pokerogue/test/test-utils/matchers/to-have-effective-stat.ts
Bertie690 5ed9e152ab
[Test] Port over + augment remaining test matchers from pkty (#6159)
* Partially ported over pkty matchers (WIP)

* Cleaned up some more matchers

* Fiexd up matchers

* Fixed up remaining matchers

* Removed the word "matcher" from the pkty matcher functions

If we want them back we can always undo this commit and convert the other custom ones

* Added wip spite test

* Added `toHaveUsedPP` matcher

* Fixed up docs and tests

* Fixed spite test

* Ran biome

* Apply Biome

* Reverted biome breaking i18next

* Update src/typings/i18next.d.ts comment

* Fixed log message to not be overly verbose

* Added option to check for all PP used in pp matcher + cleaned up grudge tests

* Fixed up tests

* Fixed tests and such

* Fix various TSDocs + missing TSDoc imports
2025-08-02 15:35:06 -07:00

67 lines
2.2 KiB
TypeScript

import { getPokemonNameWithAffix } from "#app/messages";
import type { EffectiveStat } from "#enums/stat";
import type { Pokemon } from "#field/pokemon";
import type { Move } from "#moves/move";
import { getStatName } from "#test/test-utils/string-utils";
import { isPokemonInstance, receivedStr } from "#test/test-utils/test-utils";
import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
export interface ToHaveEffectiveStatMatcherOptions {
/**
* The target {@linkcode Pokemon}
* @see {@linkcode Pokemon.getEffectiveStat}
*/
enemy?: Pokemon;
/**
* The {@linkcode Move} being used
* @see {@linkcode Pokemon.getEffectiveStat}
*/
move?: Move;
/**
* Whether a critical hit occurred or not
* @see {@linkcode Pokemon.getEffectiveStat}
* @defaultValue `false`
*/
isCritical?: boolean;
}
/**
* Matcher that checks if a {@linkcode Pokemon}'s effective stat equals a certain value.
* @param received - The object to check. Should be a {@linkcode Pokemon}
* @param stat - The {@linkcode EffectiveStat} to check
* @param expectedValue - The expected value of the {@linkcode stat}
* @param options - The {@linkcode ToHaveEffectiveStatMatcherOptions}
* @returns Whether the matcher passed
*/
export function toHaveEffectiveStat(
this: MatcherState,
received: unknown,
stat: EffectiveStat,
expectedValue: number,
{ enemy, move, isCritical = false }: ToHaveEffectiveStatMatcherOptions = {},
): SyncExpectationResult {
if (!isPokemonInstance(received)) {
return {
pass: false,
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
};
}
// TODO: Change once getEffectiveStat is refactored to take an object literal
const actualValue = received.getEffectiveStat(stat, enemy, move, undefined, undefined, undefined, isCritical);
const pass = actualValue === expectedValue;
const pkmName = getPokemonNameWithAffix(received);
const statName = getStatName(stat);
return {
pass,
message: () =>
pass
? `Expected ${pkmName} to NOT have ${expectedValue} ${statName}, but it did!`
: `Expected ${pkmName} to have ${expectedValue} ${statName}, but got ${actualValue} instead!`,
expected: expectedValue,
actual: actualValue,
};
}