import { Status } from "#app/data/status-effect"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; describe("Abilities - POWER CONSTRUCT", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = MoveId.SPLASH; game.override .battleStyle("single") .ability(AbilityId.POWER_CONSTRUCT) .moveset([moveToUse]) .enemyMoveset(MoveId.TACKLE); }); test("check if fainted 50% Power Construct Pokemon switches to base form on arena reset", async () => { const baseForm = 2, completeForm = 4; game.override.startingWave(4).starterForms({ [SpeciesId.ZYGARDE]: completeForm, }); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.ZYGARDE]); const zygarde = game.scene.getPlayerParty().find(p => p.species.speciesId === SpeciesId.ZYGARDE); expect(zygarde).not.toBe(undefined); expect(zygarde!.formIndex).toBe(completeForm); zygarde!.hp = 0; zygarde!.status = new Status(StatusEffect.FAINT); expect(zygarde!.isFainted()).toBe(true); game.move.select(MoveId.SPLASH); await game.doKillOpponents(); await game.phaseInterceptor.to("TurnEndPhase"); game.doSelectModifier(); await game.phaseInterceptor.to("QuietFormChangePhase"); expect(zygarde!.formIndex).toBe(baseForm); }); test("check if fainted 10% Power Construct Pokemon switches to base form on arena reset", async () => { const baseForm = 3, completeForm = 5; game.override.startingWave(4).starterForms({ [SpeciesId.ZYGARDE]: completeForm, }); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.ZYGARDE]); const zygarde = game.scene.getPlayerParty().find(p => p.species.speciesId === SpeciesId.ZYGARDE); expect(zygarde).not.toBe(undefined); expect(zygarde!.formIndex).toBe(completeForm); zygarde!.hp = 0; zygarde!.status = new Status(StatusEffect.FAINT); expect(zygarde!.isFainted()).toBe(true); game.move.select(MoveId.SPLASH); await game.doKillOpponents(); await game.phaseInterceptor.to("TurnEndPhase"); game.doSelectModifier(); await game.phaseInterceptor.to("QuietFormChangePhase"); expect(zygarde!.formIndex).toBe(baseForm); }); });