import type Pokemon from "#app/field/pokemon"; import { MoveId } from "#enums/move-id"; import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; import { BattleType } from "#enums/battle-type"; import { BattlerTagType } from "#enums/battler-tag-type"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { BattlerIndex } from "#enums/battler-index"; describe("Field - Pokemon ID Checks", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.NO_GUARD) .battleStyle("single") .battleType(BattleType.TRAINER) .criticalHits(false) .enemyLevel(100) .enemySpecies(SpeciesId.ARCANINE) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); function onlyUnique(array: T[]): T[] { return [...new Set(array)]; } // TODO: We currently generate IDs as a pure random integer; enable once unique UUIDs are added it.todo("2 Pokemon should not be able to generate with the same ID during 1 encounter", async () => { game.override.battleType(BattleType.TRAINER); // enemy generates 2 mons await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.ABRA]); const ids = (game.scene.getPlayerParty() as Pokemon[]).concat(game.scene.getEnemyParty()).map((p: Pokemon) => p.id); const uniqueIds = onlyUnique(ids); expect(ids).toHaveLength(uniqueIds.length); }); it("should not prevent Battler Tags from triggering if user has PID of 0", async () => { await game.classicMode.startBattle([SpeciesId.TREECKO, SpeciesId.AERODACTYL]); const player = game.field.getPlayerPokemon(); const enemy = game.field.getEnemyPokemon(); // Override player pokemon PID to be 0 player.id = 0; expect(player.getTag(BattlerTagType.DESTINY_BOND)).toBeUndefined(); game.move.use(MoveId.DESTINY_BOND); game.doSelectPartyPokemon(1); await game.move.forceEnemyMove(MoveId.FLAME_WHEEL); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); const dBondTag = player.getTag(BattlerTagType.DESTINY_BOND)!; expect(dBondTag).toBeDefined(); expect(dBondTag.sourceId).toBe(0); expect(dBondTag.getSourcePokemon()).toBe(player); await game.phaseInterceptor.to("MoveEndPhase"); expect(player.isFainted()).toBe(true); expect(enemy.isFainted()).toBe(true); }); });