><code>this</code></p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L155">src/data/abilities/ability.ts:155</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="bypassfaint"><span>bypass<wbr/>Faint</span><a href="#bypassfaint" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="bypassfaint-1"><span class="tsd-kind-call-signature">bypassFaint</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">this</span><a href="#bypassfaint-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Make this ability trigger even if the user faints.</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><p><code>this</code></p>
<div class="tsd-comment tsd-typography"><div class="tsd-tag-remarks"><h4 class="tsd-anchor-link" id="remarks">Remarks<a href="#remarks" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4><p>This is also required for abilities to trigger when revived via Reviver Seed.</p>
</div></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L188">src/data/abilities/ability.ts:188</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="condition"><span>condition</span><a href="#condition" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="condition-1"><span class="tsd-kind-call-signature">condition</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">condition</span><span class="tsd-signature-symbol">:</span> <a href="../types/_types_ability-types.AbAttrCondition.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrCondition</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">this</span><a href="#condition-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Add a condition for this ability to be applied.
Applies to <strong>all</strong> attributes of the given ability.</p>
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">condition</span>: <a href="../types/_types_ability-types.AbAttrCondition.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrCondition</a></span><div class="tsd-comment tsd-typography"><p>The <a href="../types/_types_ability-types.AbAttrCondition.html" class="tsd-kind-type-alias"><code>AbAttrCondition</code></a> to add</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><p><code>this</code></p>
<div class="tsd-comment tsd-typography"><div class="tsd-tag-see"><h4 class="tsd-anchor-link" id="see">See<a href="#see" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4><ul>
<li><a href="data_abilities_ability.AbAttr.html#canapply" class="tsd-kind-method"><code>AbAttr.canApply</code></a> for setting conditions per attribute type</li>
<li><a href="#conditionalattr" class="tsd-kind-method"><code>conditionalAttr</code></a> for setting individual conditions per attribute instance</li>
</ul>
</div><div class="tsd-tag-todo"><h4 class="tsd-anchor-link" id="todo">Todo<a href="#todo" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4><p>Review if this is necessary anymore - this is used extremely sparingly</p>
</div></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L238">src/data/abilities/ability.ts:238</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="conditionalattr"><span>conditional<wbr/>Attr</span><a href="#conditionalattr" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="conditionalattr-1"><span class="tsd-kind-call-signature">conditionalAttr</span><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#conditionalattrt">T</a> <span class="tsd-signature-keyword">extends</span> <a href="../types/utils_common.Constructor.html" class="tsd-signature-type tsd-kind-type-alias">Constructor</a><span class="tsd-signature-symbol">&lt;</span><a href="data_abilities_ability.AbAttr.html" class="tsd-signature-type tsd-kind-class">AbAttr</a><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">condition</span><span class="tsd-signature-symbol">:</span> <a href="../types/_types_ability-types.AbAttrCondition.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrCondition</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-kind-parameter">attrType</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#conditionalattrt">T</a><span class="tsd-signature-symbol">,</span><br/>    <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#conditionalattrt">T</a><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">this</span><a href="#conditionalattr-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Create a new <a href="data_abilities_ability.AbAttr.html" class="tsd-kind-class"><code>AbAttr</code></a> instance with the given condition and add it to this <a href="#" class="tsd-kind-class"><code>Ability</code></a>.
Checked before all other conditions, and is unique to the individual <a href="data_abilities_ability.AbAttr.html" class="tsd-kind-class"><code>AbAttr</code></a> being created.</p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="conditionalattrt"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <a href="../types/utils_common.Constructor.html" class="tsd-signature-type tsd-kind-type-alias">Constructor</a><span class="tsd-signature-symbol">&lt;</span><a href="data_abilities_ability.AbAttr.html" class="tsd-signature-type tsd-kind-class">AbAttr</a><span class="tsd-signature-symbol">&gt;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">condition</span>: <a href="../types/_types_ability-types.AbAttrCondition.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrCondition</a></span><div class="tsd-comment tsd-typography"><p>The <a href="../types/_types_ability-types.AbAttrCondition.html" class="tsd-kind-type-alias"><code>AbAttrCondition</code></a> to add.</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">attrType</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#conditionalattrt">T</a></span><div class="tsd-comment tsd-typography"><p>The constructor of the <a href="data_abilities_ability.AbAttr.html" class="tsd-kind-class"><code>AbAttr</code></a> to create.</p>
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">ConstructorParameters</span><span class="tsd-signature-symbol">&lt;</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#conditionalattrt">T</a><span class="tsd-signature-symbol">&gt;</span></span><div class="tsd-comment tsd-typography"><p>The arguments needed to instantiate the given class.</p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><p><code>this</code></p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L170">src/data/abilities/ability.ts:170</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="edgecase"><span>edge<wbr/>Case</span><a href="#edgecase" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="edgecase-1"><span class="tsd-kind-call-signature">edgeCase</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">this</span><a href="#edgecase-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Mark an ability as having one or more edge cases.
It may lack certain niche interactions with other moves/abilities, but still functions
as intended in most cases.
Does not show up in game and is solely for internal dev use.</p>
<p>When using this, make sure to <strong>document the edge case</strong> (or else this becomes pointless).</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><p><code>this</code></p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L274">src/data/abilities/ability.ts:274</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="getattrs"><span>get<wbr/>Attrs</span><a href="#getattrs" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="getattrs-1"><span class="tsd-kind-call-signature">getAttrs</span><span class="tsd-signature-symbol">&lt;</span><br/>    <a class="tsd-signature-type tsd-kind-type-parameter" href="#getattrst">T</a> <span class="tsd-signature-keyword">extends</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRecoilDamageAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBattleChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTeraFormChangeStatChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearTerrainAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendFullHpEndureAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockItemTheftAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StabBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedMoveDamageMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlliedFieldDamageReductionAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedTypeDamageMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttackTypeImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NonSuperEffectiveImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FullHpResistTypeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPriorityMoveImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WonderSkinAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReverseDrainAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendHpGatedStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyArenaTrapTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EffectSporeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyTagChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostReceiveCritStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendPerishSongAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilitySwapAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilityGiveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendMoveDisableAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectChanceMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreMoveEffectsAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPreventExplosiveMovesAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMultiplyStatAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddSecondStrikeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LowHpMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMovePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackFieldMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyMoveCategoryPowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyStatMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExecutedMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GorillaTacticsAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackStealHeldItemAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackContactApplyStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStealHeldItemAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SynchronizeStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CopyFaintedAllyAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreOpponentStatStagesAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IntimidateImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostIntimidateStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveArenaTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddArenaTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonMessageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUnnamedMessageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAllyHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonClearAllyStatStagesAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DownloadAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonHealStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUserFieldRemoveStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAllyStatsAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTransformAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherSuppressedFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeByWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommanderAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutResetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutClearWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldClearWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ProtectStatAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConfusionOnStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldProtectStatAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldBattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldBattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BonusCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MultCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockNonDirectDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockStatusDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockOneHitKOAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ChangeMovePriorityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreContactAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SuppressWeatherEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForewarnAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FriskAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnResetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnRestoreBerryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewConsumeBerryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewRecordBerryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoodyAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SpeedBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHurtIfSleepingAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FetchBallAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMoveUsedAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDancingMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeCopyAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassBurnDamageReductionAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBurnDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBerryEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBerryUseAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HealFromBerryUseAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RunSuccessAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckTrappedAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ArenaTrapAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MaxMultiHitAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleLootAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintUnsuppressedWeatherFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintContactDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintHPDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectTypeMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRedirectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceStatusEffectDurationAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IncreasePpAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForceSwitchOutImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBerryUseThresholdAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeightMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SyncEncounterNatureAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAbilityBypassAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlwaysHitAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreProtectOnContactAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;InfiltratorAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatusMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoTransformAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoFusionAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeOnArenaAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormBlockDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSummonAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPreSummonAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionBreakAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendIllusionBreakAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPostBattleAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassSpeedChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBypassSpeedChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TerrainEventTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageForceSwitchAbAttr&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">attrType</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#getattrst">T</a><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <a href="../types/_types_ability-types.AbAttrMap.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrMap</a><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#getattrst">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">[]</span><a href="#getattrs-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Get all ability attributes that match <code>attrType</code></p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="getattrst"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRecoilDamageAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBattleChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTeraFormChangeStatChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearTerrainAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendFullHpEndureAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockItemTheftAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StabBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedMoveDamageMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlliedFieldDamageReductionAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedTypeDamageMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttackTypeImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NonSuperEffectiveImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FullHpResistTypeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPriorityMoveImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WonderSkinAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReverseDrainAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendHpGatedStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyArenaTrapTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EffectSporeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyTagChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostReceiveCritStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendPerishSongAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilitySwapAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilityGiveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendMoveDisableAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectChanceMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreMoveEffectsAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPreventExplosiveMovesAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMultiplyStatAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddSecondStrikeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LowHpMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMovePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackFieldMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyMoveCategoryPowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyStatMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExecutedMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GorillaTacticsAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackStealHeldItemAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackContactApplyStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStealHeldItemAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SynchronizeStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CopyFaintedAllyAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreOpponentStatStagesAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IntimidateImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostIntimidateStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveArenaTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddArenaTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonMessageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUnnamedMessageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAllyHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonClearAllyStatStagesAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DownloadAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonHealStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUserFieldRemoveStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAllyStatsAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTransformAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherSuppressedFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeByWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommanderAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutResetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutClearWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldClearWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ProtectStatAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConfusionOnStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldProtectStatAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldBattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldBattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BonusCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MultCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockNonDirectDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockStatusDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockOneHitKOAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ChangeMovePriorityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreContactAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SuppressWeatherEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForewarnAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FriskAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnResetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnRestoreBerryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewConsumeBerryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewRecordBerryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoodyAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SpeedBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHurtIfSleepingAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FetchBallAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMoveUsedAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDancingMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeCopyAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassBurnDamageReductionAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBurnDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBerryEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBerryUseAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HealFromBerryUseAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RunSuccessAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckTrappedAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ArenaTrapAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MaxMultiHitAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleLootAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintUnsuppressedWeatherFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintContactDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintHPDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectTypeMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRedirectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceStatusEffectDurationAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IncreasePpAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForceSwitchOutImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBerryUseThresholdAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeightMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SyncEncounterNatureAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAbilityBypassAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlwaysHitAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreProtectOnContactAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;InfiltratorAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatusMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoTransformAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoFusionAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeOnArenaAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormBlockDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSummonAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPreSummonAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionBreakAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendIllusionBreakAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPostBattleAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassSpeedChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBypassSpeedChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TerrainEventTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageForceSwitchAbAttr&quot;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">attrType</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#getattrst">T</a></span><div class="tsd-comment tsd-typography"><p>any attribute that extends <a href="data_abilities_ability.AbAttr.html" class="tsd-kind-class"><code>AbAttr</code></a></p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <a href="../types/_types_ability-types.AbAttrMap.html" class="tsd-signature-type tsd-kind-type-alias">AbAttrMap</a><span class="tsd-signature-symbol">[</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#getattrst">T</a><span class="tsd-signature-symbol">]</span><span class="tsd-signature-symbol">[]</span></h4><p>Array of attributes that match <code>attrType</code>, Empty Array if none match.</p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L127">src/data/abilities/ability.ts:127</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="hasattr"><span>has<wbr/>Attr</span><a href="#hasattr" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="hasattr-1"><span class="tsd-kind-call-signature">hasAttr</span><span class="tsd-signature-symbol">&lt;</span><br/>    <a class="tsd-signature-type tsd-kind-type-parameter" href="#hasattrt">T</a> <span class="tsd-signature-keyword">extends</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRecoilDamageAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBattleChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTeraFormChangeStatChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearTerrainAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendFullHpEndureAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockItemTheftAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StabBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedMoveDamageMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlliedFieldDamageReductionAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedTypeDamageMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttackTypeImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NonSuperEffectiveImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FullHpResistTypeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPriorityMoveImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WonderSkinAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReverseDrainAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendHpGatedStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyArenaTrapTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EffectSporeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyTagChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostReceiveCritStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendPerishSongAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilitySwapAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilityGiveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendMoveDisableAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectChanceMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreMoveEffectsAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPreventExplosiveMovesAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMultiplyStatAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddSecondStrikeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LowHpMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMovePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackFieldMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldMoveTypePowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyMoveCategoryPowerBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyStatMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExecutedMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GorillaTacticsAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackStealHeldItemAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackContactApplyStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStealHeldItemAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SynchronizeStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CopyFaintedAllyAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreOpponentStatStagesAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IntimidateImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostIntimidateStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveArenaTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddArenaTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonMessageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUnnamedMessageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAllyHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonClearAllyStatStagesAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DownloadAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonHealStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUserFieldRemoveStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAllyStatsAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTransformAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherSuppressedFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeByWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommanderAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutResetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutClearWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldClearWeatherAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ProtectStatAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConfusionOnStatusEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldProtectStatAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldBattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldBattlerTagImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BonusCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MultCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalCritAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockNonDirectDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockStatusDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockOneHitKOAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ChangeMovePriorityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreContactAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SuppressWeatherEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForewarnAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FriskAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnResetStatusAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnRestoreBerryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewConsumeBerryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewRecordBerryAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoodyAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SpeedBoostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHealAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHurtIfSleepingAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FetchBallAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeWeatherChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeTerrainChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMoveUsedAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDancingMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostApplyBattlerTagAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeCopyAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassBurnDamageReductionAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBurnDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBerryEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBerryUseAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HealFromBerryUseAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RunSuccessAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckTrappedAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ArenaTrapAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MaxMultiHitAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleLootAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintUnsuppressedWeatherFormChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintContactDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintHPDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectTypeMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRedirectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceStatusEffectDurationAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchEffectAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchStatStageChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IncreasePpAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForceSwitchOutImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBerryUseThresholdAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeightMultiplierAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SyncEncounterNatureAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAbilityBypassAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlwaysHitAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreProtectOnContactAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;InfiltratorAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatusMoveAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoTransformAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoFusionAbilityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeStatusEffectImmunityAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeOnArenaAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormBlockDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSummonAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPreSummonAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionBreakAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendIllusionBreakAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPostBattleAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassSpeedChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBypassSpeedChanceAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TerrainEventTypeChangeAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageAbAttr&quot;</span><br/>        <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageForceSwitchAbAttr&quot;</span><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">&gt;</span><span class="tsd-signature-symbol">(</span><br/>    <span class="tsd-kind-parameter">attrType</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#hasattrt">T</a><span class="tsd-signature-symbol">,</span><br/><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><a href="#hasattr-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Check if an ability has an attribute that matches <code>attrType</code></p>
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span id="hasattrt"><span class="tsd-kind-type-parameter">T</span> <span class="tsd-signature-keyword">extends</span> <br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRecoilDamageAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBattleChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleInitFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTeraFormChangeStatChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ClearTerrainAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreDefendFullHpEndureAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockItemTheftAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StabBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedMoveDamageMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlliedFieldDamageReductionAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReceivedTypeDamageMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AttackTypeImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TypeImmunityHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NonSuperEffectiveImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FullHpResistTypeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPriorityMoveImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WonderSkinAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveImmunityStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReverseDrainAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendHpGatedStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyArenaTrapTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;EffectSporeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactApplyTagChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostReceiveCritStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendContactDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendPerishSongAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilitySwapAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendAbilityGiveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendMoveDisableAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostStatStageChangeStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveEffectChanceMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreMoveEffectsAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldPreventExplosiveMovesAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMultiplyStatAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PokemonTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AddSecondStrikeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DamageBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MovePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;LowHpMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;VariableMovePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMovePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreAttackFieldMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FieldMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldMoveTypePowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyMoveCategoryPowerBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AllyStatMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ExecutedMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;GorillaTacticsAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackStealHeldItemAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackContactApplyStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostAttackApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendStealHeldItemAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SynchronizeStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostVictoryFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostKnockOutStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CopyFaintedAllyAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreOpponentStatStagesAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IntimidateImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostIntimidateStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveArenaTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddArenaTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonMessageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUnnamedMessageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAddBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonRemoveBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonAllyHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonClearAllyStatStagesAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DownloadAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonHealStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonUserFieldRemoveStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonCopyAllyStatsAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonTransformAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonWeatherSuppressedFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonFormChangeByWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CommanderAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutResetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutClearWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSwitchOutFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldClearWeatherAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ProtectStatAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConfusionOnStatusEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSetStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldProtectStatAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreApplyBattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;UserFieldBattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalUserFieldBattlerTagImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BonusCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MultCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ConditionalCritAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockNonDirectDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockStatusDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockOneHitKOAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ChangeMovePriorityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreContactAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreWeatherDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SuppressWeatherEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForewarnAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FriskAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherChangeFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostWeatherLapseDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnStatusHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnResetStatusAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnRestoreBerryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewConsumeBerryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CudChewRecordBerryAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoodyAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SpeedBoostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHealAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostTurnHurtIfSleepingAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FetchBallAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeWeatherChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBiomeChangeTerrainChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostMoveUsedAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDancingMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostItemLostApplyBattlerTagAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;StatStageChangeCopyAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassBurnDamageReductionAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBurnDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;DoubleBerryEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBerryUseAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;HealFromBerryUseAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RunSuccessAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;CheckTrappedAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ArenaTrapAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MaxMultiHitAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostBattleLootAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintUnsuppressedWeatherFormChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintContactDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostFaintHPDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;RedirectTypeMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BlockRedirectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceStatusEffectDurationAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchEffectAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FlinchStatStageChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IncreasePpAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ForceSwitchOutImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReduceBerryUseThresholdAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;WeightMultiplierAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;SyncEncounterNatureAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoveAbilityBypassAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;AlwaysHitAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreProtectOnContactAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;InfiltratorAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;ReflectStatusMoveAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoTransformAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;NoFusionAbilityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IgnoreTypeStatusEffectImmunityAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;MoneyAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostSummonStatStageChangeOnArenaAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;FormBlockDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreSummonAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPreSummonAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionBreakAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDefendIllusionBreakAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;IllusionPostBattleAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;BypassSpeedChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PreventBypassSpeedChanceAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;TerrainEventTypeChangeAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageAbAttr&quot;</span><br/>    <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">&quot;PostDamageForceSwitchAbAttr&quot;</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">attrType</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="#hasattrt">T</a></span><div class="tsd-comment tsd-typography"><p>any attribute that extends <a href="data_abilities_ability.AbAttr.html" class="tsd-kind-class"><code>AbAttr</code></a></p>
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><p>true if the ability has attribute <code>attrType</code></p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L141">src/data/abilities/ability.ts:141</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="ignorable"><span>ignorable</span><a href="#ignorable" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="ignorable-1"><span class="tsd-kind-call-signature">ignorable</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">this</span><a href="#ignorable-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Make this ability ignorable by effects like <a href="../enums/enums_move-id.MoveId.html#sunsteel_strike" class="tsd-kind-enum-member"><code>Sunsteel Strike</code></a> or <a href="../enums/enums_ability-id.AbilityId.html#mold_breaker" class="tsd-kind-enum-member"><code>Mold Breaker</code></a>.</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><p><code>this</code></p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L197">src/data/abilities/ability.ts:197</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="localize"><span>localize</span><a href="#localize" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="localize-1"><span class="tsd-kind-call-signature">localize</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#localize-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><p>Implementation of <a href="../interfaces/_types_locales.Localizable.html">Localizable</a>.<a href="../interfaces/_types_locales.Localizable.html#localize">localize</a></p><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L111">src/data/abilities/ability.ts:111</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="partial"><span>partial</span><a href="#partial" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="partial-1"><span class="tsd-kind-call-signature">partial</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">this</span><a href="#partial-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Mark an ability as partially implemented.
Partial abilities are expected to have some of their core functionality implemented, but may lack
certain notable features or interactions with other moves or abilities.</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><p><code>this</code></p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L250">src/data/abilities/ability.ts:250</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="uncopiable"><span>uncopiable</span><a href="#uncopiable" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="uncopiable-1"><span class="tsd-kind-call-signature">uncopiable</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">this</span><a href="#uncopiable-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Make this ability uncopiable by effects like <a href="../enums/enums_move-id.MoveId.html#role_play" class="tsd-kind-enum-member"><code>Role Play</code></a> or <a href="../enums/enums_ability-id.AbilityId.html#trace" class="tsd-kind-enum-member"><code>Trace</code></a>.</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><p><code>this</code></p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L215">src/data/abilities/ability.ts:215</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="unimplemented"><span>unimplemented</span><a href="#unimplemented" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="unimplemented-1"><span class="tsd-kind-call-signature">unimplemented</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">this</span><a href="#unimplemented-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Mark an ability as unimplemented.
Unimplemented abilities are ones which have <em>none</em> of their basic functionality enabled.</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><p><code>this</code></p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L260">src/data/abilities/ability.ts:260</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="unreplaceable"><span>unreplaceable</span><a href="#unreplaceable" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="unreplaceable-1"><span class="tsd-kind-call-signature">unreplaceable</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">this</span><a href="#unreplaceable-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Make this ability unreplaceable by effects like <a href="../enums/enums_move-id.MoveId.html#simple_beam" class="tsd-kind-enum-member"><code>Simple Beam</code></a> or <a href="../enums/enums_move-id.MoveId.html#entrainment" class="tsd-kind-enum-member"><code>Entrainment</code></a>.</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><p><code>this</code></p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L224">src/data/abilities/ability.ts:224</a></li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="unsuppressable"><span>unsuppressable</span><a href="#unsuppressable" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="unsuppressable-1"><span class="tsd-kind-call-signature">unsuppressable</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">this</span><a href="#unsuppressable-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Make this ability unsuppressable by effects like <a href="../enums/enums_move-id.MoveId.html#gastro_acid" class="tsd-kind-enum-member"><code>Gastro Acid</code></a> or <a href="../enums/enums_ability-id.AbilityId.html#neutralizing_gas" class="tsd-kind-enum-member"><code>Neutralizing Gas</code></a>.</p>
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><p><code>this</code></p>
<div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/79576ad117a9674a5ab47be2306a1e67ce267e5a/src/data/abilities/ability.ts#L206">src/data/abilities/ability.ts:206</a></li></ul></aside></div></li></ul></section></section></details></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-protected" name="protected"/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Protected</span></label></li><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-inherited" name="inherited" checked/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Inherited</span></label></li><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-external" name="external"/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>External</span></label></li></ul></div><div class="tsd-theme-toggle"><label class="settings-label" for="tsd-theme">Theme</label><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>On This Page</h3></summary><div class="tsd-accordion-details"><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Constructors"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Constructors</summary><div><a href="#constructor"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Constructor"><use href="../assets/icons.svg#icon-512"></use></svg><span>constructor</span></a></div></details><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Properties</summary><div><a href="#attrs"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>attrs</span></a><a href="#conditions"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>conditions</span></a><a href="#description"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>description</span></a><a href="#generation"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>generation</span></a><a href="#id"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>id</span></a><a href="#isbypassfaint"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>is<wbr/>Bypass<wbr/>Faint</span></a><a href="#iscopiable"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>is<wbr/>Copiable</span></a><a href="#isignorable"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>is<wbr/>Ignorable</span></a><a href="#isreplaceable"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>is<wbr/>Replaceable</span></a><a href="#issuppressable"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>is<wbr/>Suppressable</span></a><a href="#name"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>name</span></a><a href="#postsummonpriority"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>post<wbr/>Summon<wbr/>Priority</span></a></div></details><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Accessors"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Accessors</summary><div><a href="#isswappable"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Accessor"><use href="../assets/icons.svg#icon-262144"></use></svg><span>is<wbr/>Swappable</span></a></div></details><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Methods"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Methods</summary><div><a href="#attr"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>attr</span></a><a href="#bypassfaint"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>bypass<wbr/>Faint</span></a><a href="#condition"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>condition</span></a><a href="#conditionalattr"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>conditional<wbr/>Attr</span></a><a href="#edgecase"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>edge<wbr/>Case</span></a><a href="#getattrs"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Attrs</span></a><a href="#hasattr"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>has<wbr/>Attr</span></a><a href="#ignorable"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>ignorable</span></a><a href="#localize"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>localize</span></a><a href="#partial"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>partial</span></a><a href="#uncopiable"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>uncopiable</span></a><a href="#unimplemented"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>unimplemented</span></a><a href="#unreplaceable"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>unreplaceable</span></a><a href="#unsuppressable"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>unsuppressable</span></a></div></details></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a href="../modules.html">pokemon-rogue-battle</a><ul class="tsd-small-nested-navigation" id="tsd-nav-container"><li>Loading...</li></ul></nav></div></div></div><footer><p class="tsd-generator">Generated using <a href="https://typedoc.org/" target="_blank">TypeDoc</a></p></footer><div class="overlay"></div></body></html>