pokerogue/test/abilities/shield_dust.test.ts
Sirz Benjie 8afedc33d7
[Refactor] [Ability] Ab attr apply type safety (#6002)
* [WIP] Refactor ability attribute apply args

* [WIP] update ability signatures

* Update callsites in pokemon.ts

* Update callsites in moves.ts

* Update abattr callsites in move-phase

* Update abattr callsites in battler-tags

Also removed stat drop ability application from cancelling ME stat boost effects

* format with biome and remove cancelled from weather lapse

* Update abattr callsites in MEP

* Update callsites in turn-start-phase

* Update abAttr callsites in misc phases

* Remove latent test functionality

* update ability attribute callsite in shield dust test

* update abattr callsite in winstrate challenge encounter

* Fix some tests to mock proper methods

* Remove improper condition in mimicry's ability application

* Fix improper simulated check in moody's apply method

* Pass source to postApplyDamage in pokemon.ts

* [wip] fix cud chew tests

* Make cud chew consumption not subclass postTurnAbAttr

* Fix regression in flower veil

* Update trySetStatus test in pokemon to respect new return value for undefined

* Remove empty, unused file

* Fix blockCrit method broken in merge

* Fix unnecessary attr type cast in move phase

* Address typing issue in safeguard test

* Improve documentation and get rid of ts-expect-error directive

* Minor comment/TSDoc updates and fixes

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply suggestions from code review

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-22 18:23:08 -07:00

70 lines
2.1 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { NumberHolder } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Shield Dust", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.ONIX)
.enemyAbility(AbilityId.SHIELD_DUST)
.startingLevel(100)
.moveset(MoveId.AIR_SLASH)
.enemyMoveset(MoveId.TACKLE);
});
it("Shield Dust", async () => {
await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
game.scene.getEnemyPokemon()!.stats[Stat.SPDEF] = 10000;
expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
game.move.select(MoveId.AIR_SLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Shield Dust negates secondary effect
const phase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase;
const move = phase.move;
expect(move.id).toBe(MoveId.AIR_SLASH);
const chance = new NumberHolder(move.chance);
applyAbAttrs("MoveEffectChanceMultiplierAbAttr", {
pokemon: phase.getUserPokemon()!,
chance,
move,
});
applyAbAttrs("IgnoreMoveEffectsAbAttr", {
pokemon: phase.getFirstTarget()!,
move,
chance,
});
expect(chance.value).toBe(0);
});
//TODO King's Rock Interaction Unit Test
});