import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { MoveResult } from "#enums/move-result"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Gastro Acid", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("double") .startingLevel(1) .enemyLevel(100) .ability(AbilityId.NONE) .moveset([MoveId.GASTRO_ACID, MoveId.WATER_GUN, MoveId.SPLASH, MoveId.CORE_ENFORCER]) .enemySpecies(SpeciesId.BIDOOF) .enemyMoveset(MoveId.SPLASH) .enemyAbility(AbilityId.WATER_ABSORB); }); it("suppresses effect of ability", async () => { /* * Expected flow (enemies have WATER ABSORD, can only use SPLASH) * - player mon 1 uses GASTRO ACID, player mon 2 uses SPLASH * - both player mons use WATER GUN on their respective enemy mon * - player mon 1 should have dealt damage, player mon 2 should have not */ await game.classicMode.startBattle(); game.move.select(MoveId.GASTRO_ACID, 0, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to("TurnInitPhase"); const enemyField = game.scene.getEnemyField(); expect(enemyField[0].summonData.abilitySuppressed).toBe(true); expect(enemyField[1].summonData.abilitySuppressed).toBe(false); game.move.select(MoveId.WATER_GUN, 0, BattlerIndex.ENEMY); game.move.select(MoveId.WATER_GUN, 1, BattlerIndex.ENEMY_2); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyField[0].hp).toBeLessThan(enemyField[0].getMaxHp()); expect(enemyField[1].isFullHp()).toBe(true); }); it("fails if used on an enemy with an already-suppressed ability", async () => { game.override.battleStyle("single"); await game.classicMode.startBattle(); game.move.select(MoveId.CORE_ENFORCER); // Force player to be slower to enable Core Enforcer to proc its suppression effect await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("TurnInitPhase"); game.move.select(MoveId.GASTRO_ACID); await game.phaseInterceptor.to("TurnInitPhase"); expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should suppress the passive of a target even if its main ability is unsuppressable and not suppress main abli", async () => { game.override .enemyAbility(AbilityId.COMATOSE) .enemyPassiveAbility(AbilityId.WATER_ABSORB) .moveset([MoveId.SPLASH, MoveId.GASTRO_ACID, MoveId.WATER_GUN]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemyPokemon = game.scene.getEnemyPokemon(); game.move.select(MoveId.GASTRO_ACID); await game.toNextTurn(); expect(enemyPokemon?.summonData.abilitySuppressed).toBe(true); game.move.select(MoveId.WATER_GUN); await game.toNextTurn(); expect(enemyPokemon?.getHpRatio()).toBeLessThan(1); game.move.use(MoveId.SPORE); await game.phaseInterceptor.to("BerryPhase"); expect(enemyPokemon?.status?.effect).toBeFalsy(); }); });