import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Haze", () => { describe("integration tests", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.RATTATA) .enemyLevel(100) .enemyMoveset(MoveId.SPLASH) .enemyAbility(AbilityId.BALL_FETCH) .startingLevel(100) .moveset([MoveId.HAZE, MoveId.SWORDS_DANCE, MoveId.CHARM, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH); }); it("should reset all stat changes of all Pokemon on field", async () => { await game.classicMode.startBattle([SpeciesId.RATTATA]); const user = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; expect(user.getStatStage(Stat.ATK)).toBe(0); expect(enemy.getStatStage(Stat.ATK)).toBe(0); game.move.select(MoveId.SWORDS_DANCE); await game.phaseInterceptor.to(TurnInitPhase); game.move.select(MoveId.CHARM); await game.phaseInterceptor.to(TurnInitPhase); expect(user.getStatStage(Stat.ATK)).toBe(2); expect(enemy.getStatStage(Stat.ATK)).toBe(-2); game.move.select(MoveId.HAZE); await game.phaseInterceptor.to(TurnInitPhase); expect(user.getStatStage(Stat.ATK)).toBe(0); expect(enemy.getStatStage(Stat.ATK)).toBe(0); }); }); });