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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
92 lines
3.0 KiB
TypeScript
92 lines
3.0 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { Stat } from "#app/enums/stat";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Weather - Sandstorm", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.weather(WeatherType.SANDSTORM)
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.battleStyle("single")
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.moveset(MoveId.SPLASH)
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.enemyMoveset(MoveId.SPLASH)
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.enemySpecies(SpeciesId.MAGIKARP);
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});
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it("inflicts damage equal to 1/16 of Pokemon's max HP at turn end", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.scene.getField(true).forEach(pokemon => {
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expect(pokemon.hp).toBe(pokemon.getMaxHp() - Math.max(Math.floor(pokemon.getMaxHp() / 16), 1));
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});
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});
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it("does not inflict damage to a Pokemon that is underwater (Dive) or underground (Dig)", async () => {
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game.override.moveset([MoveId.DIVE]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.DIVE);
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await game.phaseInterceptor.to("TurnEndPhase");
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - Math.max(Math.floor(enemyPokemon.getMaxHp() / 16), 1));
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});
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it("does not inflict damage to Rock, Ground and Steel type Pokemon", async () => {
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game.override
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.battleStyle("double")
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.enemySpecies(SpeciesId.SANDSHREW)
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.ability(AbilityId.BALL_FETCH)
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.enemyAbility(AbilityId.BALL_FETCH);
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await game.classicMode.startBattle([SpeciesId.ROCKRUFF, SpeciesId.KLINK]);
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game.move.select(MoveId.SPLASH, 0);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.scene.getField(true).forEach(pokemon => {
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expect(pokemon.hp).toBe(pokemon.getMaxHp());
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});
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});
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it("increases Rock type Pokemon Sp.Def by 50%", async () => {
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await game.classicMode.startBattle([SpeciesId.ROCKRUFF]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerSpdef = playerPokemon.getStat(Stat.SPDEF);
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expect(playerPokemon.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(playerSpdef * 1.5));
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemySpdef = enemyPokemon.getStat(Stat.SPDEF);
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expect(enemyPokemon.getEffectiveStat(Stat.SPDEF)).toBe(enemySpdef);
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});
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});
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