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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
157 lines
5.3 KiB
TypeScript
157 lines
5.3 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Arena - Gravity", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.moveset([MoveId.TACKLE, MoveId.GRAVITY, MoveId.FISSURE])
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.ability(AbilityId.UNNERVE)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemySpecies(SpeciesId.SHUCKLE)
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.enemyMoveset(MoveId.SPLASH)
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.enemyLevel(5);
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});
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// Reference: https://bulbapedia.bulbagarden.net/wiki/Gravity_(move)
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it("non-OHKO move accuracy is multiplied by 1.67", async () => {
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const moveToCheck = allMoves[MoveId.TACKLE];
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vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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// Setup Gravity on first turn
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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game.move.select(MoveId.GRAVITY);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
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// Use non-OHKO move on second turn
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await game.toNextTurn();
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(moveToCheck.calculateBattleAccuracy).toHaveLastReturnedWith(100 * 1.67);
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});
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it("OHKO move accuracy is not affected", async () => {
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/** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */
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const moveToCheck = allMoves[MoveId.FISSURE];
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vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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// Setup Gravity on first turn
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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game.move.select(MoveId.GRAVITY);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
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// Use OHKO move on second turn
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await game.toNextTurn();
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game.move.select(MoveId.FISSURE);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(moveToCheck.calculateBattleAccuracy).toHaveLastReturnedWith(30);
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});
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describe("Against flying types", () => {
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it("can be hit by ground-type moves now", async () => {
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game.override.enemySpecies(SpeciesId.PIDGEOT).moveset([MoveId.GRAVITY, MoveId.EARTHQUAKE]);
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const pidgeot = game.scene.getEnemyPokemon()!;
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vi.spyOn(pidgeot, "getAttackTypeEffectiveness");
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// Try earthquake on 1st turn (fails!);
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game.move.select(MoveId.EARTHQUAKE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(0);
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// Setup Gravity on 2nd turn
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await game.toNextTurn();
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game.move.select(MoveId.GRAVITY);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
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// Use ground move on 3rd turn
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await game.toNextTurn();
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game.move.select(MoveId.EARTHQUAKE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(1);
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});
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it("keeps super-effective moves super-effective after using gravity", async () => {
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game.override.enemySpecies(SpeciesId.PIDGEOT).moveset([MoveId.GRAVITY, MoveId.THUNDERBOLT]);
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const pidgeot = game.scene.getEnemyPokemon()!;
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vi.spyOn(pidgeot, "getAttackTypeEffectiveness");
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// Setup Gravity on 1st turn
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game.move.select(MoveId.GRAVITY);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
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// Use electric move on 2nd turn
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await game.toNextTurn();
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game.move.select(MoveId.THUNDERBOLT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(2);
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});
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});
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it("cancels Fly if its user is semi-invulnerable", async () => {
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game.override.enemySpecies(SpeciesId.SNORLAX).enemyMoveset(MoveId.FLY).moveset([MoveId.GRAVITY, MoveId.SPLASH]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const charizard = game.scene.getPlayerPokemon()!;
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const snorlax = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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expect(snorlax.getTag(BattlerTagType.FLYING)).toBeDefined();
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game.move.select(MoveId.GRAVITY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(snorlax.getTag(BattlerTagType.INTERRUPTED)).toBeDefined();
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(charizard.hp).toBe(charizard.getMaxHp());
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});
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});
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