import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { MoveResult } from "#enums/move-result"; import { BattlerTagType } from "#enums/battler-tag-type"; describe("Moves - Taunt", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.TAUNT, MoveId.SPLASH]) .enemySpecies(SpeciesId.SHUCKLE) .moveset([MoveId.GROWL]); }); it("Pokemon should not be able to use Status Moves", async () => { await game.classicMode.startBattle([SpeciesId.REGIELEKI]); const playerPokemon = game.scene.getPlayerPokemon()!; // First turn, Player Pokemon succeeds using Growl without Taunt game.move.select(MoveId.GROWL); await game.move.selectEnemyMove(MoveId.TAUNT); await game.toNextTurn(); const move1 = playerPokemon.getLastXMoves(1)[0]!; expect(move1.move).toBe(MoveId.GROWL); expect(move1.result).toBe(MoveResult.SUCCESS); expect(playerPokemon?.getTag(BattlerTagType.TAUNT)).toBeDefined(); // Second turn, Taunt forces Struggle to occur game.move.select(MoveId.GROWL); await game.move.selectEnemyMove(MoveId.SPLASH); await game.toNextTurn(); const move2 = playerPokemon.getLastXMoves(1)[0]!; expect(move2.move).toBe(MoveId.STRUGGLE); }); });