import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Future Sight", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .startingLevel(50) .moveset([MoveId.FUTURE_SIGHT, MoveId.SPLASH]) .battleStyle("single") .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.STURDY) .enemyMoveset(MoveId.SPLASH); }); it("hits 2 turns after use, ignores user switch out", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]); game.move.select(MoveId.FUTURE_SIGHT); await game.toNextTurn(); game.doSwitchPokemon(1); await game.toNextTurn(); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false); }); });