pokerogue/test/abilities/sand_veil.test.ts
Sirz Benjie 8afedc33d7
[Refactor] [Ability] Ab attr apply type safety (#6002)
* [WIP] Refactor ability attribute apply args

* [WIP] update ability signatures

* Update callsites in pokemon.ts

* Update callsites in moves.ts

* Update abattr callsites in move-phase

* Update abattr callsites in battler-tags

Also removed stat drop ability application from cancelling ME stat boost effects

* format with biome and remove cancelled from weather lapse

* Update abattr callsites in MEP

* Update callsites in turn-start-phase

* Update abAttr callsites in misc phases

* Remove latent test functionality

* update ability attribute callsite in shield dust test

* update abattr callsite in winstrate challenge encounter

* Fix some tests to mock proper methods

* Remove improper condition in mimicry's ability application

* Fix improper simulated check in moody's apply method

* Pass source to postApplyDamage in pokemon.ts

* [wip] fix cud chew tests

* Make cud chew consumption not subclass postTurnAbAttr

* Fix regression in flower veil

* Update trySetStatus test in pokemon to respect new return value for undefined

* Remove empty, unused file

* Fix blockCrit method broken in merge

* Fix unnecessary attr type cast in move phase

* Address typing issue in safeguard test

* Improve documentation and get rid of ts-expect-error directive

* Minor comment/TSDoc updates and fixes

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply suggestions from code review

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-22 18:23:08 -07:00

75 lines
2.5 KiB
TypeScript

import type { StatMultiplierAbAttrParams } from "#app/@types/ability-types";
import { allAbilities } from "#app/data/data-lists";
import { CommandPhase } from "#app/phases/command-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Abilities - Sand Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.enemySpecies(SpeciesId.MEOWSCARADA)
.enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset(MoveId.TWISTER)
.startingLevel(100)
.enemyLevel(100)
.weather(WeatherType.SANDSTORM)
.battleStyle("double");
});
test("ability should increase the evasiveness of the source", async () => {
await game.classicMode.startBattle([SpeciesId.SNORLAX, SpeciesId.BLISSEY]);
const leadPokemon = game.scene.getPlayerField();
vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[AbilityId.SAND_VEIL]);
const sandVeilAttr = allAbilities[AbilityId.SAND_VEIL].getAttrs("StatMultiplierAbAttr")[0];
vi.spyOn(sandVeilAttr, "apply").mockImplementation(({ stat, statVal }: StatMultiplierAbAttrParams) => {
if (stat === Stat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
statVal.value *= -1; // will make all attacks miss
return true;
}
return false;
});
expect(leadPokemon[0].hasAbility(AbilityId.SAND_VEIL)).toBe(true);
expect(leadPokemon[1].hasAbility(AbilityId.SAND_VEIL)).toBe(false);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase, false);
await game.phaseInterceptor.to(MoveEndPhase, false);
expect(leadPokemon[0].isFullHp()).toBe(true);
expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp());
});
});