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* [Test] Added `toHaveArenaTagMatcher` + fixed prior matchers * Fixed imports and stuff * Removed accidental test file addition * More improvements and minor fixes * More semantic changes * Shuffled a few funcs around * More fixups to strings * Added `toHavePositionalTag` matcher * Applied reviews and fixed my godawful penmanship * Fix vitest.d.ts * Fix imports in `vitest.d.ts` --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
67 lines
2.2 KiB
TypeScript
67 lines
2.2 KiB
TypeScript
import { getPokemonNameWithAffix } from "#app/messages";
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import type { EffectiveStat } from "#enums/stat";
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import type { Pokemon } from "#field/pokemon";
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import type { Move } from "#moves/move";
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import { getStatName } from "#test/test-utils/string-utils";
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import { isPokemonInstance, receivedStr } from "#test/test-utils/test-utils";
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import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
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export interface toHaveEffectiveStatOptions {
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/**
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* The target {@linkcode Pokemon}
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* @see {@linkcode Pokemon.getEffectiveStat}
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*/
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enemy?: Pokemon;
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/**
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* The {@linkcode Move} being used
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* @see {@linkcode Pokemon.getEffectiveStat}
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*/
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move?: Move;
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/**
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* Whether a critical hit occurred or not
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* @see {@linkcode Pokemon.getEffectiveStat}
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* @defaultValue `false`
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*/
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isCritical?: boolean;
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}
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/**
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* Matcher that checks if a {@linkcode Pokemon}'s effective stat equals a certain value.
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* @param received - The object to check. Should be a {@linkcode Pokemon}
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* @param stat - The {@linkcode EffectiveStat} to check
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* @param expectedValue - The expected value of the {@linkcode stat}
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* @param options - The {@linkcode toHaveEffectiveStatOptions}
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* @returns Whether the matcher passed
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*/
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export function toHaveEffectiveStat(
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this: MatcherState,
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received: unknown,
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stat: EffectiveStat,
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expectedValue: number,
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{ enemy, move, isCritical = false }: toHaveEffectiveStatOptions = {},
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): SyncExpectationResult {
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if (!isPokemonInstance(received)) {
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return {
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pass: this.isNot,
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message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
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};
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}
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// TODO: Change once getEffectiveStat is refactored to take an object literal
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const actualValue = received.getEffectiveStat(stat, enemy, move, undefined, undefined, undefined, isCritical);
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const pass = actualValue === expectedValue;
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const pkmName = getPokemonNameWithAffix(received);
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const statName = getStatName(stat);
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return {
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pass,
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message: () =>
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pass
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? `Expected ${pkmName} to NOT have ${expectedValue} ${statName}, but it did!`
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: `Expected ${pkmName} to have ${expectedValue} ${statName}, but got ${actualValue} instead!`,
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expected: expectedValue,
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actual: actualValue,
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};
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}
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