pokerogue/test/test-utils/matchers/to-have-terrain.ts
Bertie690 5ed9e152ab
[Test] Port over + augment remaining test matchers from pkty (#6159)
* Partially ported over pkty matchers (WIP)

* Cleaned up some more matchers

* Fiexd up matchers

* Fixed up remaining matchers

* Removed the word "matcher" from the pkty matcher functions

If we want them back we can always undo this commit and convert the other custom ones

* Added wip spite test

* Added `toHaveUsedPP` matcher

* Fixed up docs and tests

* Fixed spite test

* Ran biome

* Apply Biome

* Reverted biome breaking i18next

* Update src/typings/i18next.d.ts comment

* Fixed log message to not be overly verbose

* Added option to check for all PP used in pp matcher + cleaned up grudge tests

* Fixed up tests

* Fixed tests and such

* Fix various TSDocs + missing TSDoc imports
2025-08-02 15:35:06 -07:00

63 lines
2.1 KiB
TypeScript

/** biome-ignore-start lint/correctness/noUnusedImports: TSDoc imports */
import type { GameManager } from "#test/test-utils/game-manager";
/** biome-ignore-end lint/correctness/noUnusedImports: TSDoc imports */
import { TerrainType } from "#app/data/terrain";
import { getEnumStr } from "#test/test-utils/string-utils";
import { isGameManagerInstance, receivedStr } from "#test/test-utils/test-utils";
import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
/**
* Matcher that checks if the {@linkcode TerrainType} is as expected
* @param received - The object to check. Should be an instance of {@linkcode GameManager}.
* @param expectedTerrainType - The expected {@linkcode TerrainType}, or {@linkcode TerrainType.NONE} if no terrain should be active
* @returns Whether the matcher passed
*/
export function toHaveTerrain(
this: MatcherState,
received: unknown,
expectedTerrainType: TerrainType,
): SyncExpectationResult {
if (!isGameManagerInstance(received)) {
return {
pass: false,
message: () => `Expected GameManager, but got ${receivedStr(received)}!`,
};
}
if (!received.scene?.arena) {
return {
pass: false,
message: () => `Expected GameManager.${received.scene ? "scene" : "scene.arena"} to be defined!`,
};
}
const actual = received.scene.arena.getTerrainType();
const pass = actual === expectedTerrainType;
const actualStr = toTerrainStr(actual);
const expectedStr = toTerrainStr(expectedTerrainType);
return {
pass,
message: () =>
pass
? `Expected Arena to NOT have ${expectedStr} active, but it did!`
: `Expected Arena to have ${expectedStr} active, but got ${actualStr} instead!`,
expected: expectedTerrainType,
actual,
};
}
/**
* Get a human readable string of the current {@linkcode TerrainType}.
* @param terrainType - The {@linkcode TerrainType} to transform
* @returns A human readable string
*/
function toTerrainStr(terrainType: TerrainType) {
if (terrainType === TerrainType.NONE) {
return "no terrain";
}
// "Electric Terrain (=2)"
return getEnumStr(TerrainType, terrainType, { casing: "Title", suffix: " Terrain" });
}