import { SimpleTranslationEntries } from "#app/interfaces/locales"; export const partyUiHandler: SimpleTranslationEntries = { "SEND_OUT": "Manda in campo", "SUMMARY": "Sommario", "CANCEL": "Annulla", "RELEASE": "Rilascia", "APPLY": "Applica", "TEACH": "Insegna", "SPLICE": "Splice", "UNSPLICE": "Unsplice", "ACTIVATE": "Activate", "DEACTIVATE": "Deactivate", "TRANSFER": "Transfer", "ALL": "All", "PASS_BATON": "Pass Baton", "UNPAUSE_EVOLUTION": "Unpause Evolution", "REVIVE": "Revive", "choosePokemon": "Choose a Pokémon.", "doWhatWithThisPokemon": "Do what with this Pokémon?", "noEnergy": "{{pokemonName}} has no energy\nleft to battle!", "hasEnergy": "{{pokemonName}} still has energy\nto battle!", "cantBeUsed": "{{pokemonName}} can't be used in\nthis challenge!", "tooManyItems": "{{pokemonName}} has too many\nof this item!", "anyEffect": "It won't have any effect.", "unpausedEvolutions": "Evolutions have been unpaused for {{pokemonName}}.", "unspliceConfirmation": "Do you really want to unsplice {{fusionName}}\nfrom {{pokemonName}}? {{fusionName}} will be lost.", "wasReverted": "{{fusionName}} was reverted to {{pokemonName}}.", "releaseConfirmation": "Do you really want to release {{pokemonName}}?", "releaseInBattle": "You can't release a Pokémon that's in battle!", "selectAMove": "Select a move.", "changeQuantity": "Select a held item to transfer.\nUse < and > to change the quantity.", "selectAnotherPokemonToSplice": "Select another Pokémon to splice.", "cancel": "Cancel", // Slot TM text "able": "Able", "notAble": "Not able", "learned": "Learned", // Releasing messages "goodbye": "Goodbye, {{pokemonName}}!", "byebye": "Byebye, {{pokemonName}}!", "farewell": "Farewell, {{pokemonName}}!", "soLong": "So long, {{pokemonName}}!", "thisIsWhereWePart": "This is where we part, {{pokemonName}}!", "illMissYou": "I'll miss you, {{pokemonName}}!", "illNeverForgetYou": "I'll never forget you, {{pokemonName}}!", "untilWeMeetAgain": "Until we meet again, {{pokemonName}}!", "sayonara": "Sayonara, {{pokemonName}}!", "smellYaLater": "Smell ya later, {{pokemonName}}!", } as const;