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* Partially ported over pkty matchers (WIP) * Cleaned up some more matchers * Fiexd up matchers * Fixed up remaining matchers * Removed the word "matcher" from the pkty matcher functions If we want them back we can always undo this commit and convert the other custom ones * Added wip spite test * Added `toHaveUsedPP` matcher * Fixed up docs and tests * Fixed spite test * Ran biome * Apply Biome * Reverted biome breaking i18next * Update src/typings/i18next.d.ts comment * Fixed log message to not be overly verbose * Added option to check for all PP used in pp matcher + cleaned up grudge tests * Fixed up tests * Fixed tests and such * Fix various TSDocs + missing TSDoc imports
63 lines
2.0 KiB
TypeScript
63 lines
2.0 KiB
TypeScript
/** biome-ignore-start lint/correctness/noUnusedImports: TSDoc imports */
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import type { GameManager } from "#test/test-utils/game-manager";
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/** biome-ignore-end lint/correctness/noUnusedImports: TSDoc imports */
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import { WeatherType } from "#enums/weather-type";
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import { isGameManagerInstance, receivedStr } from "#test/test-utils/test-utils";
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import { toTitleCase } from "#utils/strings";
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import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
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/**
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* Matcher that checks if the {@linkcode WeatherType} is as expected
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* @param received - The object to check. Expects an instance of {@linkcode GameManager}.
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* @param expectedWeatherType - The expected {@linkcode WeatherType}
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* @returns Whether the matcher passed
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*/
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export function toHaveWeather(
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this: MatcherState,
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received: unknown,
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expectedWeatherType: WeatherType,
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): SyncExpectationResult {
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if (!isGameManagerInstance(received)) {
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return {
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pass: false,
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message: () => `Expected GameManager, but got ${receivedStr(received)}!`,
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};
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}
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if (!received.scene?.arena) {
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return {
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pass: false,
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message: () => `Expected GameManager.${received.scene ? "scene" : "scene.arena"} to be defined!`,
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};
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}
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const actual = received.scene.arena.getWeatherType();
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const pass = actual === expectedWeatherType;
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const actualStr = toWeatherStr(actual);
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const expectedStr = toWeatherStr(expectedWeatherType);
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return {
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pass,
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message: () =>
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pass
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? `Expected Arena to NOT have ${expectedStr} weather active, but it did!`
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: `Expected Arena to have ${expectedStr} weather active, but got ${actualStr} instead!`,
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expected: expectedWeatherType,
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actual,
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};
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}
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/**
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* Get a human readable representation of the current {@linkcode WeatherType}.
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* @param weatherType - The {@linkcode WeatherType} to transform
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* @returns A human readable string
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*/
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function toWeatherStr(weatherType: WeatherType) {
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if (weatherType === WeatherType.NONE) {
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return "no weather";
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}
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return toTitleCase(WeatherType[weatherType]);
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}
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