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* Partially ported over pkty matchers (WIP) * Cleaned up some more matchers * Fiexd up matchers * Fixed up remaining matchers * Removed the word "matcher" from the pkty matcher functions If we want them back we can always undo this commit and convert the other custom ones * Added wip spite test * Added `toHaveUsedPP` matcher * Fixed up docs and tests * Fixed spite test * Ran biome * Apply Biome * Reverted biome breaking i18next * Update src/typings/i18next.d.ts comment * Fixed log message to not be overly verbose * Added option to check for all PP used in pp matcher + cleaned up grudge tests * Fixed up tests * Fixed tests and such * Fix various TSDocs + missing TSDoc imports
67 lines
2.2 KiB
TypeScript
67 lines
2.2 KiB
TypeScript
import { getPokemonNameWithAffix } from "#app/messages";
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import type { EffectiveStat } from "#enums/stat";
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import type { Pokemon } from "#field/pokemon";
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import type { Move } from "#moves/move";
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import { getStatName } from "#test/test-utils/string-utils";
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import { isPokemonInstance, receivedStr } from "#test/test-utils/test-utils";
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import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
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export interface ToHaveEffectiveStatMatcherOptions {
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/**
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* The target {@linkcode Pokemon}
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* @see {@linkcode Pokemon.getEffectiveStat}
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*/
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enemy?: Pokemon;
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/**
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* The {@linkcode Move} being used
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* @see {@linkcode Pokemon.getEffectiveStat}
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*/
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move?: Move;
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/**
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* Whether a critical hit occurred or not
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* @see {@linkcode Pokemon.getEffectiveStat}
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* @defaultValue `false`
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*/
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isCritical?: boolean;
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}
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/**
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* Matcher that checks if a {@linkcode Pokemon}'s effective stat equals a certain value.
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* @param received - The object to check. Should be a {@linkcode Pokemon}
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* @param stat - The {@linkcode EffectiveStat} to check
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* @param expectedValue - The expected value of the {@linkcode stat}
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* @param options - The {@linkcode ToHaveEffectiveStatMatcherOptions}
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* @returns Whether the matcher passed
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*/
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export function toHaveEffectiveStat(
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this: MatcherState,
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received: unknown,
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stat: EffectiveStat,
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expectedValue: number,
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{ enemy, move, isCritical = false }: ToHaveEffectiveStatMatcherOptions = {},
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): SyncExpectationResult {
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if (!isPokemonInstance(received)) {
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return {
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pass: false,
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message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
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};
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}
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// TODO: Change once getEffectiveStat is refactored to take an object literal
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const actualValue = received.getEffectiveStat(stat, enemy, move, undefined, undefined, undefined, isCritical);
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const pass = actualValue === expectedValue;
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const pkmName = getPokemonNameWithAffix(received);
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const statName = getStatName(stat);
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return {
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pass,
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message: () =>
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pass
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? `Expected ${pkmName} to NOT have ${expectedValue} ${statName}, but it did!`
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: `Expected ${pkmName} to have ${expectedValue} ${statName}, but got ${actualValue} instead!`,
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expected: expectedValue,
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actual: actualValue,
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};
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}
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