pokerogue/test/mystery-encounter
damocleas 075679eba1
[Balance] More 1.11 stuff (#6680)
* Update trash-to-treasure-encounter.test.ts
* Update trash-to-treasure-encounter.ts
* pain and suffering is lessened
* rotom is just gonna be random now (arena.ts)
* looked at biomes.ts a lot today, not a fan (of rotom, fan)
* stares at weather.ts intensely (lots of small changes)
* Update init-biomes, slight tweaks to encounters
* yay so many more biome.ts please be the last until biome rework
* oh I also changed dudunsparce and maushold to 1/16 to match the others
* ok, biomes.ts one final I think
* minor fixes for biomes.ts
* Update init-biomes.ts
* Adjust Minimum Party Size and Max Allowed Encounters for some ME's
2025-10-29 12:51:00 -04:00
..
encounters [Balance] More 1.11 stuff (#6680) 2025-10-29 12:51:00 -04:00
encounter-test-utils.ts [Misc/Feature] Add dynamic turn order (#6036) 2025-09-20 17:49:40 -05:00
mystery-encounter-utils.test.ts [Bug] Refactored status code, fixed Rest/Sleep Talk status checks (#5872) 2025-08-20 08:45:09 -05:00
mystery-encounter.test.ts [Refactor] Remove null from PhaseManager.currentPhase signature 2025-09-05 09:28:35 -07:00