import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Corrosion", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.GRIMER) .ability(AbilityId.CORROSION) .enemyAbility(AbilityId.NO_GUARD) .enemyMoveset(MoveId.SPLASH); }); it.each<{ name: string; species: SpeciesId }>([ { name: "Poison", species: SpeciesId.GRIMER }, { name: "Steel", species: SpeciesId.KLINK }, ])("should grant the user the ability to poison $name-type opponents", async ({ species }) => { game.override.enemySpecies(species); await game.classicMode.startBattle([SpeciesId.SALANDIT]); const enemy = game.field.getEnemyPokemon(); expect(enemy.status?.effect).toBeUndefined(); game.move.use(MoveId.POISON_GAS); await game.toEndOfTurn(); expect(enemy.status?.effect).toBe(StatusEffect.POISON); }); it("should not affect Toxic Spikes", async () => { await game.classicMode.startBattle([SpeciesId.SALANDIT]); game.move.use(MoveId.TOXIC_SPIKES); await game.doKillOpponents(); await game.toNextWave(); const enemyPokemon = game.field.getEnemyPokemon(); expect(enemyPokemon.status).toBeUndefined(); }); it("should not affect an opponent's Synchronize ability", async () => { game.override.enemyAbility(AbilityId.SYNCHRONIZE); await game.classicMode.startBattle([SpeciesId.ARBOK]); const playerPokemon = game.field.getPlayerPokemon(); const enemyPokemon = game.field.getEnemyPokemon(); expect(enemyPokemon.status?.effect).toBeUndefined(); game.move.use(MoveId.TOXIC); await game.toEndOfTurn(); expect(enemyPokemon.status?.effect).toBe(StatusEffect.TOXIC); expect(playerPokemon.status?.effect).toBeUndefined(); }); it("should affect the user's held Toxic Orb", async () => { game.override.startingHeldItems([{ name: "TOXIC_ORB", count: 1 }]); await game.classicMode.startBattle([SpeciesId.SALAZZLE]); const salazzle = game.field.getPlayerPokemon(); expect(salazzle.status?.effect).toBeUndefined(); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(salazzle.status?.effect).toBe(StatusEffect.TOXIC); }); });