mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-01 05:52:17 +02:00
* [WIP] Refactor ability attribute apply args * [WIP] update ability signatures * Update callsites in pokemon.ts * Update callsites in moves.ts * Update abattr callsites in move-phase * Update abattr callsites in battler-tags Also removed stat drop ability application from cancelling ME stat boost effects * format with biome and remove cancelled from weather lapse * Update abattr callsites in MEP * Update callsites in turn-start-phase * Update abAttr callsites in misc phases * Remove latent test functionality * update ability attribute callsite in shield dust test * update abattr callsite in winstrate challenge encounter * Fix some tests to mock proper methods * Remove improper condition in mimicry's ability application * Fix improper simulated check in moody's apply method * Pass source to postApplyDamage in pokemon.ts * [wip] fix cud chew tests * Make cud chew consumption not subclass postTurnAbAttr * Fix regression in flower veil * Update trySetStatus test in pokemon to respect new return value for undefined * Remove empty, unused file * Fix blockCrit method broken in merge * Fix unnecessary attr type cast in move phase * Address typing issue in safeguard test * Improve documentation and get rid of ts-expect-error directive * Minor comment/TSDoc updates and fixes * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply suggestions from code review --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
88 lines
2.9 KiB
TypeScript
88 lines
2.9 KiB
TypeScript
import { BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Abilities - Moody", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
|
|
game.override
|
|
.battleStyle("single")
|
|
.enemySpecies(SpeciesId.RATTATA)
|
|
.enemyAbility(AbilityId.BALL_FETCH)
|
|
.ability(AbilityId.MOODY)
|
|
.enemyMoveset(MoveId.SPLASH)
|
|
.moveset(MoveId.SPLASH);
|
|
});
|
|
|
|
it("should increase one stat stage by 2 and decrease a different stat stage by 1", async () => {
|
|
await game.classicMode.startBattle();
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
game.move.select(MoveId.SPLASH);
|
|
await game.toNextTurn();
|
|
|
|
// Find the increased and decreased stats, make sure they are different.
|
|
const changedStats = EFFECTIVE_STATS.filter(
|
|
s => playerPokemon.getStatStage(s) === 2 || playerPokemon.getStatStage(s) === -1,
|
|
);
|
|
|
|
expect(changedStats).toBeTruthy();
|
|
expect(changedStats.length).toBe(2);
|
|
expect(changedStats[0] !== changedStats[1]).toBeTruthy();
|
|
});
|
|
|
|
it("should only increase one stat stage by 2 if all stat stages are at -6", async () => {
|
|
await game.classicMode.startBattle();
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
|
|
// Set all stat stages to -6
|
|
vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(-6));
|
|
|
|
game.move.select(MoveId.SPLASH);
|
|
await game.toNextTurn();
|
|
|
|
// Should increase one stat stage by 2 (from -6, meaning it will be -4)
|
|
const increasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === -4);
|
|
|
|
expect(increasedStat).toBeTruthy();
|
|
expect(increasedStat.length).toBe(1);
|
|
});
|
|
|
|
it("should only decrease one stat stage by 1 stage if all stat stages are at 6", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
|
|
// Set all stat stages to 6
|
|
vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6));
|
|
|
|
game.move.select(MoveId.SPLASH);
|
|
await game.toNextTurn();
|
|
|
|
// Should decrease one stat stage by 1 (from 6, meaning it will be 5)
|
|
const decreasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 5);
|
|
|
|
expect(decreasedStat).toBeTruthy();
|
|
expect(decreasedStat.length).toBe(1);
|
|
});
|
|
});
|