import { Stat } from "#enums/stat"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Tackle", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = MoveId.TACKLE; game.override .battleStyle("single") .enemySpecies(SpeciesId.MAGIKARP) .startingLevel(1) .startingWave(97) .moveset([moveToUse]) .enemyMoveset(MoveId.GROWTH) .criticalHits(false); }); it("TACKLE against ghost", async () => { const moveToUse = MoveId.TACKLE; game.override.enemySpecies(SpeciesId.GENGAR); await game.classicMode.startBattle([SpeciesId.MIGHTYENA]); const hpOpponent = game.scene.currentBattle.enemyParty[0].hp; game.move.select(moveToUse); await game.toEndOfTurn(); const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp; expect(hpLost).toBe(0); }); it("TACKLE against not resistant", async () => { const moveToUse = MoveId.TACKLE; await game.classicMode.startBattle([SpeciesId.MIGHTYENA]); game.scene.currentBattle.enemyParty[0].stats[Stat.DEF] = 50; game.scene.getPlayerParty()[0].stats[Stat.ATK] = 50; const hpOpponent = game.scene.currentBattle.enemyParty[0].hp; game.move.select(moveToUse); await game.toEndOfTurn(); const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp; expect(hpLost).toBeGreaterThan(0); expect(hpLost).toBeLessThan(4); }); });